【3.30 league starter】Cold DOT RF Occultist T16 Strand (see description plz)
by CipherRF - meme RF Enjoyer3 days ago26
- DPS
- 1.37M
- Effective HP
- 33.68K
- Min budget
Build Video
CipherRF - meme RF Enjoyer's Notes
pob:https://pobb.in/TWKGl07lvo2s
I might make a more detailed guide or change a few things later (waiting for the patch notes on Wednesday).
If you're struggling with life recovery, you can use Stone Golem, Immortal Flesh, Voll's Vision, or Kikazaru to help with that.
===Why Cold Snap=============== Why not use Fire Trap, SBoD, or Scorching Ray? and why occultist? Because I enjoy experimenting with off-meta options and exploring new possibilities.
I've already tested the following options:
- Balefire
- 3x 4-link Cold DoT skills in the body armour
- Allelopathy and Replica Allelopathy
- A few other random experiments
Personally, I think Cold Snap in Vaal Caress feels the best to play, even though its damage is far from the highest (it's actually on the lower end).
If you're looking for more damage, or if the gloves and gems are too expensive at league start, feel free to use something else.
As long as you can solve the single-target damage problem, that's all that really matters. The differences aren't that significant.
Don't feel locked into this setup. There are plenty of ways to make it work.
===Why pokemon?=============== This time, I'm trying to use minion mechanics to fix Righteous Fire's miserable single-target damage.
Just pretend you're a summoner, traveling around the world collecting Pokémon companions to fight alongside you.
If your minions keep dying, use Skullhead.
SPOREGUARD IS WAY BETTER THAN I EXPECTED.
Animate Guardian (AG) Gear:
- Zahndethus' Cassock
- Dying Breath
- Legacy of Fury
- Leer Cast
- Any gloves you like
Recommended Spectres
- Tukohama's Vanguard: Act 6, The Coast. Uses Scorching Ray to lower enemy fire resistance.
- Carnage Chieftain: Act 7. Generates Frenzy Charges.
- Stygian Silverback: Act 2 / Act 7. Generates Frenzy Charges.
- Moontouched Miscreation: Act 8. Uses Frost Bomb.
- Heretical Guardian: Act 10. The condom guy.
- Syndicate Silencer: Syndicate Hideouts. Inflicts 20% Shock and reduces enemy action speed by 30%.
Loadouts
Gear
Tap an item to open trade or craft it.










Skills
Tap a skill to open trade.
Passive Tree










- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 88
Damage
- Full DPS
- 1.37M
- Combined DPS
- 139.94K
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 139.94K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 0
- Burst Damage
- 0
Attack & Crit
- Attack/Cast Rate
- 0/s
- Cooldown
- 0.33s
- Hit Chance
- 100%
- Crit Multiplier
- 150%
- AoE Radius
- 3.5 m
- Mana Cost
- 0
- Life Cost
- 0
Defence
- Effective Hit Pool
- 33.68K
- Life
- 4.11K
- Energy Shield
- 677
- Mana
- 33
- Ward
- 0
- Armour
- 15.12K
- Evasion
- 201
- Phys Damage Reduction
- 57%
Mitigation & Avoidance
- Block
- 71%
- Spell Block
- 39%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 89% (+63%)
- Cold Resistance
- 78% (+50%)
- Lightning Resistance
- 77% (+3%)
- Chaos Resistance
- 75% (+64%)
Max Hit Taken
- Physical
- 6.14K
- Fire
- 29.39K
- Cold
- 16.46K
- Lightning
- 15.82K
- Chaos
- 16.46K
Recovery
- Life Regen
- 421.5/s
- Net Life Regen
- -37.91/s
- ES Regen
- 100/s
- ES Recharge
- 677/s
- Mana Regen
- 19.5/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
- Total Degen
- 459.42/s
Attributes & Utility
- Strength
- 164
- Intelligence
- 292
- Dexterity
- 44
- Movement Speed
- 62%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0