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PoE 3.17·Archnemesis·Ascendant

BRRRRRR - Scion Galvanic Arrow Raider / Deadeye / Berserker - write up / min max thoughts

by omegaura4 years ago

DPS
1.16M
Effective HP
50.52K
Life
4.38K
Level
89
Min budget

Overview

BRRRRRR - Scion Galvanic Arrow Raider / Deadeye / Berserker - write up / min max thoughts is a Path of Exile Ascendant build by omegaura, made for the Archnemesis league (3.17). It is centered on Galvanic Arrow and plays as a lightning, dexterity, attack, projectile archetype. In Path of Building it reaches 1.16M DPS with 50.52K effective HP, 4.38K life. Suited for: Mapping, Bossing. Key uniques include Dying Sun, The Taming, Ashes of the Stars.

Build Video

omegaura's Notes

PoB: https://pastebin.com/3ncSDqSQ
Now with gameplay sample : https://www.youtube.com/watch?v=xG5l4qe6XUU - watch me be a shitter, but clearly shows the weakness of the build. Ground/Targeted Degens when you can't outpace with leech / on hit heal.

Forbidden jewels are fun! Did you know that for a Scion, they can be both a Raider and a Deadeye? We combine this with Berserker and Galvanic Arrow Proj scaling ( and some checky Ashes of the Stars ) to hyper focus on beefing up the hell out of Galvanic Arrow.

This in turn lets us be a really well rounded Mapper , Bosser, and Zoomer in one package. Note, this isn't a cheap build probably around 10 ex or so invested thus far. The most expensive item being bow the forbidden jewels.

Features :

  • Galvanic Arrow scaling Proj Speed - Gives you both % dmg and AOE for the cone. This makes it infinitely easier to double hit + gives you super good clear.
  • Precise Technique - pretty easy to get rolling and keep at a steady base, though requires skill point investment
  • Rage - because of that, we opt for Berserker Ascendancy to get meaningful RAGE buffs plus the option to now BERSERK for some fat Damage windows
  • Optional 6 link - because your clear and single target are relatively respectful you can put whatever the hell you like here. I currently have a Barrage Ballista set up. Specifically Phantasmal as it allows the application of non damaging ailments as if you hit %230 harder thanks to ashes of the stars
  • Ashes of the Stars - seriously fun item. Gives Galvanic arrow a total of 47% proj speed / Damage. Tornado QoL move speed, the afformentioned Phantasmal Barrage QoL to combine with The Taming. Snipers Mark increased Damage etc.
  • The usual Determination / Grace / Defiance, spiced up thx to Ashes and some Mana efficiency in the helmet thx to the new set of implicits to fit your choice of 50% res Aura. Useing Anger at the moment. These lets me sit as a comfortable 20k evasion+ / 10k+ armor . Did I mention Defiance Banner gets a direct buff from Ashes?

Playstyle:

Seriously the only negative is I wish we had an MTX for Galvanic, It BRRRRRSSS like mad at this attack speed but has some visual clarity problems ( and audio ) so bare that in mind ( will try to upload video ). Overall though there's alot of buttons to hit to supplement damage ,but all situational. Reminds me of wow like gameplay where you hit all your buttons to go nuclear during Berserk windows.

Cons: easy to start up but not cheap to min max. realllllyyy wants lucky dmg with non crits lightning mastery. Makes pathing really annoying and am not sure I have the best routing. You really need someway to automate Tornado / Hydrosphere. am currently stuck on helmet as I don't have a suffix slot but theoretically Trigger on Focus is your best bet here.

May definitely be better as a pure Deadeye but am a Scion hipster snowflake.

DPS:

Outside of your Berserk window am currently at 2 million DPS with just Galvanic. hard to calculate with either Barrage or Tornado on top.

Berserk window: 3.4million on just Galvanic let alone other skills. 4 million if you time your Dying Sun during this window.

Help me with this part! Min - Max

  • Definitely alot of room to improve the bow. It's stuck at T3 max cause of Item level but there are alot of stronger bow options here. Getting another Proj or better rolls. Also try to lean to cold instead of Fire as fire just needs 1 point of damage to ignite for the Taming bonus.
  • Rings - kinda locked in to the Taming, not sure if a Rare would be better as I haven't simmed a good enough ring. Would love help here.
  • Chest piece - Hyrri's sims by ALOT as a source of flat dmg, but you lose alot of health.
  • Cluster jewel set ups? seems stretched for points but could be something there.
  • CRIT VERSION? - going Assasin and a hunter's chest + Crit mod could let you go full Crit version and drop Precise. This seems more expensive and haven't made the tree.
  • Defenses - Going the Ghost Dance seems doable, but losing blood rage and moving some points to get more ES seems difficult. Written in blood is right in reach though. Hate to lose Blood Rage's attack speed bonus though.
  • Flasks don't seem fully solid yet.
  • Extra jewels also don't seem fully in place. I'd get a cluster just for the jewel slots to be frank.
  • Better Searing Implicits.
  • Quiver is currently really solid but you can probably get a simlar one with +1 arrow for more dmg.
  • Secondary 6 link - no idea what to do here. Would love something more automated than ballistas but hard to tell. i might just have the wrong balista here. Wish tornado wasn't a spell and more of an attack to do something there. Thoughts?

Gear

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Agony Thirst
Tempest Star
Agony Shelter
Ashes of the Stars
The Taming
Mind Finger
Death Vise
Victory Harness
Apocalypse Hoof
Blight Bite
Enthralling Globe
Forbidden Flame
Forbidden Flesh
Intuitive Leap

Skills

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Body Armour

  • Galvanic ArrowGalvanic Arrow21/20WMain
  • InspirationInspiration19W
  • Added Cold DamageAdded Cold Damage19W
  • Mirage ArcherMirage Archer19W
  • BarrageBarrage19W
  • TrinityTrinity19W

Weapon 1

  • BarrageBarrage20/20W
  • Added Lightning DamageAdded Lightning Damage20W
  • Focused BallistaFocused Ballista20W
  • Ballista TotemBallista Totem20W
  • Added Cold DamageAdded Cold Damage20W

Gloves

  • TornadoTornado19W
  • HydrosphereHydrosphere5W
  • Vaal Molten ShellVaal Molten Shell19W
  • Increased DurationIncreased Duration19W

Boots

  • BerserkBerserk20/20W
  • Sniper's MarkSniper's Mark19W
  • Blood RageBlood Rage19W
  • Mark On HitMark On Hit19W

Helmet

  • GraceGrace19W
  • DeterminationDetermination19W
  • Defiance BannerDefiance Banner19/20W
  • AngerAnger19W

Weapon 1

  • DashDash19W

Passive Tree

Passive tree 3.18
scroll to zoom
Ascendant
Ascendant
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
89

Damage

Full DPS
0
Combined DPS
1.16M
Hit DPS
814.31K
With Poison DPS
814.31K
With Ignite DPS
817.3K
With Bleed DPS
814.31K
Damage over Time
2.99K
Ignite DPS
2.99K
Mirage DPS
227.37K
Culling DPS
116.07K
Average Damage
30.97K

Attack & Crit

Attack/Cast Rate
3.29/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
0%
Totem Limit
1
Mana Cost
26
Life Cost
0

Defence

Effective Hit Pool
50.52K
Life
4.38K
Energy Shield
21
Mana
103
Ward
0
Armour
16.34K
Evasion
30.64K
Phys Damage Reduction
73%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
95%
Evade (Melee)
78%
Evade (Projectile)
78%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
77% (+19%)
Cold Resistance
77% (+38%)
Lightning Resistance
76% (+11%)
Chaos Resistance
-45%

Recovery

Life Regen
8.82/s
Net Life Regen
-175.85/s
ES Regen
0/s
Mana Regen
14.9/s
Life Leech
892.84/s
ES Leech
0/s
Mana Leech
223.18/s
Total Degen
184.67/s

Attributes & Utility

Strength
151
Intelligence
146
Dexterity
378
Movement Speed
97%
Endurance Charges
3
Frenzy Charges
4
Power Charges
3
Devotion
0