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PoE 3.28·Mirage·Necromancer

HC I Holy Relic of Conviction Build Guide

by Isallonda885 months ago18

DPS
1.28M
Effective HP
105.96K
Life
5.6K
Level
92
Min budget

Overview

HC I Holy Relic of Conviction Build Guide is a Path of Exile Necromancer build by Isallonda88, made for the Mirage league (3.28). It is centered on Summon Holy Relic of Conviction and plays as a intelligence, minion, spell archetype. In Path of Building it reaches 1.28M DPS with 105.96K effective HP, 5.6K life, 555 energy shield. Suited for: Lab Runner, Ritual, Essence. Key uniques include Geofri's Crest.

Build Video

Isallonda88's Notes

Summon Holy Relic Guide This build is centered around Summon Holy Relic, using fast attacks to trigger powerful AoE pulses that clear packs and deal consistent boss damage. Instead of traditional minion gameplay, you actively attack to trigger your relics. Holy Relic offers a strong balance between damage and survivability, making it a great option for players who want a tanky setup without sacrificing clear speed. With the right scaling, the build becomes very comfortable to play and handles both mapping and bosses with ease. Holy Relics trigger a pulse AoE every time you hit an enemy, so the entire build revolves around: - High hit frequency (attack speed) - Cooldown recovery for relic triggers - Scaling minion damage + AoE Pros - Very tanky with strong defensive layers - Consistent and reliable damage output - Smooth and satisfying playstyle - Good clear speed with automatic AoE pulses - Active playstyle compared to typical minion builds Cons - Requires attack speed to feel smooth - Needs proper scaling to reach full potential - PoB can't represent the exact dmg we do If you have questions, I am happy to answer your questions: Discord https://discord.com/invite/rGYKDqzfcC Twitch https://www.twitch.tv/isallonda YouTube Guide: Coming soon Leveling You can level either with Absolution or Summon Raging Spirits - see the leveling skills and passive tree (if you play absolution skill additionally "Lightning Walker" in the skill tree) - Try to level your skill gems, which you need later as soon as you can in your second weapon slot (eg. Animated Guardian/Bone offering/Chance to poisonetc.) - Raise Zombies can be combined with summon phantasm support to create more minions but not a must - Always check your elemental resistance - you need to have them always high as you can (cap 75%) - Use fear essences for you wands (minion dmg) - end Act2 use convening wands only (minion dmg wand) - You can use Golems: Stone for more def or Carrion for more minion dmg - When you go into the lab, always have a green or blue skill gem in your chest (normal and cruel lab) small chance to get your desired gems. Take Holic relic and lancing steel into Merciless Lab with you. Spectre for leveling: Act2 - Stygian Silverback Act6 - Tukuhamas Vanguards (They summon totems which reduce fire resistance, which is nice for SRS) Act7 - Carnage Chieftain + Host Chieftain (host is nice for crit - not needed if you play srs with poison) After Cruel Lab - When stwitching to malevolence, you can add generosity for more effect for your minions - Ghastly jewels with minions have chance to poison will greatly increase your dmg output, as we just have 40% chance to poison from our gem - Skill "Minion cooldown recovery" wihen you switch to holy relic - For switching to Holy relic you need: - a sword with a base ideally 1.60 Attacks per second - Geofris Crest Helmet - lancing steel of spraying - holy relic of conviction with 14% quality Early Maps gear - You can start maps with SRS or Absolution - sometimes Holy Relic and Lancing steel gems are expensive. You can farm them if you go Merciless Labyrinth. (use this website: https://www.poelab.com/owhki/) Try to get a dark shrine with an extra divine font useage to double your chances. - You can run all reflect maps when you play on poison SRS or Holy relic poison - Use you animated guardian when he is around level 17 or higher with the starting equipment displayed in "items" under "animated guardian". Summon AG first when you have the full set ready to go! - Try to get a mid level rapier that your dex requirements are not that high - you aim for a 2.0 attacks oer second weapon (endgear) - To reach your dex requirements, you can use the jewel careful planning - Six link your body armour: beat crafting with Black Morrigan, Omen of connections, or just use a fusing and be lucky ;) Endgame gear You aim to get at least 90% chance to poison without the "chance to poison" gem: you achieve that with 2x Ghastly jewels in your Darkness Enthroned belt and 2 additional Ghastly jewels with chance to poison in your skill tree (4 total) - As soon you skill "Protection Mastery" (you cannot be inflicted by corrupted blood) change your minior god from Ralakesh (less bleeding) to Shakari (less poison duration) - When you equip your animated guardian with "garb of Ephemeral" you can respect the armour mastery as you are crit immune now Min/Max Gear - Switch your frostblink to your gloves or a ring with socket - Svalinn shield will trigger frostblink otherwise Auras and Movement skill - For more dmg you can use Malevolence with generosity or you use a Perfect Conjuror of Rot as spectre which gives you Malevolence - In HC I use Determination and later flesh and stone when I have enough -mana cost - As soon as shield charge has a high level I change faster attacks with the stone golem for more defence - you can use whirling blades or shield charge both works as movement - Frostblink is an extra movement as we need to blink quickly out of dangerous areas Jewels We use Ghastly Eye Jewels with Priority List: 1. Minions Have x% chance to poison (till you are capped) 2. Max Life 3. Added flat physical or Chaos Damage to your Minions (about the same) 4. Attributes or Resistances if needed Thanks to Darkness Enthroned we can put our best Ghastly Eye Jewels in there to further scale those modifiers. Try to get at least 74% on the belt role. Endgame Spectre and Ritual Corpse Spectres (for Endgame later) We will use a Carnage Chieftain for frenzy charges to allies. Good Ritual Spectre: Perfect Conjuror of Rot: Casts Malevolence -> change your aura to Determination Perfect Warlord: Uses Enduring Cry / Casts Vitality. Perfect Guardian Turtle: Owner gains 5% Physical Damage Reduction / Casts Determination. Damage Scaling 1. Minions levels 2.Most important: Cooldown recovery of minions (see breakpoints for important dmg chances) How do we get quality on our Holy Relic Gem? - Quality on Gem (including 23 corrupted outcome) - Diallas malefaction body armour in a green socket - Ashes of the stars amulet - Enhance support . Mastery skill tree: Minions have 20% cooldown recovery Anoint Options Death Attunement: allows you to have one extra spectre Decay Ward: For more Minion defense Upgrade List Priority Always buy what you can afford when you can afford it, here is still a priority list of upgrades: 1. Darkness Enthroned 2. Diallas Malefaction 3. The Surrender 4. Amanamus Gaze 5. Ashes of the stars Crafting You find the crafting for "trigger socketed gems" in the Refinery -> Find the loose gate on the ground -mana cost for non-channelling skills will be unlocked in the wasteland map Important Details Relic Breakpoints of Quality for Cooldown Reduction: 2, 14, 30, 52 (5 attacks per second), 82 (6 attacks per second), 128 (7.58 attacks per second) Most worthwhile breakpoints are 52, 82 and 128 Chance to Poison calculation = you find it under calcs / socket groups Holy Relic / show minion atats The faster you attack, the better the build will feel PoB has no way of accurately representing Holy Relics true DPS!

Gear

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New Item
Geofri's Crest
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Careful Planning
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Ghastly Needed Stats

Skills

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Body Armour

  • Summon Holy Relic of ConvictionSummon Holy Relic of Conviction20/14WMain
  • Chance to PoisonChance to Poison20W
  • Unbound AilmentsUnbound Ailments20W
  • Void ManipulationVoid Manipulation20W
  • Minion DamageMinion Damage20W
  • Added Chaos DamageAdded Chaos Damage20W

Gloves

  • Tempest ShieldTempest Shield17W
  • Arctic ArmourArctic Armour17W
  • MalevolenceMalevolence20W
  • DeterminationDetermination20W
  • Flesh and StoneFlesh and Stone20W
  • GenerosityGenerosity20W

Helmet

  • Animate GuardianAnimate Guardian20W
  • Raise SpectreRaise Spectre20W
  • Meat ShieldMeat Shield20W
  • Minion LifeMinion Life20W

Boots

  • Lancing Steel of SprayingLancing Steel of Spraying16W
  • Life Gain on HitLife Gain on Hit16W
  • Withering TouchWithering Touch16W
  • Returning ProjectilesReturning Projectiles17W

Weapon 1

  • DespairDespair20/20W
  • DesecrateDesecrate1W
  • Bone OfferingBone Offering20W

Weapon 2

  • FrostblinkFrostblink20W
  • Shield ChargeShield Charge20W
  • Faster AttacksFaster Attacks20W

Passive Tree

Passive tree 3.28
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Necromancer
Necromancer
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Shakari

Character Stats

Level
92

Damage

Full DPS
1.28M
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
0.5/s
Cooldown
2.01s
Hit Chance
100%
Crit Multiplier
0%
Minion Limit
3
Mana Cost
63
Life Cost
12

Defence

Effective Hit Pool
105.96K
Life
5.6K
Energy Shield
555
Mana
-217
Ward
0
Armour
2.5K
Evasion
21
Phys Damage Reduction
48%

Mitigation & Avoidance

Block
66%
Spell Block
75%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
77% (+2%)
Cold Resistance
76% (+10%)
Lightning Resistance
76% (+13%)
Chaos Resistance
73%

Max Hit Taken

Physical
14.1K
Fire
43.63K
Cold
34.03K
Lightning
34.03K
Chaos
26.96K

Recovery

Life Regen
269.1/s
ES Regen
0/s
ES Recharge
555/s
Mana Regen
19.7/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
184
Intelligence
236
Dexterity
202
Movement Speed
29%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0