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Some Notes:
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This build uses Petrified Blood + Bloodnotch + Recoup for recovery against hits. Doppelganger Guise gives less phys/chaos taken and life regen (for DoTs). With the Fire mastery + life regen flask + Soul of Tukohama + Trial of the Faith, I have ~600/sec in hideout and ~1250/sec in maps.
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Divine Flesh + Avian Twins Talisman is used to convert all cold damage (hits) taken, since cold crits can't stun for Bloodnotch recovery.
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This is a high-budget version with Mageblood, but you can make a much cheaper version with Dyadian Dawn belt. The Dyadian version can hit DoT cap, but it won't be as tanky.
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It's not as clunky as you might think. Since you have to wait for the Eviscerate proc anyway, you just throw mines in the meantime. For mapping, one throw is enough. For bosses, you can stack Pyro + Stormblast Mines for a big ignite (mine lasts 7.2 seconds). The long ignite is also great QoL for delayed spawns like Eldritch mobs.
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PoB doesn't factor in Glancing Blows for max hit, so for 88% of hits I actually take 35% less damage.
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I swap Blood Rage for Molten Shell for bosses.
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Since Eviscerate requires blocking a hit, you want to avoid getting Evasion which is a little counterintuitive for Trickster. Unfortunately Saboteur doesn't offer good enough passives for DoT builds.
Life
3245
Mana
26
Energy Shield
404
DPS
23M
Effective Hit Pool
104.32K
Chaos Res
85
Fire Res
88
Cold Res
77
Lightning Res
88
Armour
33K
Evasion
1K
Block
undefined | undefined
Crit Chance
7%
Crit Multi
150%
Rage
0
Strength
187
Intelligence
163
Dexterity
159
Ward
161
Item Quantity
0%
Item Rarity
0%
Movement Speed
92%