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PoE 3.21·Crucible·Deadeye

aer0's Cobra Lash Deadeye

by aer0_reddit3 years ago303

DPS
14.16M
Effective HP
92.65K
Life
4.48K
Level
98
Min budget

Overview

aer0's Cobra Lash Deadeye is a Path of Exile Deadeye build by aer0_reddit, made for the Crucible league (3.21). It is centered on Cobra Lash and plays as a critical, dexterity, attack, projectile archetype. In Path of Building it reaches 14.16M DPS with 92.65K effective HP, 4.48K life.

Build Video

aer0_reddit's Notes

I decided to revisit the skill that really got me started on this content creation journey: Cobra Lash. A bit has changed since 3.17, and I have optimized things quite a bit. Cobra Lash is a skill that purports to be a crit/DoT gem... but critical strike damage over time is in a really bad place at the moment. However, Cobra Lash has a MUCH better way to scale its damage, built right into the gem.

Divergent Cobra Lash has the follow properties: additional chains, more damage per remaining chain, and increased damage per remaining chain. By leaning into chains (this build has 13), you can scale massive clear and fantastic single target at the same time. Because the first enemy hit will always have maximum "remaining chains," each additional chain provides more single target damage.

Combining the more damage per remaining chain with increased from the gem quality and increased from "follow through" medium cluster notables, and the total is 65% MORE and 1,066% increased damage from our chains. Hit based critical strike chaos damage isn't very popular these days, but it is one of my favorite archetypes.

With this many chains, life gain on hit becomes an infinite life pool. 13 chains per projectile, 5 projectiles. With sufficient enemies present and 54 life gained on hit, we can theoretically heal 3510 life per attack, and with 13 attacks per second, thats 45,630 life gained per second. Now, things die so you very rarely are hitting all projectiles with maximum chains, but this will give you an idea of how strong the recovery is (without leech). On a single target, this build recovers around 2900 life per second from leech and on hit (assuming double hit from VC.)

The addition of Vengeant Cascade allows Cobra Lash to hit twice, effectively doubling its damage. This build is awesome without VC, but with it, it reaches new heights. The rework of Natures Reprisal allows Deadeye to steal free Wither application. With 13 APS, max wither stacks is trivial to maintain.

Defensively, the build combines armour, 90% evasion, 41 block, spell suppress cap, elusive avoidance, phys taken as, and full elemental ailment immunity to create a deadeye that actually feels tanky! As with all evasion builds, you do get hit from time to time. However, with the amount of recovery this build has, you pretty much need to be 1-shot to die.

I love this skill so much, I could go on all day. I'll leave it at that, but let me know if you have questions/thoughts/improvements! Hope you all enjoy.

Cheers!

PoB: https://pobb.in/Zka-8W9MEfMS

Loadouts

Gear

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Havoc Razor
Sol Veil
Wrath Shelter
Rune Locket
Honour Knuckle
Armageddon Twirl
Corpse Mitts
Agony Twine
Dusk Road
Gale Tower
Enthralling Arbiter
Inspired Learning
Oblivion Shine
Forbidden Flesh
Viper Scar
Brutal Restraint
Forbidden Flame
Carrion Star
Foe Shine
Ancestral Vision
Oblivion Desire
Watcher's Eye
Phoenix Prism
Vivid Shine

Skills

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Body Armour

  • Cobra LashCobra Lash21/20WMain
  • Increased Critical DamageIncreased Critical Damage20/20W
  • NightbladeNightblade20/20W
  • Awakened Void ManipulationAwakened Void Manipulation5/20W
  • Awakened Added Chaos DamageAwakened Added Chaos Damage5/20W
  • Awakened ChainAwakened Chain5/20W

Boots

  • Blood RageBlood Rage21/20W
  • BerserkBerserk20/20W
  • Ancestral ProtectorAncestral Protector20/20W
  • EnhanceEnhance4W

Gloves

  • TornadoTornado4W
  • Whirling BladesWhirling Blades20/20W
  • Cast On Critical StrikeCast On Critical Strike20/20W
  • Power Charge On CriticalPower Charge On Critical20/20W

Helmet

  • PrecisionPrecision21W
  • GraceGrace21W
  • DeterminationDetermination21W
  • EnlightenEnlighten3/10W

Weapon 1

  • Sniper's MarkSniper's Mark21/20W
  • LifetapLifetap1W
  • Mark On HitMark On Hit20/20W

Weapon 2

  • Void SphereVoid Sphere1W
  • Cast when Damage TakenCast when Damage Taken1W

Weapon 2

  • Vaal Molten ShellVaal Molten Shell20/20W

Gloves

  • Commandment of Reflection1W

Ring 1

  • DespairDespair1W

Passive Tree

Passive tree 3.21
scroll to zoom
Deadeye
Deadeye
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
98

Damage

Full DPS
0
Combined DPS
14.16M
Hit DPS
12.51M
With Poison DPS
12.75M
With Ignite DPS
12.51M
With Bleed DPS
12.51M
Damage over Time
235.4K
Poison DPS
22.42K
Culling DPS
1.42M
Reservation DPS
0
Average Damage
953.07K
Burst Damage
953.07K

Attack & Crit

Attack/Cast Rate
13.13/s
Hit Chance
100%
Crit Chance
92%
Crit Multiplier
589%
Totem Limit
1
Mana Cost
6
Life Cost
0

Defence

Effective Hit Pool
92.65K
Life
4.48K
Energy Shield
28
Mana
101
Ward
0
Armour
16.21K
Evasion
30.3K
Phys Damage Reduction
63%

Mitigation & Avoidance

Block
41%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
90%
Evade (Projectile)
90%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+6%)
Cold Resistance
75% (+33%)
Lightning Resistance
75% (+14%)
Chaos Resistance
73%

Max Hit Taken

Physical
14.36K
Fire
36.76K
Cold
36.76K
Lightning
36.76K
Chaos
37.95K

Recovery

Life Regen
82.7/s
Net Life Regen
-63.33/s
ES Regen
0/s
ES Recharge
28/s
Mana Regen
16.9/s
Life Leech
2.19K/s
ES Leech
0/s
Mana Leech
280.33/s
Total Degen
146.03/s

Attributes & Utility

Strength
185
Intelligence
144
Dexterity
314
Movement Speed
313%
Endurance Charges
3
Frenzy Charges
5
Power Charges
4
Rage
0
Devotion
0
Item Rarity
16%