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PoE 3.25.alternate·Phrecia·Whisperer

doryani whisperer (molten/lightning strike)

by snettel1 year ago

DPS
39.31M
Effective HP
Life
4.37K
Level
99
Min budget

Overview

doryani whisperer (molten/lightning strike) is a Path of Exile Whisperer build by snettel, made for the Phrecia league (3.25.alternate). It is centered on Molten Strike and plays as a strength, attack, projectile, area archetype. In Path of Building it reaches 39.31M DPS with ∞ effective HP, 4.37K life, 788 energy shield. Suited for: T17, Mapping, Bossing. Key uniques include The Celestial Brace, Indigon, Mageblood, Lavianga's Spirit, The Surrender.

Build Video

snettel's Notes

PLAY As you spend mana, Indigon (helmet) ramps your damage and your skill cost. This is why we need the instant mana leech on the weapon. To ramp quickly, use Arcane Cloak. This increases your damage through it's own effect, and increases the cost of your Molten Strike, so you can quickly go to max Indigon effect. More than half of your damage comes from the magma balls returning. Use your phasing to stand on top of whatever you want to kill, they will get hit by all the returning balls. I prefer Lightning Strike for mapping and Molten Strike for bossing (or titanic stuff). They are interchangeable, only need to swap gems. When the mana costs are ramped too high, use Lavianga's Spirit (potion). During the effect of this potion your skills don't cost mana. Because of Indigon it also replenishes HP, so you can also use it as a Life Flask. When a boss (Nightmare of Lycia...) is killing you, it's probably because of a large physical attack hit. Consider speccing "don't panic yet" in your ascendancy instead of "we know all". Note that PoB default damage for max hit is a spell, so the spell suppression cap severely overestimates your actual phys max hit versus attacks. (small details) You can substitute Enhance for Brutality in the Shield Charge / Frost Blink link when there is no elemental reflect. After a fight it may happen that your mana costs are ramped very high and a few shield charges will drain your entire pool. Mana leech from shield charge can be useful then. You can put Magna Eclipsis (shield) on weapon swap in bossfights to tank elemental slams. Magna Eclipsis might be a better shield for bossing then The Surrender. But you typically don't have trouble bossing unless in extremely juiced titanic T17's. It can still be useful, depending on your mechanics, e.g. during searing exarch ball phase. You have to shuffle the gem links a bit when you do (cause aura/automation toggle). POB SKILLS toggle the following skills ON/OFF which do not have 100% uptime: recommendation arcane guard (70% uptime, dps relevant, max hit not so much) dps ON tank OFF sigil of power (CWDT + stages, very unreliable) dps OFF tank OFF enfeeble (curse on hit, quite reliable) dps N/A tank ON POB CONFIGURATION toggle the following settings in the configuration if you want to learn worst case: fortified (easy to get but no incr. duration) endurance charges (45% chance to get a charge on block with 68/65 block) max stage sigil of power (only relevant when sigil of power is on) shock (I think 10% shock is very reasonable) projectile travel distance (affects Point Blank, you are melee, also reasonable) __________________________________________________________________________________________________________________________________________________ GOOD noone is bothering you curse immune (flask) 100% chance to avoid elemental ailments (jewel, megalomaniac, items) can't be stunned (keystone) can't be hindered/maimed (jewel corrupts) phasing (flask) noone is killing you (not even you) bleed, corrupted blood immu (flask) crit immune (tree, chest implicit, tattoos) reflect immune (awakened gem in main link, doryani to block phys, brutality on travel skills) when you run out of mana -> default to basic attack -> dead 68/65 block + 500 recovery on block (shield) 100% chance to suppress spell damage (magebane, jewels, items) MEDIOCRE poison (kind of mitigated with soul of shakari and 80% chaos res), but not immune. I don't know how important this is, I don't think it's problematic at all. BAD need to be careful for (phys) dots (Lavingia's potion + Indigon helps a bit) rage generation is slow not SSF friendly reliant on Arcane Cloak for boss dps

Loadouts

Gear

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Pandemonium Sever
Indigon
Doryani's Prototype
Dragon Rosary
Loath Grip
Kalandra's Touch
The Celestial Brace
Mageblood
Rapture Sole
The Surrender

Skills

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Body Armour

  • Molten StrikeMolten Strike21/20WMain
  • Lightning StrikeLightning Strike21/20W
  • Awakened Greater Multiple ProjectilesAwakened Greater Multiple Projectiles5/13W
  • Awakened MultistrikeAwakened Multistrike5/20W
  • Awakened Added Lightning DamageAwakened Added Lightning Damage5W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/11W
  • Returning ProjectilesReturning Projectiles20W

Helmet

  • Arcane CloakArcane Cloak20/20W
  • Arcane SurgeArcane Surge20W
  • More DurationMore Duration20/23W
  • EfficacyEfficacy20W

Boots

  • Shield ChargeShield Charge20/23W
  • FrostblinkFrostblink20/17W
  • Faster AttacksFaster Attacks20/20W
  • BrutalityBrutality3W

Gloves

  • Sigil of PowerSigil of Power20/20W
  • Increased Area of EffectIncreased Area of Effect20W
  • Cast when Damage TakenCast when Damage Taken20/20W
  • More DurationMore Duration20/20W

Weapon 2

  • Purity of IcePurity of Ice20/20W
  • Eternal BlessingEternal Blessing20W
  • EnhanceEnhance3/20W

Weapon 1

  • Phase RunPhase Run20/21W
  • AutomationAutomation20/20W
  • EnhanceEnhance3/20W

Gloves

  • EnfeebleEnfeeble1W

Passive Tree

Passive tree 3.25
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Deadeye
Deadeye
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
99

Damage

Full DPS
0
Combined DPS
39.31M
Hit DPS
39.31M
With Poison DPS
39.31M
With Ignite DPS
39.31M
With Bleed DPS
39.31M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Damage
1.42M
Burst Damage
1.42M

Attack & Crit

Attack/Cast Rate
7.06/s
Hit Chance
100%
Accuracy
2.08K
Crit Chance
16%
Crit Multiplier
100%
AoE Radius
0.9 m
Mana Cost
2.58K
Life Cost
0

Defence

Effective Hit Pool
Life
4.37K
Energy Shield
788
Mana
7.32K
Ward
0
Armour
23.8K
Evasion
0
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
68%
Spell Block
65%
Spell Suppression
100%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
-56%
Cold Resistance
90% (+14%)
Lightning Resistance
-200%
Chaos Resistance
80% (+48%)

Max Hit Taken

Physical
45.79K
Fire
210.7K
Cold
210.7K
Lightning
210.7K
Chaos
162.73K

Recovery

Life Regen
113.5/s
ES Regen
0/s
ES Recharge
788/s
Mana Regen
290/s
Life Leech
873.4/s
ES Leech
0/s
Mana Leech
20.3K/s

Attributes & Utility

Strength
160
Intelligence
158
Dexterity
592
Movement Speed
150%
Endurance Charges
4
Frenzy Charges
4
Power Charges
4
Rage
35
Devotion
0
Item Rarity
11%