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PoE 3.28·Mirage·Gladiator

[POE 3.28] Overexertion Bleed Earthquake Gladiator (Endgame Bosses & Invitation)

by darwinquest project6 months ago7Subscribe

DPS
693.65K
Effective HP
540.61K
Life
4.8K
Level
97
Min budget

Overview

[POE 3.28] Overexertion Bleed Earthquake Gladiator (Endgame Bosses & Invitation) is a Path of Exile Gladiator build by darwinquest project, made for the Mirage league (3.28). It is centered on Earthquake and plays as a strength, attack, area, melee archetype. In Path of Building it reaches 693.65K DPS with 540.61K effective HP, 4.8K life, 102 energy shield. Suited for: Mapping, Bossing. Key uniques include Kalandra's Touch, Ryslatha's Coil, The Tempest Rising.

Build Video

darwinquest project's Notes

This build is incredibly tanky and offers tremendous DPS. It costs around ~30 div and can handle endgame content with ease. It’s especially well-suited for players with low FPS or high ping.

If you’re looking for a break from typical meta builds, you might find this one refreshing. With some optimisation, it has the potential to become even more effective.

POB: https://poedb.tw/pob/AvPLqdS3zs

Build Concept: This build relies on the “moving while bleeding” mechanic, which causes enemies to take 3 times the base bleeding damage. To achieve this condition, this build uses The Tempest Rising, which causes you and nearby enemies to count as moving while affected by elemental ailments, combined with the Mace Mastery that makes all damage dealt with maces or sceptres inflict chill. This interaction causes chilled enemies to count as moving, greatly amplifying bleed damage. Bleeding is an ailment that deals physical damage over time to affected targets, so you can scale bleeding damage by balancing the ratio between "bleeding duration and bleeding deals damage faster,” increasing global physical damage, increased bleeding damage or damage over time, increased physical damage over time multiplier, and similar modifiers.

To further increase damage, this build utilises Overexertion Support, which causes supported attacks to deal more damage for each Warcry exerting them. By combining Seismic Cry, Intimidating Cry, and Rallying Cry cast manually, alongside Battlemage's Cry linked with Autoexertion and Vulnerability, every hit inflicts an extremely destructive bleed.

For this build, I chose Gladiator for the Gratuitous Violence notable skill, which causes bleeding enemies you kill to explode, dealing 20% of their maximum life as physical damage. This greatly improves clearing speed. I also use the More Than Skill notable, which makes your chance to block attack or spell damage lucky if you've blocked recently, making the build extremely tanky. However, the core concept of this build also works very well with other Ascendancy classes.

#pathofexile #gaming #games #gameplay #arpg

Gear

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Corruption Crusher
Sorrow Veil
Behemoth Sanctuary
Dread Gorget
Corruption Coil
Kalandra's Touch
Entropy Vise
Ryslatha's Coil
The Tempest Rising
Dragon Fend
Medicinal Blood Sap Tincture of Dissolution
Intuitive Leap
Glyph Spark
Phoenix Lens
Gale Scar
Cataclysm Eye
Watcher's Eye

Skills

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Body Armour

  • EarthquakeEarthquake20/20WMain
  • VolatilityVolatility20/20W
  • BrutalityBrutality20/20W
  • OverexertionOverexertion20/20W
  • Fist of WarFist of War20/20W
  • Melee Physical DamageMelee Physical Damage20/20W

Helmet

  • Vaal EarthquakeVaal Earthquake20/20W
  • FortifyFortify20/20W
  • BrutalityBrutality20/20W
  • Melee Physical DamageMelee Physical Damage20/20W

Gloves

  • Seismic CrySeismic Cry20/20W
  • Intimidating CryIntimidating Cry20/20W
  • Rallying CryRallying Cry20/20W
  • Leap SlamLeap Slam20W

Weapon 1

  • MalevolenceMalevolence20W
  • PridePride20W
  • EnlightenEnlighten3W

Weapon 2

  • AutoexertionAutoexertion20/20W
  • Battlemage's CryBattlemage's Cry20/20W
  • VulnerabilityVulnerability20/20W

Boots

  • VitalityVitality20W
  • ArroganceArrogance20/20W

Boots

  • AutomationAutomation20/20W
  • SteelskinSteelskin20/20W

Passive Tree

Passive tree 3.28
scroll to zoom
Gladiator
Gladiator
Delirious Bloodline
Delirious Bloodline
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Tukohama
Runegraft
Runegraft of the River

Character Stats

Level
97

Damage

Full DPS
0
Hit DPS
693.65K
Damage over Time
13.54M
Bleed DPS
13.54M
Culling DPS
0
Reservation DPS
0
Average Hit
135.72M
Average Damage
744.66K
Burst Damage
744.66K

Attack & Crit

Attack/Cast Rate
0.93/s
Hit Chance
100%
Accuracy
398
Crit Chance
0%
Crit Multiplier
0%
AoE Radius
4.2 m
Mana Cost
23
Life Cost
0

Defence

Effective Hit Pool
540.61K
Life
4.8K
Energy Shield
102
Mana
50
Ward
0
Armour
11.56K
Evasion
20
Phys Damage Reduction
82%

Mitigation & Avoidance

Block
91%
Spell Block
91%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+40%)
Cold Resistance
75% (+47%)
Lightning Resistance
75% (+50%)
Chaos Resistance
71%

Max Hit Taken

Physical
16.05K
Fire
43.34K
Cold
41.79K
Lightning
41.79K
Chaos
30.22K

Recovery

Life Regen
2.24K/s
ES Regen
0/s
ES Recharge
102/s
Mana Regen
13.7/s

Attributes & Utility

Strength
325
Intelligence
115
Dexterity
103
Movement Speed
91%
Endurance Charges
6
Frenzy Charges
3
Power Charges
3
Devotion
0