PoE 3.25·Kalguur·Necromancer
Path of Exile: Settlers Of Kalguur - Bama ( Uber Sirus )
- DPS
- 350.02M
- Effective HP
- 196.08K
- Life
- 4.28K
- Level
- 93
- Min budget
Overview
Path of Exile: Settlers Of Kalguur - Bama ( Uber Sirus ) is a Path of Exile Necromancer build by 6SENSE, made for the Kalguur league (3.25). It is centered on Blink Arrow of Prismatic Clones and plays as a dexterity, attack, minion, duration archetype. In Path of Building it reaches 350.02M DPS with 196.08K effective HP, 4.28K life. Suited for: Simulacrum. Key uniques include Mageblood, Progenesis, The Jinxed Juju, Kalandra's Touch.
Build Video
6SENSE's Notes
Helment - 35 Div
Body Armour - 75 Div
Golves - 30 Div
Boots - 35 Div
Bone Ring - 55 Div
Bow - 65 Div
Quiver - 45 Div
Flascks - 45 Div
Amulet - 30 Div
Kalandra's Touch - 4 Div
Mageblood - 255 Div
Large Cluster Jewel - 65 Div
Grand Spectrum, Cobalt Jewel - 2 Div
Grand Spectrum, Crimson Jewel ( +1 minimum Endurence Charge ) - 38 Div
Grand Spectrum, Crimson Jewel ( CR ) ( +1 minimum Endurence Charge ) - 55 Div
The Green Nightmare - 2.5 Div
Elegant Hubris, Timeless Jewel - 65 Div
Stormshroud (CR) - 5 Div
Gems - 40 Div
________________________________________________________________________
Full Price - 946 Div
Full Price Without Mageblood - 691 Div
________________________________________________________________________
AG: Kingmaker, Crown of the Tyrant, Gravebinds, Inpulsas, Legacy of the Fury
Spectres: Perfect Guardian Turtle, Perfect Primal Thunderbird, Perfect Forest Warrior, Perfect Blasphemer, Perfect Spirit of Fortune
The weapon enchant supposedly works on the clones, giving them 150% on all minion damage, which in my build is roughly ~213% extra increased minion damage according to PoB, or roughly ~20% more damage. I can't 100% confirm that it works. Its very hard to actually test it with crits, lucky hits and the huge damage range on lightning. Enchant at your own risk (3 Power Runes).
The second curse is upto you. I tried Punishment for the extra defense. Ass Mark or Elemental Weakness are fine too.
Why is the clone number set to 9 in PoBs?
Prismatic Clones use a minion version of Elemental hit, that unlike the player version, has no base damage. The clone's Elemental Hit converts 100% of its physical damage to one of three elements: Fire, Cold, or Lightning and boasts a massive damage effectiveness.
Similar to the player Elemental Hit, it follows the alternating element principle, meaning it exclusively deals damage of the chosen element, with no effect from non-selected elements. Prismatic Clones can no longer deal Chaos damage, as of Patch 3.25.
The behavior of the clones Elemental hit can be influenced by Combat Focus jewels, following the same rules as regular Elemental Hit. Prismatic Clones in PoB (currently, 28.03) calculate total damage by utilizing all damage types simultaneously, unlike how the gem behaves in-game. To effectively leverage Prismatic Clones,
you need to build around a single element. Prismatic Clones can be used to full effect in pure Lightning/Fire/Cold setups. They cannot fully replace Bombarding Clones, as their clear is horrendous, but they can enhance or even elevate your single target damage to new levels. To make them clear or at the very least make them help with clear,
you will need to incorporate various projectile behaviors like Pierce/Chain/Fork/Return, supported by LMP/GMP. They are mostly a single target skill sharing a 6-link with Bombarding Clones or using two separate 6-links like classical BAMAs.
Gear
Tap an item to open trade or craft it.



















Skills
Tap a skill to open trade.
Passive Tree

scroll to zoom

- Bandits
- Help Kraityn
- Pantheons
- Soul of Lunaris, Soul of Ryslatha
Character Stats
- Level
- 93
Damage
- Full DPS
- 350.02M
- Combined DPS
- 32.73K
- Hit DPS
- 32.73K
- With Poison DPS
- 32.73K
- With Ignite DPS
- 32.73K
- With Bleed DPS
- 32.73K
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 37.8K
- Burst Damage
- 37.8K
Attack & Crit
- Attack/Cast Rate
- 0.87/s
- Cooldown
- 1.16s
- Hit Chance
- 66%
- Accuracy
- 1.05K
- Crit Chance
- 17%
- Crit Multiplier
- 218%
- Mana Cost
- 0
- Life Cost
- 69
Defence
- Effective Hit Pool
- 196.08K
- Life
- 4.28K
- Energy Shield
- 0
- Ward
- 0
- Armour
- 39.53K
- Evasion
- 30.36K
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 78%
- Evade (Projectile)
- 78%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 81% (+29%)
- Cold Resistance
- 80% (+20%)
- Lightning Resistance
- 81% (+50%)
- Chaos Resistance
- 75%
Max Hit Taken
- Physical
- 48.5K
- Fire
- 112.3K
- Cold
- 107.42K
- Lightning
- 112.3K
- Chaos
- 74.32K
Recovery
- Life Regen
- 184.1/s
- ES Regen
- 0/s
- ES Recharge
- 0/s
- Mana Regen
- 0/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 115
- Intelligence
- 128
- Dexterity
- 75
- Movement Speed
- 193%
- Endurance Charges
- 5
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0