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PoE 3.25 settlers HC phrecia event rip commander volcanic fissure of snaking

1 year ago1

by KanarisSubscribe

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1.57M

DPS

46.54K

Effective HP

5.57K

Life

38

Energy Shield

Overview

PoE 3.25 settlers HC phrecia event rip commander volcanic fissure of snaking is a Path of Exile Ancestral Commander build by Kanaris, made for the Phrecia league (3.25.alternate). It is centered on Volcanic Fissure of Snaking. In Path of Building it reaches 1.57M DPS with 46.54K effective HP, 5.57K life.

Build Video

Kanaris's Notes

NOTES FOR ANCESTRAL COMMANDER VOLCANIC FISSURE AXE VS MACE -Axe is used early on for better nodes and masteries, as well as generally better base types -Mace is used later on once you acquire the Runeforge enchant 50% weapon physical as extra of each element -Axe is PURE fire damage with Tanu Ahi and fire convert mastery + axe nodes, while Mace is Cold Convert rare gloves with mace nodes TRINITY -The swap to using Trinity happens once you swap to mace + 50% weapon physical as extra enchant (at this point you also drop the fire convert mastery, and fire damage nodes) -Trinity damage range can be a bit finnicky it's possible that you'll need a bit of extra cold damage somehow (hatred, flat on something ect.) -This gem works by having your Maximum cold damage range higher than your fire damage minimum damage (check the config for the exact numbers on your own character to see) AUTO EXERT WARCRIES -Early on you can use Seismic Cry and Intimidating Cry in auto exert, it's recommended to selfcast both Infernal Cry and Rallying Cry for damage, but you can eventually auto exert the Infernal Cry (though, it's worse) -Herald of Ash is used in the Axe version of the build, once you switch to Mace you can replace it with another auto exert warcry ENDURANCE CHARGE UPTIME -Endurance Charges are kept up by using Enduring Cry when you enter a map combined with minimum power warcry mastery, and then sustaining them by using Endurance Charge on Melee Stun, along with on kill from Disciple of Unyielding -100% charge duration mastery makes this much easier to keep up -Later on you can use "Endurance Charge every x seconds" implicit on body armour combined with mastery to not worry about it as much MANA AND LEECH -Mana can be an issue early on, especially with Tincture, to combat this I recommend you use a mana flask and take Cannibalistic Rite with mana reservation mastery, along with the Life mastery that converts 15% mana to life cost -Early game you can choose not to fully convert Volcanic Fissure and take the 100% damage mastery instead, this is less damage overall but you get some phys leech from Blood Rage -Later on you can Annoint Clever Thief for mana/life leech until you get cluster set-up, there is also a life leech strength tattoo as well TINCTURE -Tincture is a LARGE damage increase, however it is quite hard to use this without at least one -mana cost craft on a ring or amulet, and ideally you want two -Mana flask with Enduring roll can help with this early on ADMONISHER AND WARCRY EXERT CRAFT -Admonisher is a VERY good annoint to take once you have solved leech, this gives a lot of extra damage and quality of life from warcry speed -Early on you can take this cluster for the mastery "warcries recovery 15% life", and later drop this once you are able to replace one of the other masteries with the craft UPGRADES FOR ME FROM HERE -Yoke of Suffering for huge damage on amulet slot -Echoes of Creation for helmet slot for MASSIVE damage increase -Suppression gear + clusters potentially -Axe to Mace for the enchant

Gear

Armageddon Crusher
Vengeance Visage
Hate Wrap
Eagle Pendant
Dire Knuckle
Demon Band
Kraken Hand
Wrath Lash
Corruption Span
Herbal Prismatic Tincture of Infusing
Maelstrom Essence
Entropy Sliver
Entropy Curio
Dusk Essence
Oblivion Glimmer
Energised Armour

Skills

Body Armour

  • Volcanic Fissure of SnakingVolcanic Fissure of Snaking20/20WMain
  • OverexertionOverexertion20/20W
  • Endurance Charge on Melee StunEndurance Charge on Melee Stun20/20W
  • Elemental Damage with AttacksElemental Damage with Attacks20W
  • Melee Physical DamageMelee Physical Damage20/20W

Weapon 1

  • AutoexertionAutoexertion20W
  • Intimidating CryIntimidating Cry1W
  • Seismic CrySeismic Cry1/12W
  • Blood RageBlood Rage14/11W

Helmet

  • Herald of PurityHerald of Purity20W
  • AutoexertionAutoexertion20W
  • PunishmentPunishment20W
  • Battlemage's CryBattlemage's Cry20W

Boots

  • Infernal CryInfernal Cry20/20W
  • Enduring CryEnduring Cry20W
  • Rallying CryRallying Cry20W
  • Urgent OrdersUrgent Orders20W

Weapon 1

  • Vaal Molten ShellVaal Molten Shell7W
  • Cast when Damage TakenCast when Damage Taken1W

Gloves

  • Blood and SandBlood and Sand6W
  • FrostblinkFrostblink7/14W

Gloves

  • Leap SlamLeap Slam20W
  • Faster AttacksFaster Attacks20W

Body Armour

  • War BannerWar Banner20W

Passive Tree

Passive tree 3.25
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Juggernaut
Juggernaut

Character Stats

Defence

Effective Hit Pool
46.54K
Life
5.57K
Energy Shield
38
Mana
195
Phys Max Hit Taken
24.14K
Armour
38.94K
Evasion
1.12K
Ward
0

Resistances

Fire Resistance
79%
Cold Resistance
77%
Lightning Resistance
77%
Chaos Resistance
75%

Offence

Total DPS
1.57M
Crit Chance
0%
Crit Multiplier
0%
Rage
40

Attributes & Utility

Strength
340
Intelligence
71
Dexterity
194
Movement Speed
50%