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PoE 3.25·Kalguur·Elementalist

PoE 3.25: Tectonic Slam of Cataclysm Ignite Elementalist Showcase

by Probably An Oreo2 years ago39Subscribe

DPS
11.92M
Effective HP
66.6K
Life
4.63K
Level
97
Min budget

Overview

PoE 3.25: Tectonic Slam of Cataclysm Ignite Elementalist Showcase is a Path of Exile Elementalist build by Probably An Oreo, made for the Kalguur league (3.25). It is centered on Tectonic Slam of Cataclysm and plays as a fire, strength, attack, area archetype. In Path of Building it reaches 11.92M DPS with 66.6K effective HP, 4.63K life. Suited for: Mapping, Abyss. Key uniques include Echoes of Creation, Darkness Enthroned, Aul's Uprising, Polaric Devastation.

Build Video

Probably An Oreo's Notes

PoB: https://pobb.in/lHmBxSAysk1S

Probably one of the dumber ideas I've ever had playing this game. Pretty much levels as WoC until you can get a decent 2h mace and the ability to actually attack fast enough with it (this usually means Lead by Example cluster for almost perm onslaught uptime, pathing down to Wrecking Ball, or figuring out how to safely use Blood Rage early on. The larger issue is mana regeneration; you pretty much want some sources of mana regen (Quick Recovery, flat mana on abyss jewels in Darkness Enthroned, etc), and even then if you roll anti-exposure on maps you'll probably have to yank out Flammability from Battlemage's Cry. Doesn't matter most of the time, thankfully, since the 2h mace enchant is so hilariously busted that even on maps where monsters have 75% res all the time you'll end up oneshotting most enemies with the initial slam, let alone the ignites spawnkilling things from ignite aura/proliferation+explode.

Also stun resistance. Brine King is pretty much mandatory, and stun avoidance on a flask can smooth out most maps; getting actual immunity is something you pretty much need a Mageblood for, unless you decide to do the super weird thing and run an armor/ES setup with Vile Bastion+EB+MoM.

I've had more than a few super lucky crafts and snipes this league, and I'm pretty happy with how it's going. In most maps you only really need to press Infernal Cry every now and again, or use Enduring Cry if you need to cap your charges in a pinch near an enemy. Harbingers are nice for this since they always give you max power for warcrying near them, so the build is at its best when it can get the short-term movespeed from IC/bit of extra damage from Infernal Cry and not have to worry about charges.

Gear

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Plague Ram
Echoes of Creation
Soul Shell
Aul's Uprising
Polaric Devastation
Agony Knot
Plague Vise
Darkness Enthroned
Bramble Hoof
Ancient Oculus
Foul Arbiter
Watcher's Eye
Oblivion Creed
Stormshroud
Fulgent Breaker
Blight Joy
Bramble Star
Lethal Pride
Plague Bliss
Honour Spark
Impossible Escape
Plague Essence
Forbidden Flesh
Megalomaniac
Forbidden Flame
Megalomaniac

Skills

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Body Armour

  • Tectonic Slam of CataclysmTectonic Slam of Cataclysm21/20WMain
  • CrueltyCruelty20W
  • Elemental Damage with AttacksElemental Damage with Attacks20W
  • OverexertionOverexertion20/20W
  • Awakened Burning DamageAwakened Burning Damage5W
  • Fist of WarFist of War20/20W

Weapon 1

  • Battlemage's CryBattlemage's Cry2/20W
  • FlammabilityFlammability20W
  • Seismic CrySeismic Cry2W
  • AutoexertionAutoexertion20W
  • Rallying CryRallying Cry3W

Boots

  • Blood RageBlood Rage20W
  • Molten ShellMolten Shell1W
  • DeterminationDetermination20W
  • Cast when Damage TakenCast when Damage Taken1W

Gloves

  • Arcanist BrandArcanist Brand1W
  • Elemental WeaknessElemental Weakness8W
  • Flame SurgeFlame Surge1W
  • Vaal GraceVaal Grace20W

Helmet

  • Infernal CryInfernal Cry20W
  • Enduring CryEnduring Cry20W
  • Flame DashFlame Dash13/23W

Weapon 1

  • Herald of AshHerald of Ash20W

Helmet

  • Intimidating CryIntimidating Cry20/18W

Passive Tree

Passive tree 3.25
scroll to zoom
Elementalist
Elementalist
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
97

Damage

Full DPS
0
Hit DPS
11.92M
Damage over Time
29.38M
Ignite DPS
29.38M
Culling DPS
0
Reservation DPS
0
Average Hit
134.07M
Average Damage
6.94M
Burst Damage
6.94M

Attack & Crit

Attack/Cast Rate
1.72/s
Hit Chance
100%
Accuracy
629
Crit Chance
0%
Crit Multiplier
0%
AoE Radius
3.4 m
Mana Cost
51
Life Cost
9

Defence

Effective Hit Pool
66.6K
Life
4.63K
Energy Shield
0
Mana
118
Ward
0
Armour
26.03K
Evasion
12.79K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
45%
Evade (Melee)
68%
Evade (Projectile)
68%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+61%)
Cold Resistance
75% (+17%)
Lightning Resistance
75% (+2%)
Chaos Resistance
1%

Max Hit Taken

Physical
18.53K
Fire
49.16K
Cold
47.41K
Lightning
47.41K
Chaos
7.31K

Recovery

Life Regen
602.6/s
Net Life Regen
489.51/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
43.1/s
Total Degen
113.09/s

Attributes & Utility

Strength
221
Intelligence
117
Dexterity
185
Movement Speed
74%
Endurance Charges
6
Frenzy Charges
3
Power Charges
3
Devotion
0