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PoE 3.29·Allflame·Occultist

【3.30 league starter】Cold DOT RF Occultist T16 Strand (see description plz)

by CipherRF - meme RF Enjoyer3 days ago26

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DPS
1.37M
Effective HP
33.68K
Min budget

Build Video

CipherRF - meme RF Enjoyer's Notes

pob:https://pobb.in/TWKGl07lvo2s

I might make a more detailed guide or change a few things later (waiting for the patch notes on Wednesday).

If you're struggling with life recovery, you can use Stone Golem, Immortal Flesh, Voll's Vision, or Kikazaru to help with that.

===Why Cold Snap=============== Why not use Fire Trap, SBoD, or Scorching Ray? and why occultist? Because I enjoy experimenting with off-meta options and exploring new possibilities.

I've already tested the following options:

  • Balefire
  • 3x 4-link Cold DoT skills in the body armour
  • Allelopathy and Replica Allelopathy
  • A few other random experiments

Personally, I think Cold Snap in Vaal Caress feels the best to play, even though its damage is far from the highest (it's actually on the lower end).

If you're looking for more damage, or if the gloves and gems are too expensive at league start, feel free to use something else.

As long as you can solve the single-target damage problem, that's all that really matters. The differences aren't that significant.

Don't feel locked into this setup. There are plenty of ways to make it work.

===Why pokemon?=============== This time, I'm trying to use minion mechanics to fix Righteous Fire's miserable single-target damage.

Just pretend you're a summoner, traveling around the world collecting Pokémon companions to fight alongside you.

If your minions keep dying, use Skullhead.

SPOREGUARD IS WAY BETTER THAN I EXPECTED.

Animate Guardian (AG) Gear:

  • Zahndethus' Cassock
  • Dying Breath
  • Legacy of Fury
  • Leer Cast
  • Any gloves you like

Recommended Spectres

  • Tukohama's Vanguard: Act 6, The Coast. Uses Scorching Ray to lower enemy fire resistance.
  • Carnage Chieftain: Act 7. Generates Frenzy Charges.
  • Stygian Silverback: Act 2 / Act 7. Generates Frenzy Charges.
  • Moontouched Miscreation: Act 8. Uses Frost Bomb.
  • Heretical Guardian: Act 10. The condom guy.
  • Syndicate Silencer: Syndicate Hideouts. Inflicts 20% Shock and reduces enemy action speed by 30%.

Loadouts

Gear

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New Item
New Item
Sporeguard
New Item
Mark of Submission
New Item
Vaal Caress
New Item
New Item
New Item

Skills

Tap a skill to open trade.

Body Armour

  • Vaal Righteous FireVaal Righteous Fire20/20WMain
  • Burning DamageBurning Damage20/20W
  • Elemental FocusElemental Focus20/20W
  • EfficacyEfficacy20/20W
  • Increased Area of EffectIncreased Area of Effect20/20W

Gloves

  • Vaal Cold SnapVaal Cold Snap21/20W
  • Controlled DestructionControlled Destruction20/20W
  • HypothermiaHypothermia20/20W
  • EfficacyEfficacy20/20W

Helmet

  • Animate GuardianAnimate Guardian20/20W
  • Raise SpectreRaise Spectre20/20W
  • Summon Flame GolemSummon Flame Golem20/20W
  • Summon Chaos GolemSummon Chaos Golem20/20W

Boots

  • Shield ChargeShield Charge1/20W
  • FrostblinkFrostblink1/20W
  • Elemental WeaknessElemental Weakness21/20W
  • BlasphemyBlasphemy20/20W

Weapon 1

  • ConvocationConvocation1/20W
  • Bone OfferingBone Offering20/20W
  • DesecrateDesecrate1W

Weapon 2

  • DeterminationDetermination20/20W
  • Herald of AshHerald of Ash20/20W
  • Tempest ShieldTempest Shield20/20W

Body Armour

  • Contaminate10W

Ring 1

  • PunishmentPunishment20/20W

Passive Tree

Passive tree 3.29
scroll to zoom
Occultist
Occultist
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
88

Damage

Full DPS
1.37M
Combined DPS
139.94K
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
139.94K
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
0/s
Cooldown
0.33s
Hit Chance
100%
Crit Multiplier
150%
AoE Radius
3.5 m
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
33.68K
Life
4.11K
Energy Shield
677
Mana
33
Ward
0
Armour
15.12K
Evasion
201
Phys Damage Reduction
57%

Mitigation & Avoidance

Block
71%
Spell Block
39%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
89% (+63%)
Cold Resistance
78% (+50%)
Lightning Resistance
77% (+3%)
Chaos Resistance
75% (+64%)

Max Hit Taken

Physical
6.14K
Fire
29.39K
Cold
16.46K
Lightning
15.82K
Chaos
16.46K

Recovery

Life Regen
421.5/s
Net Life Regen
-37.91/s
ES Regen
100/s
ES Recharge
677/s
Mana Regen
19.5/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
459.42/s

Attributes & Utility

Strength
164
Intelligence
292
Dexterity
44
Movement Speed
62%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0