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PoE 3.21·Crucible·Hierophant

Incinerate could be BUSTED with its new weapon passive.

by dariidar3 years ago64

DPS
1.14M
Effective HP
16.38K
Life
3.65K
Level
95
Min budget

Overview

Incinerate could be BUSTED with its new weapon passive. is a Path of Exile Hierophant build by dariidar, made for the Crucible league (3.21). It is centered on Incinerate and plays as a intelligence, spell, fire, channelling archetype. In Path of Building it reaches 1.14M DPS with 16.38K effective HP, 3.65K life, 2.4K energy shield.

dariidar's Notes

Incinerate's new weapon passive is: "Incinerate starts with 4 additional Stages."

This means that, upon tapping Incinerate, you automatically get +19 radius and 300% increased angle (which is its maximum aoe). Furthermore, If you tap and immediately release Incinerate, you will release a "final wave" that does 500% more damage.

Here's how the numbers look for the tap&release playstyle:

Deals 207 - 311 fire damage. Average hit = 259.

At 4 stages, deals 100% more damage with hits. Your first hit will deal 518 damage.

Upon releasing incinerate, your final wave deals 500% more damage with hits (PoB implies that this more damage is multiplicative with the stage multiplier). 259 * 2 * 6 = 3108 damage.

Base incinerate has a cast time of 0.2 seconds. If you can perfectly tap & release incinerate, you can deal (518 + 3108) * (5 casts per second) = 18,130 base damage per second. While playing "tap&release," Incinerate will also have a huge base radius of 44.

For context, compare this to the most meta caster skill, spark. At its base, Spark only deals 1605 damage per second. Even if each spark hit enemies 10 times per cast, it would not beat this baseline Incinerate dps.

Previously, the tap & release incinerate playstyle was not viable - you would have puny aoe if you were playing 1-stack incinerate. This new weapon passive makes it absolutely bonkers.

Example tree for early league: https://pastebin.com/bh5fFDyw. very simple version with level 19 gems and pretty basic gear. At 4 stages you'll be dealing 947k on release and 157k from your initial hit - about 1.1m per tap & release. With a cast rate of 7, and "perfect play" you could get up to 7.7m dps, although in a real world scenario it's probably somewhere around 3-5m dps. still pretty damn good for shit gear. This build could be leveled as jungroan's arma brand recaller and then transitioned. Also note - if incinerate appears as a passive on Shields as well, then you can run normal wand/sceptre/shield instead of 2h.

Gear

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New Item
New Item
Evasion/Energy Shield Chest
New Item
Chaos Resistance Ring
Chaos Resistance Ring
Evasion/Energy Shield Gloves
New Item
Evasion/Energy Shield Boots
New Item
Jewel
Jewel
Jewel

Skills

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Weapon 1

  • IncinerateIncinerate19WMain
  • Elemental FocusElemental Focus19W
  • Infused ChannellingInfused Channelling19W
  • Fire PenetrationFire Penetration19W
  • Increased Critical StrikesIncreased Critical Strikes19W
  • Increased Critical DamageIncreased Critical Damage19W
  • AngerAnger19W
  • GraceGrace19W
  • DeterminationDetermination19W
  • Defiance BannerDefiance Banner19W
  • DisciplineDiscipline19W
  • Arcanist BrandArcanist Brand20W
  • Wave of ConvictionWave of Conviction19W
  • FlammabilityFlammability19W
  • CombustionCombustion19W
  • ZealotryZealotry19W
  • Divine BlessingDivine Blessing19W
  • Assassin's MarkAssassin's Mark19W
  • Molten ShellMolten Shell19W

Passive Tree

Passive tree 3.21
scroll to zoom
Hierophant
Hierophant
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
95

Damage

Full DPS
0
Combined DPS
1.14M
Hit DPS
1.14M
With Poison DPS
1.14M
With Ignite DPS
1.14M
With Bleed DPS
1.14M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
157.85K
Burst Damage
157.85K

Attack & Crit

Attack/Cast Rate
7.23/s
Hit Chance
100%
Crit Chance
85%
Crit Multiplier
594%
Mana Cost
9
Life Cost
0

Defence

Effective Hit Pool
16.38K
Life
3.65K
Energy Shield
2.4K
Mana
7
Ward
0
Armour
10.86K
Evasion
13.64K
Phys Damage Reduction
65%

Mitigation & Avoidance

Block
5%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
62%
Evade (Projectile)
62%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
-19%
Cold Resistance
-19%
Lightning Resistance
-19%
Chaos Resistance
-12%

Max Hit Taken

Physical
15.32K
Fire
9.78K
Cold
8.99K
Lightning
8.99K
Chaos
6.94K

Recovery

Life Regen
0/s
ES Regen
150/s
ES Recharge
2.4K/s
Mana Regen
59.6/s
Life Leech
958.18/s
ES Leech
485.47/s
Mana Leech
0/s

Attributes & Utility

Strength
107
Intelligence
333
Dexterity
128
Movement Speed
32%
Endurance Charges
4
Frenzy Charges
3
Power Charges
4
Devotion
0