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Hiltless Viper Strike: Overview and Thoughts

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Currently having a blast playing my Hiltless Viper Strike Pathfinder, so I thought I'd share some thoughts for those interested in a unique playstyle. It's by no means the strongest build out there, but it's more than capable of getting the job done.

TDLR: https://pastebin.com/mz6hwiZq

Video: The Twisted

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A Quick Background:

I league started Poison Concoction Pathfinder and switched over a Hiltless Viper Strike build once I could afford the key items (Hiltless, Flagellant Flasks, Brass Dome, Cluster Jewels). I prefer builds that lean toward bossing damage than AoE mapping damage, so the switch from Poison Concoction to Viper Strike was a welcome one. I've also never played a DoT build, so I decided to go with Viper Strike over Molten Strike or Heavy Strike, which are the more popular flavors of the build.

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Core Mechanics:

The general idea revolves around using Hiltless (Enemies you attack reflect 100 physical damage to you) to constantly proc all the Flagellant Flasks (Gain 7 charges when you are hit by an enemy), and then using Master Surgeon to gain 6% life when using a flask. A similar version can be constructed using the Champion's Adrenaline mechanic and Olroth's Charge.

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My thoughts:

Pros:

  1. Excellent DPS
  2. Fun and unique playstyle
  3. Capable of doing all map mods (outside of -% Resistances, Searing Exarch Altar flask mods)
  4. Capable of doing most endgame content (I haven't tried The Feared or a Simulacrum yet)

Neutral:

  1. Moderately expensive to get started (~15 ex)
  2. Mapping isn't the fastest
  3. Delayed poison DPS takes some getting used to
  4. Fairly tanky once invested

Cons:

  1. Without significant investment into defenses, you're susceptible to 1-shots
  2. DoTs and Degens are lethal without anything to hit (no flask charges)
  3. Some people hate melee builds

Tips (things I've learned along the way):

  1. +1 strike gloves are super easy to get now with the Searing Exarch Implicit
  2. I've found that melee splash isn't needed as long as you have strike gloves, but it can be added for additional clear
  3. The new mana reservation efficiency implicit allows me to not use a lvl 4 enlighten :)
  4. Brass Dome makes it difficult to get tons of life, so top tier life rolls are super important
  5. Farming Searing Exarch influence can be a pain because there are a lot of rippy flask altar mods

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Here are some videos to get a feel for the build:

The Infinite Hunger

The Elder

Sirus

General Mapping (before game crashed)

Maven: The Twisted

The Formed

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Hope this helps anyone who is looking for a fun and interesting build to play this league! Feel free to ask questions or share your thoughts (and tips if you find anything I can improve on the build).

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Life

5759

Mana

22.44

Energy Shield

8

DPS

11M

Effective Hit Pool

88.75K

Chaos Res

75

Fire Res

82

Cold Res

82

Lightning Res

82

Armour

47K

Evasion

0

Block

0 | 0

Crit Chance

12%

Crit Multi

150%

Rage

0

Strength

232

Intelligence

134

Dexterity

352

Ward

0

Item Quantity

0%

Item Rarity

14%

Movement Speed

125%

Master Toxicist
Master Toxicist
Nature's Adrenaline
Nature's Adrenaline
Nature's Boon
Nature's Boon
Master Surgeon
Master Surgeon
Iron Reflexes
Iron Reflexes
Acuity
Acuity
Bladedancer
Bladedancer
Blood Drinker
Blood Drinker
Blood Siphon
Blood Siphon
Charisma
Charisma
Coordination
Coordination
Dirty Techniques
Dirty Techniques
Disciple of the Slaughter
Disciple of the Slaughter
Entropy
Entropy
Fangs of the Viper
Fangs of the Viper
Fatal Toxins
Fatal Toxins
Fervour
Fervour
Finesse
Finesse
Frenetic
Frenetic
Golem's Blood
Golem's Blood
Heart of Oak
Heart of Oak
Herbalism
Herbalism
Intuition
Intuition
Savagery
Savagery
Swift Venoms
Swift Venoms
Thick Skin
Thick Skin
Toxic Strikes
Toxic Strikes
Wasting
Wasting
View full passive skill tree

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Thor3nce

Divinia collected this build from this reddit post.

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