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PoE 3.28·Mirage·Hierophant

[3.29] Flamewood Totems League Starter| Act 1 - End Game | 5 Leagues in the Making

by F1rstbornTV1 month ago56

DPS
48.46K
Effective HP
12.68K
Life
2.37K
Level
75
Min budget

Overview

[3.29] Flamewood Totems League Starter| Act 1 - End Game | 5 Leagues in the Making is a Path of Exile Hierophant build by F1rstbornTV, made for the Mirage league (3.28). It is centered on Rejuvenation Totem and plays as a totem, aura, strength, spell archetype. In Path of Building it reaches 48.46K DPS with 12.68K effective HP, 2.37K life, 270 energy shield. Suited for: Simulacrum, Delve, Bossing, Ritual.

Build Video

F1rstbornTV's Notes

[THROUGHOUT CAMPAIGN] Avoid energy shield on armour bases. This makes sustaining RF much more difficult. Constantly look to increase fire resists, this translates to regeneration via the fire mastery Act 1 Keep The red Gems you pick up on the beach, you will need them later Take Rolling Magma level 2 Take Spell cascade, frost blink, vitality, searing bond Purchase Shield Charge, Holy Flame Totem (HFT) & Rejuv Totem Act 2 Sell 2 iron rings with the red gems from the beach to get Ruby Rings Craft fire resist on every piece you can and take fire mastery "Regen per uncapped fire res", this will sustain Righteous fire through act 4 Help Alira for extra resists Act 3 Continue running through everything with RF, make sure to keep pushing fire resist as much as possible. Take Flammability Buy Purity of Fire and Purity of Elements and keep vitality leveled Begin Lifelinking gems to allow access as your auras will eat all of your mana DO NOT TAKE ANCESTRAL BOND. It will make everything feel like shit. When we get a 4-link, add lifetap to HFT Lifetap everything else, except RF Take Totem Taunt to help with single target Damage DO NOT FORGET: Unlock the increased fire damage craft in Solaris level 2; this will be enough damage until late [Tritech] Act 4 We can now reliably have a 4 link for totems and a 4 link for RF Take Stone Golem to keep ahead of RF degen Take "Hearty" this is also a huge help with regen requirements Act 5 Take totem mastery for "totem's take 5% of your damage from htis" this is effectively 5% less damage taken Act 6 Look for Mystic Refractor if the WORB crowd hasn't swallowed them all; If you get one drop multiple totem for elemental focus If successful, drop multiple projectile support and swap to multiple totems instead; skills section guide will NOT reflect this. If you can't get mystic then spend your first chaos on Immortal Flesh Here we have the first respec to move towards elemental overload We also are graced with arcanist brand to simply buttons on single target Note: Exit south after killing tukohama for a chance at a decent tattoo [Tritech] After killing tukohama switch from HFT to Rejuvenation Totem - links remain the same Act 7 Take Ritual of Awakening at second lab; It's damage has been nerfed but the survivability is still there. [HUGE NOTE] I cannot recommend Righteous Fire beyond this point. While the clear is still much better than totems alone, by this point it is eating up 70% of our regen and leaving us vulnerable. Reservation skills will become: Purity of Elements, Tempest shield for bulk, discipline to support the eldritch battery switch and vitality to eat up the rest of the reservation. Act 8 - 10 At this point its just a zoom fest to the end game. If you receive a fifth link for Rejuvenation Totem without refractor, go with Cruelty If you receive a fifth link for Rejuventation Totem with refractor, go with Fire Penetration Post Campaign Pick up a Singularity for some great damage if mystic refractor prices are still ridiculous. Mystic becomes less desirable once Black Zenith is acquired due to projectile limit on a single target. Balance Resistances and look for life and life regen on gear. Life regeneration rate is a huge bonus. I GOT BLACK ZENITH When you acquire Black Zenith, extra projectiles have harsh dimninishing returns. Drop Mystic Refractor (if you have it) and Multiple Proj if you don't. Congratulations, enjoy the end game.

Gear

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Sizzling Bronze Sceptre of the Wrestler
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New Item
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Healthy Ruby Ring of the Salamander
Healthy Ruby Ring of the Salamander
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Sanguine Leather Belt of the Salamander
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New Item

Skills

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  • Rejuvenation TotemRejuvenation Totem16WMain
  • FlamewoodFlamewood16W
  • Multiple TotemsMultiple Totems15W
  • CrueltyCruelty12W
  • Purity of ElementsPurity of Elements16W
  • Purity of FirePurity of Fire16W
  • Tempest ShieldTempest Shield16W
  • DisciplineDiscipline16W
  • VitalityVitality8W

Body Armour

  • Shield ChargeShield Charge16W
  • Summon Flame GolemSummon Flame Golem16W
  • Flame DashFlame Dash16W
  • LifetapLifetap16W
  • FlammabilityFlammability16W
  • Wave of ConvictionWave of Conviction16W
  • LifetapLifetap16W
  • CombustionCombustion16W
  • Searing BondSearing Bond16W
  • Multiple TotemsMultiple Totems16W
  • LifetapLifetap16W

Passive Tree

Passive tree 3.28
scroll to zoom
Hierophant
Hierophant
Bandits
Help Alira

Character Stats

Level
75

Damage

Full DPS
0
Combined DPS
48.46K
Hit DPS
25.45K
With Poison DPS
25.45K
With Ignite DPS
48.46K
With Bleed DPS
25.45K
Damage over Time
23.01K
Ignite DPS
23.01K
Culling DPS
0
Reservation DPS
0
Average Hit
26.04K
Burst Damage
26.04K

Attack & Crit

Attack/Cast Rate
0.98/s
Cooldown
1.02s
Hit Chance
100%
Crit Chance
5%
Crit Multiplier
100%
AoE Radius
1.8 m
Totem Limit
5
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
12.68K
Life
2.37K
Energy Shield
270
Mana
0
Ward
0
Armour
165
Evasion
16
Phys Damage Reduction
1%

Mitigation & Avoidance

Block
59%
Spell Block
67%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+179%)
Cold Resistance
75% (+20%)
Lightning Resistance
75% (+21%)
Chaos Resistance
8%

Max Hit Taken

Physical
2.4K
Fire
8.79K
Cold
8.47K
Lightning
8.47K
Chaos
2.58K

Recovery

Life Regen
839.5/s
ES Regen
0/s
ES Recharge
270/s
Mana Regen
41.1/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
188
Intelligence
213
Dexterity
24
Movement Speed
9%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0