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PoE 3.22·Ancestor·Trickster

PoE 3.22 | Self Chill Explosive Trap Trickster | Speed Bossing League Start Guide

by FearlessDumb03 years ago838Subscribe

DPS
2.76M
Effective HP
71.03K
Life
3.31K
Level
89
Min budget

Overview

PoE 3.22 | Self Chill Explosive Trap Trickster | Speed Bossing League Start Guide is a Path of Exile Trickster build by FearlessDumb0, made for the Ancestor league (3.22). It is centered on Explosive Trap and plays as a trap, dexterity, spell, area archetype. In Path of Building it reaches 2.76M DPS with 71.03K effective HP, 3.31K life, 1.41K energy shield. Suited for: Mapping, Bossing. Key uniques include Sunblast, Kintsugi.

Build Video

FearlessDumb0's Notes

Act 1: -------------------------------------------- In 3.21 They nerfed level 1 Explosive Trap, removed Arcane Surge's spell damage, and removed the vendor recipe for wand flat dmg which slowed down leveling with Explosive Trap. I still level with Explosive Trap personally because I like the skill and I dont mind an extra couple minutes in A1, BUT if you want to rip through Act 1 I'd recommend going Orb of Storms / Stormblast Mine. The links are: Stormblast mine - Chance to Poison then -> Stormblast Mine - Swift Assembly - Chance to Poison Orb of Storms then -> Stormblast Mine - Swift Assembly - Added Cold Orb of Storms - Frost Bomb IMPORTANT - BEFORE BRUTUS - Since they removed the vendor wands and Arcane Surge has lost 10% more spell damage, you need to make sure you grab a GGG or GGB link BEFORE you fight Brutus. You'll get Swift Assembly from completing the Tidal Island quest, and you can buy either Added Cold Damage or Added Lightning Damage from Nessa after entering the Prison. ALSO IMPORTANT - Because the vendor wand craft is gone, it's now worthwhile to pick up and ID all caster base weapons if you don't mind the delay. Rune Daggers, Wands, Sceptres, etc. can all roll flat added spell damage. At ilvl 20, it's roughly 22% of the mod pool to hit some tier of added flat damage to spells, and in A1 the level 8 vendor wand recipe provided a fat 40% dps boost and made leveling easy. Do yourself a favor and ID caster weapons all through out the Acts and pickup flat added spell damage weapons, each one is a huge dps upgrade. Once you get to A3 you can bench flat added fire dmg and can stop doing this. SUPER IMPORTANT - As soon as you can, purchase a three green socket weapon swap for both slots. You'll want to buy 6x Explosive Traps and level them as you progress through acts. Once they all hit 20 around when you hit level 90, Vaal them. A level 21 Explosive Trap is a significant damage boost and will likely be expensive early on but if you don't do this early it will delay your ability to vaal it. I'd also recommend grabbing the Early Map gems as soon as you can and level them in sockets on your equipment. Vendor Search Strings: --------------------------------------------- Only Weapon: g-g-b|g-[gb]-g|b-g-g|Flam|itho Only Movespeed Boots: nne|rint Weapon + Movespeed Boots: g-g-b|g-[gb]-g|b-g-g|nne|rint|Flam|itho Act 2: -------------------------------------------- If you used OOS, drop it and switch to a Fire Trap and Explosive Trap setup. We'll be scaling that from here on out. You'll use this all the way through early maps until you go crit in reds, you can see the links in the Skills tab for each Act as you progress. See the skills tab for A2 for more info. Act 3: --------------------------------------------- Once you get to Solaris Temple Level 2 go into the Eternal Lab and grab the bench craft for Fire Damage. It's a huge dps boost for only a few transmutes. I used this craft + a level 4 wand all the way through campaign into maps. Act 4: --------------------------------------------- Make sure you grab either Determination or Grace (either are fine) and equip one from here on out. You'll probably feel too squish as you make progress into late campaign YOUR FIRST ASCENDENCY should be One Step Ahead. It's an amazing QoL to have the extra action speed, be chill immune, and slow down enemies. Once you transition to self-chill in endgame you'll respec into either HeartStopper for more tankiness or Swift Killer for more dps. Act 7-9: --------------------------------------------- Around A7-9 it might be worth 4L your Fire Trap setup by adding an Inspiration. It will reduce mana pressure and make the end of campaign very smooth. You want BBGR on any piece of gear. Early Maps -------------------------------------------- Sunblast - equippable at level 37 - IMPORTANT - The roll on a Sunblast is CRUCIAL to it feeling good to play. You want a high roll (as close to 75%) as you can afford. I would not play with one lower than 62% if I can help it. - IMPORTANT - Once you have a Sunblast, you MUST switch the trap mastery for 30 health to Traps Cannot Be Damaged. They will be on the ground longer and there is a bug where they can die from mob AoE. Your damage will feel terrible, particularly against bosses if you dont do this. - IMPORTANT - Don't benchcraft Trap Throwing Speed on your gear once you have a Sunblast. You'll overthrow your traps. The key to solid dps uptime is getting to crit cap, so prioritize Crit Chance for Spells instead. This PoB is intended to get you safely through maps. Look for the endgame transition PoB to self-chill for upgrading your tankiness and damage further. ASCENDENCY ORDER ------------------------------------------- 1. One Step Ahead 2. Polymath 3. Escape Artist 4. Spellbreaker When you go self-chill, respec OUT of One Step Ahead and switch into either Switft Killer for more damage or Heartstopper for more tankiness.

Loadouts

Gear

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Vendor Recipe Sceptre
ES/Life/Res Helmet
Kintsugi
New Item
New Item
New Item
ES/Life/Res Gloves
Sunblast
New Item
Vendor Recipe Sceptre
Sol Joy
New Item
Foe Joy
Cataclysm Vessel
New Item

Skills

Tap a skill to open trade.

Gloves

  • Explosive TrapExplosive Trap19WMain
  • Increased Critical DamageIncreased Critical Damage19W
  • Charged TrapsCharged Traps19W
  • Increased Critical StrikesIncreased Critical Strikes19W
  • InspirationInspiration19W
  • GraceGrace19W
  • DeterminationDetermination19W
  • Summon SkitterbotsSummon Skitterbots19W
  • Defiance BannerDefiance Banner19W
  • HatredHatred19W
  • Herald of AshHerald of Ash19W
  • ZealotryZealotry19W
  • HasteHaste19W
  • Divine BlessingDivine Blessing1W
  • InspirationInspiration19W
  • Fire TrapFire Trap20W
  • CombustionCombustion20W
  • Elemental ProliferationElemental Proliferation20W
  • InspirationInspiration20W
  • Lightning WarpLightning Warp20W
  • InspirationInspiration20W
  • Faster CastingFaster Casting20W
  • Less DurationLess Duration20W
  • Molten ShellMolten Shell11W
  • Cast when Damage TakenCast when Damage Taken2W
  • Increased DurationIncreased Duration19W
  • Shield ChargeShield Charge20W
  • Whirling BladesWhirling Blades20W
  • Faster AttacksFaster Attacks19W
  • Elemental WeaknessElemental Weakness19W

Weapon 2

  • Bear TrapBear Trap19W

Passive Tree

Passive tree 3.22
scroll to zoom
Trickster
Trickster
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Shakari

Character Stats

Level
89

Damage

Full DPS
2.76M
Combined DPS
918.86K
Hit DPS
918.86K
With Poison DPS
918.86K
With Ignite DPS
918.86K
With Bleed DPS
918.86K
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
50.86K
Burst Damage
50.86K

Attack & Crit

Attack/Cast Rate
2.95/s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
472%
Mana Cost
8
Life Cost
0

Defence

Effective Hit Pool
71.03K
Life
3.31K
Energy Shield
1.41K
Mana
97
Ward
0
Armour
20.98K
Evasion
30.57K
Phys Damage Reduction
77%

Mitigation & Avoidance

Block
15%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
78%
Evade (Projectile)
78%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+33%)
Cold Resistance
76% (+23%)
Lightning Resistance
75% (+21%)
Chaos Resistance
-60%

Max Hit Taken

Physical
20.17K
Fire
51K
Cold
52.88K
Lightning
51K
Chaos
7.45K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
1.41K/s
Mana Regen
14.8/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
155
Intelligence
184
Dexterity
187
Movement Speed
137%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0