[POE 3.28] Overexertion Bleed Earthquake Gladiator (Endgame Bosses & Invitation)
3 months ago6
by darwinquest project3 months ago6Subscribe
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693.65K
DPS
540.61K
Effective HP
4.8K
Life
102
Energy Shield
Overview
[POE 3.28] Overexertion Bleed Earthquake Gladiator (Endgame Bosses & Invitation) is a Path of Exile Gladiator build by darwinquest project, made for the Mirage league (3.28). It is centered on Earthquake and plays as a strength, attack, area, melee archetype. In Path of Building it reaches 693.65K DPS with 540.61K effective HP, 4.8K life, 102 energy shield. Suited for: Mapping, Bossing. Key uniques include Kalandra's Touch, Ryslatha's Coil, The Tempest Rising.
Build Video
darwinquest project's Notes
This build is incredibly tanky and offers tremendous DPS. It costs around ~30 div and can handle endgame content with ease. It’s especially well-suited for players with low FPS or high ping.
If you’re looking for a break from typical meta builds, you might find this one refreshing. With some optimisation, it has the potential to become even more effective.
POB: https://poedb.tw/pob/AvPLqdS3zs
Build Concept: This build relies on the “moving while bleeding” mechanic, which causes enemies to take 3 times the base bleeding damage. To achieve this condition, this build uses The Tempest Rising, which causes you and nearby enemies to count as moving while affected by elemental ailments, combined with the Mace Mastery that makes all damage dealt with maces or sceptres inflict chill. This interaction causes chilled enemies to count as moving, greatly amplifying bleed damage. Bleeding is an ailment that deals physical damage over time to affected targets, so you can scale bleeding damage by balancing the ratio between "bleeding duration and bleeding deals damage faster,” increasing global physical damage, increased bleeding damage or damage over time, increased physical damage over time multiplier, and similar modifiers.
To further increase damage, this build utilises Overexertion Support, which causes supported attacks to deal more damage for each Warcry exerting them. By combining Seismic Cry, Intimidating Cry, and Rallying Cry cast manually, alongside Battlemage's Cry linked with Autoexertion and Vulnerability, every hit inflicts an extremely destructive bleed.
For this build, I chose Gladiator for the Gratuitous Violence notable skill, which causes bleeding enemies you kill to explode, dealing 20% of their maximum life as physical damage. This greatly improves clearing speed. I also use the More Than Skill notable, which makes your chance to block attack or spell damage lucky if you've blocked recently, making the build extremely tanky. However, the core concept of this build also works very well with other Ascendancy classes.
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Gear

















Skills
Body Armour
Passive Tree



Character Stats
Defence
- Effective Hit Pool
- 540.61K
- Life
- 4.8K
- Energy Shield
- 102
- Mana
- 50
- Phys Max Hit Taken
- 16.05K
- Armour
- 11.56K
- Evasion
- 20
- Ward
- 0
Resistances
- Fire Resistance
- 76%
- Cold Resistance
- 75%
- Lightning Resistance
- 75%
- Chaos Resistance
- 71%
Offence
- Total DPS
- 693.65K
- Crit Chance
- 0%
- Crit Multiplier
- 0%
Attributes & Utility
- Strength
- 325
- Intelligence
- 115
- Dexterity
- 103
- Movement Speed
- 91%