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PoE 3.25·Kalguur·Chieftain

[PoE 3.25] CWS Chieftain - AFK Walking Simulator (1-Minute Build Guide)

by kuro0091 year ago25

DPS
25.71K
Effective HP
70.93K
Life
4.09K
Level
98
Min budget

Overview

[PoE 3.25] CWS Chieftain - AFK Walking Simulator (1-Minute Build Guide) is a Path of Exile Chieftain build by kuro009, made for the Kalguur league (3.25). It is centered on Detonate Dead of Scavenging and plays as a dexterity, spell, area, fire archetype. In Path of Building it reaches 25.71K DPS with 70.93K effective HP, 4.09K life. Suited for: Simulacrum, Mapping, Bossing. Key uniques include Defiance of Destiny, Prism Guardian, Valyrium, Cloak of Flame, The Hateful Accuser.

Build Video

kuro009's Notes

-----------------------Build Stats---------------- Damage: 3/5 Defense: 5/5 Mapping: 5/5 Bossing: 2/5 -----------------------Pros----------------------- 1. Highly tanky walking simulator, Hit Immunity 2. 90% Elemental Resistances, Curse Immunity 3. Critical Damage Immunity, Insane recovery 4. Doesn't require any Cluster Jewels -----------------------Cons----------------------- 1. Single target damage is lacking 2. Doesn't have much movement speed -----------------------Note----------------------- 1. How do we make sure to consistantly get Stunned all the time, so that our Cast when Stunned setup works? Well, whenever we get hit by an enemy, that hit's damage get compared to our current Life, and if our life amount is low and the damage is high, we get stunned for some time. Due to Valyrium, this damage comparison gets calculated by using our Energy Shield instead of Life. Now, due to the Agnostic Keystone, our Energy Shield is Zero, so even a tiny amount of damage will always Stun us. 2. Thanks to Immutable Force, we can ignore the immobilisation from getting stunned. Due to how the game server works, there is a breakpoint at 961% Stun Recovery. So it should have at least 961% mod for getting the best result. 3. How does the Bloodnotch tech work? Well, when we get hit, Bloodnotch (with at least 50% mod), coupled with the Unfaltering Notable, recovers 60% of the damage taken. Petrified Blood gives us 10% Damage Reduction, and makes 30% of the total damage taken for that hit to be lost over 4 seconds instead, which gets neutralized completely by the 30% Life Recoup that we have on the passive tree. Adding Defiance of Destiny on top of this combo prevents us from being One-Shot, and we become nearly Hit Immune. 4. The next phase of upgrade (without a cluster jewel) will be Progenesis, which will replace our Quicksilver Flask. This will make us even more tanky, but is kinda overkill. 5. Getting 100% chance to Ignite is very important. We achieve this through a combination of passive tree nodes, crafted mod on our weapon, and 4x Ngamahu Warmonger Tattoos. 6. Explosion from the Ascendency node Hinekora, coupled with 100% chance to Ignite, creates massive ignite when it procs, and the Ignite Proliferation Rune Enchant on our weapon spreads that ignite everywhere, giving us insane clearspeed while mapping. 7. We rely on the same strategy for Bosses as well, since our single target dps is pretty bad otherwise. For this, we use the Penance Mark skill from The Hateful Accuser ring. This skill spawn killable mobs that procs the Hinekora explosion, which then creates a massive ignite, and then gets proliferated onto the Boss. Then the Defiled Forces Notable lets us keep that massive ignite on the enemy forever (due to the CWS + Punishment curse setup), until it dies. 8. Righteous Fire must be supported by Lifetap to be able to be supported by Swift Affliction. Lifetap adds the Duration tag to Righteous Fire, making it supported by Swift Affliction. And since Righteous Fire can't be cast more than once per area, we must use Lifetap on another skill to proc it and get its full benefit. So we use Lifetap in our Punishment setup. 9. If you want more damage, then Malevolence can be used instead of Determination. 10. DO NOT take the Brine King Pantheon, as it bricks the whole build. Same for the Unwavering Stance Keystone, DO NOT take that. That will also brick the build. ======================================================================================================================== If you have any other questions, please ask in the youtube comment section (As I still don't have a Discord server yet). I'll try to answer them to the best of my knowledge. ========================================================================================================================

Gear

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Vortex Hunger
Agony Visage
Cloak of Flame
Defiance of Destiny
The Hateful Accuser
Valyrium
Kraken Hold
Armageddon Bind
Invasion Stride
Prism Guardian
Bloodnotch
Phoenix Splinter
Immutable Force

Skills

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Body Armour

  • Detonate Dead of ScavengingDetonate Dead of Scavenging20/20WMain
  • Cast when StunnedCast when Stunned20/20W
  • Awakened Unbound AilmentsAwakened Unbound Ailments5/23W
  • Awakened Swift AfflictionAwakened Swift Affliction5/20W
  • Awakened Burning DamageAwakened Burning Damage5/20W
  • Awakened Deadly AilmentsAwakened Deadly Ailments5/20W

Helmet

  • Righteous FireRighteous Fire21/20W
  • Awakened Elemental FocusAwakened Elemental Focus5/20W
  • Awakened Swift AfflictionAwakened Swift Affliction5/20W
  • LifetapLifetap21W

Gloves

  • DeterminationDetermination21W
  • Shield ChargeShield Charge20/20W
  • Eternal BlessingEternal Blessing20/20W
  • Faster AttacksFaster Attacks20/20W

Boots

  • Firestorm of PeltingFirestorm of Pelting20/20W
  • Flame SurgeFlame Surge20/20W
  • Culling StrikeCulling Strike20/20W
  • Cast when StunnedCast when Stunned20/20W

Weapon 1

  • PunishmentPunishment20/20W
  • Cast when StunnedCast when Stunned20/20W
  • LifetapLifetap1/20W

Weapon 2

  • Purity of FirePurity of Fire21/20W
  • Petrified BloodPetrified Blood21/20W
  • Flame DashFlame Dash20/20W

Ring 1

  • Penance Mark20W

Passive Tree

Passive tree 3.25
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Chieftain
Chieftain
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Tukohama

Character Stats

Level
98

Damage

Full DPS
0
Hit DPS
25.71K
Damage over Time
170.91K
Ignite DPS
136.72K
Culling DPS
0
Reservation DPS
0
Average Hit
3.39K
Burst Damage
3.39K

Attack & Crit

Attack/Cast Rate
7.58/s
Hit Chance
100%
Crit Chance
6%
Crit Multiplier
150%
AoE Radius
3.2 m
Mana Cost
0
Life Cost
61

Defence

Effective Hit Pool
70.93K
Life
4.09K
Energy Shield
0
Ward
0
Armour
30.12K
Evasion
19
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
22%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
90% (+310%)
Cold Resistance
90% (+102%)
Lightning Resistance
90% (+137%)
Chaos Resistance
67%

Max Hit Taken

Physical
25.2K
Fire
73.74K
Cold
73.74K
Lightning
73.74K
Chaos
21.84K

Recovery

Life Regen
1.09K/s
Net Life Regen
591.09/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
0/s
Life Leech
51.26/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
497.11/s

Attributes & Utility

Strength
307
Intelligence
173
Dexterity
133
Movement Speed
78%
Endurance Charges
5
Frenzy Charges
3
Power Charges
3
Devotion
0