(3.20) Impending Doom Occultist VS Maven's Invitation: The Forgotten
3 years ago5
by Maroje Pavlovic3 years ago5Subscribe
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1.36M
DPS
121.9K
Effective HP
5.24K
Life
1.67K
Energy Shield
Overview
(3.20) Impending Doom Occultist VS Maven's Invitation: The Forgotten is a Path of Exile Occultist build by Maroje Pavlovic, made for the Sanctum league (3.20). It is centered on Temporal Chains and plays as a dexterity, spell, area, duration archetype. In Path of Building it reaches 1.36M DPS with 121.9K effective HP, 5.24K life, 1.67K energy shield. Suited for: Delve, Essence. Key uniques include Apep's Rage, Vixen's Entrapment, Atziri's Reflection, Obliteration, Lifesprig.
Build Video
Maroje Pavlovic's Notes
Custom Configs
Cast speed is to fix the Trigger rate of Doom blast. 14% CDR = 7.5 52% CDR = 10.10
The curses apply on the enemies and sequentially fall off the trigger from gloves will apply all the curses first. Punishment > Despair > Enfeeble then your temporal chains cast knocking off punishment. Then Cascade will happen punishment will trigger again knocking off temporal chains triggering doomblast then enfeeble will trigger then despair
then temp chains. The 3 curses remaining on the mob will be enfeeble despair and temp chains. On your second cast temp chains will cast while punishment is off, this makes it extremely hard to calculate the uptime on each curse. For the sake of my sanity im going to say all curses have a 75% uptime, logically speaking punishment should have
less uptime but I dont know by how much and I am not spending my life calculating this shit. But temporal chains will cast trigger gloves again and the process repeats but since the curses are already on the monster during each cast after it will trigger doomblast twice with. With awakened cascade you can trigger all 3 doomblasts with the initial hit but
cooldown on doomblast will prevent you from triggering more than twice anyway making it a 0 dps increase vs normal spell cascade. Having one awakened will not make a difference
Temporal chains is on the primary target 75% of the time therefore 25% less curse effect. Increasing your curse effect in pob will increase your dmg in POB but will not increase your damage in game past 1.87 curse effect
Despair is on the primary target 75% of the time therefore 25% less curse effect. Increasing your curse effect to any number will affect despair
Punishment has a 58% increased damage taken multiplied by a curse effect of 1.84 = 106% increased damage taken under 50% but 15% of that is culling damage therefore punishment should be 106 x .35 = 37% increased damage taken THATS WHY I SET SHOCK AT 37%
Crafting: Helm
Use greed essence to hit suppression + res if you hit suppression you can use Eldritch currency to attemp to fix your suffixes
OR Use greed essence on a fractured suppression helm.
Chest :
Cheaper
Use Faceted Fundament and Pristine Fossil. on a fractured suppression armour
Super Endgame
Use faceted fossil for +1 int gems on i86 armour and attempt to fracture it then use any essence you want for your build until t1 suppression. Use Eldritch currency to finish life, lock suffixes and attempt for Aisling. Then Craft
Belt :
Purchases prefixes you want on market Life % life and either armour or chaos damage. If you want to start from scratch just use pristine fossils til life % life. Make sure you fill all prefixes before next step.
Use prefixes cannot change and veiled Chaos , craft str dex and unveil for cooldown reduction then close your eyes and exalt for res.
Boots:
Buy they are cheaper but if you want to start from scratch get a suppression base and use resist essence til another high resistance, suffix cannot change veiled chaos craft mana unveil movementspeed craft life
Ring:
Get a ring with fractred life and spam Increased Chaos damage fossils til high res and craft the last one.
If you cant afford void manipulation get 0.4% chaos damage leeched as life on delve rings.
Large Cluster
Chaos fossils.
Cosmically Challenging Crucible Run. Ruetoo version on a Budget. PoB:https://pastebin.com/tf7e1Gk1
Gear
























Skills
Body Armour
Body Armour
Weapon 1
Frostblink19W
Passive Tree

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Character Stats
Defence
- Effective Hit Pool
- 121.9K
- Life
- 5.24K
- Energy Shield
- 1.67K
- Mana
- 41
- Phys Max Hit Taken
- 18.31K
- Armour
- 19.15K
- Evasion
- 37.46K
- Block | Spell Block
- 25% | 1%
- Ward
- 0
Resistances
- Fire Resistance
- 75%
- Cold Resistance
- 75%
- Lightning Resistance
- 75%
- Chaos Resistance
- 74%
Offence
- Total DPS
- 1.36M
- Crit Chance
- 6%
- Crit Multiplier
- 150%
Attributes & Utility
- Strength
- 153
- Intelligence
- 289
- Dexterity
- 268
- Movement Speed
- 103%
- Item Rarity
- 23%