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PoE 3.23·Affliction·Deadeye

[PoE 3.23] Wasting 85 Divines on my laggiest build ever

by Zanagoth2 years ago80Subscribe

DPS
33.87M
Effective HP
34.29K
Life
3.08K
Level
96
Min budget

Overview

[PoE 3.23] Wasting 85 Divines on my laggiest build ever is a Path of Exile Deadeye build by Zanagoth, made for the Affliction league (3.23). It is centered on Raise Spectre and plays as a intelligence, spell, minion, duration archetype. In Path of Building it reaches 33.87M DPS with 34.29K effective HP, 3.08K life, 438 energy shield. Suited for: Mapping, Bossing, Sanctum, Abyss, Harvest, Essence, Heist. Key uniques include Bottled Faith, Wilma's Requital, Nimis, Touch of Anguish, Dying Sun.

Build Video

Zanagoth's Notes

NOTES: This build summons 6 Totems which fire 9 (11 with Dying Sun) Projectiles each, which can all shotgun and then split and return with Nimis. By stacking Mark effect (+75% effect from DE mastery, +21% from That Which Was Taken and +25% from another charm, -16% from Mark on Hit to automate = 105% increased mark effect) with a lvl 21 Sniper's Mark, each projectile hit will split into 10 projectiles and return, shotgunning the boss as well. This obviously assumes you place all totems as close to the feet of the boss as possible, otherwise not every projectile will return and shotgun. With this math, if 1 projectile from each totem hits the boss, splits and shotguns for full value, the minimum number of hits per activation is: 6 Totems x 11 hits (1 initial hit, 10 return shotgun) = 66 hits per activation. Under perfect PoB warrior conditions, if all 11 projectiles hit and split and shotgun for full value, 6 Totems x 121 hits (11 initial hits, 110 return shotgun) = 726 hits per activation. The game obviously won't like this, and I don't have a top end rig so it's even worse. This build can do a sizeable amount of content (I got to 35 challenges with it, but im rerolling with mageblood for the rest), so it's not completely garbage, it's just insanely expensive for relatively little results besides lagging your PC to hell. This build TECHNICALLY has the dps to do Ubers, but considering it's basically a melee build when you need to run up and place totems at the boss' feet and it's not nearly in the whole "instaphase bosses" level of damage, I usually lagged like crazy and got hit by mechanics afterward so it's not really a viable Uber bosser RAISE SPECTRE ABUSE: THIS BUILD USES 2X Perfect Dark Marionette Corpses from the Breaker of Oaths w/Guardians Blessing, although really you could also just use a Divine Blessing Setup. Perfect Dark Marionettes technically do a weak scorch on death explosion, so I wanted to play around with it, idk, it kinda sucks because you need to stagger them so 1 is always alive and if they both get oneshot by a boss their deaths will be synced after Estimated Cost of the build: Wand: T1 Lightning Fractured Imbued Wand Base (~5 Div, thanks for donating the base Kwiyo), slammed with Deafening Zeal Essences until T2 crit chance/multi, then Suffixes cant be changed and Veiled Chaos slam into Ele Pen unveil = ~9 Divs Investment for a very shit wand, but I crafted it because there was nothing really matching what I wanted for the price 6L Replica Hyrris: 2 Div for ok dmg roll, 4W with Vorici (its a pure dex base and you need a lot of red and blue sockets for lightning/volatility gems) and 30% Hillock so I could 6L it easier at the time = ~6 Divs Nimis: you can play this build with Returning Proj support, thats how I started it, but it'll do like 70% less damage which fucking sucks, basically the same lag with no damage. = 34 Div at the time of purchase, it's 50 Divs at time of writing LMAO Ralakesh Boots are optional, I just wanted to abuse them = 1.5 Div Bottled Faith for PoB Warrior dps inflation = 2.5 Div for ok roll Dying Sun = 1 Div for ok roll Shit roll Rain of Splinters = 6 Divs Cluster Jewels = 2 Div for Large, 1 Div for Medium totem Onslaught, ~40c slam for proj medium = 3.2 Divs Phasing Haste Watchers Eye = 1 Div Avatar of the Veil Forbidden Jewels = 40c each, 80c total = 0.4 Div Lethal Pride = 1 Div Rest of the gear was just essence spam until settle, I didn't keep track of how much I spent but easily 30 Div on everything else combined, I spent a lot of time and chaos buying essences ~ 84.6 Divs cost I built this as half meme half bosser but it can't do bosses because it does more dps to my CPU and GPU than bosses and the servers dont like it, don't play it If you want to play Kinetic Bolt I advise playing like Strength Stacking Replica Alberons or something, it's way less laggy and faster on clearspeed since you dont need to manually summon totems every time The places this build shines is stuff like Heist where you can put your totems in front of a door and then hide in a corner and wait for them to clear out stuff on the other side, instead of usually getting oneshot in the doorway by fucking Templars

Gear

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Apocalypse Thirst
Wilma's Requital
Replica Hyrri's Ire
Blight Clasp
Behemoth Spiral
Nimis
Blood Paw
Cataclysm Harness
Ralakesh's Impatience
Havoc Ward
Enthralling Oculus
Watcher's Eye
That Which Was Taken
Honour Hope
Slayer's Ursine Charm of the Chieftain
Forbidden Flesh
Ghoul Ornament
Vivid Essence
Assassin's Corvine Charm of the Inquisitor
Luminous Star
Lethal Pride
Forbidden Flame
Deadeye's Lupine Charm of the Trickster
Rain of Splinters

Skills

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Weapon 1

  • Raise SpectreRaise Spectre20/20WMain
  • WrathWrath21W
  • Guardian's BlessingGuardian's Blessing20/20W

Body Armour

  • Kinetic Bolt of FragmentationKinetic Bolt of Fragmentation20/20W
  • VolatilityVolatility20/20W
  • Ballista TotemBallista Totem20/20W
  • Awakened Added Lightning DamageAwakened Added Lightning Damage5/20W
  • Awakened Lightning PenetrationAwakened Lightning Penetration5/20W
  • ForkFork20/20W

Boots

  • Immortal CallImmortal Call20/17W
  • Enduring CryEnduring Cry20W
  • Increased DurationIncreased Duration20/20W
  • Cast when Damage TakenCast when Damage Taken20W

Helmet

  • PrecisionPrecision20W
  • Flame DashFlame Dash20W
  • Tempest ShieldTempest Shield1/23W
  • FrenzyFrenzy20W

Gloves

  • Herald of ThunderHerald of Thunder20/2W
  • Vaal HasteVaal Haste20W
  • Shield ChargeShield Charge20/20W
  • DeterminationDetermination20W

Weapon 2

  • Sniper's MarkSniper's Mark21/20W
  • LifetapLifetap1W
  • Mark On HitMark On Hit20/20W

Passive Tree

Passive tree 3.23
scroll to zoom
Deadeye
Deadeye
Wildwood Primalist
Wildwood Primalist
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
96

Damage

Full DPS
33.87M
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
2.73/s
Hit Chance
100%
Crit Chance
7%
Crit Multiplier
249%
Totem Limit
2
Mana Cost
56
Life Cost
0

Defence

Effective Hit Pool
34.29K
Life
3.08K
Energy Shield
438
Mana
175
Ward
0
Armour
13.42K
Evasion
8.41K
Phys Damage Reduction
69%

Mitigation & Avoidance

Block
26%
Spell Block
18%
Spell Suppression
100%
Evade (Melee)
50%
Evade (Projectile)
50%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+112%)
Cold Resistance
75% (+40%)
Lightning Resistance
75% (+17%)
Chaos Resistance
53%

Max Hit Taken

Physical
10.03K
Fire
28.36K
Cold
22.69K
Lightning
22.69K
Chaos
8.92K

Recovery

Life Regen
157.2/s
ES Regen
0/s
ES Recharge
438/s
Mana Regen
22.7/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
183
Intelligence
205
Dexterity
283
Movement Speed
122%
Endurance Charges
3
Frenzy Charges
5
Power Charges
5
Devotion
0