9.32K
Effective HP
2.37K
Life
206
Energy Shield
Overview
3.19 - A10 Pts+Lab - Relic Helix Guardian - 3h26m33s is a Path of Exile Guardian build by Balaar, made for the Kalandra league (3.19). It is centered on Summon Holy Relic and plays as a intelligence, minion, spell archetype. Defensively it sits at 9.32K effective HP, 2.37K life, 206 energy shield. Suited for: Essence, Legion.
Build Video
Balaar's Notes
Guardian minion run using Spectral Helix as a trigger for Holy Relic and Herald of Purity to A10 with all skill points and story labs in 3h26m33s. There was one death to Abberath due to carelessness and greed in thinking that one of my minions would cull him. Otherwise, the run felt very safe and my sole death was just due to overconfidence and laziness.
The build uses Helix to proc Holy Relic's nova and to proc Sentinels from Herald of Purity. The Sentinels can then proc Phantasms which results in a strong minion setup once the ball is rolling. Helix does a great job of proccing these things while doing good damage itself. Other proc skills like Smite or Static Strike could be used instead, but Helix provides a solid package of high damage and hit rate for less investment than other options providing a lot of QoL. Helix can be a bit awkward to use sometimes, but once you get use to Helix, it really shines as a great leveling skill and doubles up as an excellent vehicle to enable the minions in this build.
One thing that deserves special mention is the Herald of Purity and Summon Phantasm setup. Linking these two skills together creates a robust template for leveling minion builds as the number of minions outputted is significant. Also when Phantasms are refreshed (ie when a new phantasm is spawned over the phantasm cap), the minions recover 5% life on death mastery procs, meaning that minion uptime increases dramatically.
PoB with Leveling Trees, Notes, Gem Acquisition, and Actual Gear/Tree at End of Run: https://pobb.in/I_V4hX7v2RH2
Vendor Regex: Act 1 until Level 23: "!to b|bow|dag|claw|scep|wand|mace" cor|r-.|.-r|nn 24 and Beyond (for 4Ls or 4 sockets): "sockets .-.-.|([rgbw][ -.]){3}"
Some Questions and Answers: Why Helix? Helix provides great clear and single target damage during campaign. Moreover, it has a high hit rate due to its generous attack speed multiplier and its ability to hit multiple times meaning it is great for proccing Holy Relic and Sentinels from Herald of Purity. You can use Smite or Static Strike instead, but you'll have less single target damage during Part 1 of campaign as your minion setup doesn't really start fully coming online until around level 34. If you opt to use Smite or Static Strike, you will want to pick up Ancestral Cry to avoid having to use Ancestral Call in links from A2.
Why Do You Swap From 2H to 1H? So, during A1-A3, you generate much of the damage you deal rather than your minions as a result you want as good of a weapon as possible in most circumstances. Typically, it will be much easier to get 1 good 2H weapon compared to 2 good 1H weapons. Moreover, 2H swords help circumvent accuracy issues pre-Resolute Technique, which is not acquired until A6. As a result, I will typically use 2H weapons through Part 1 of campaign and start looking to swap in Part 2. I will try to swap to a high attack speed base of some sort. Claws are great for this purpose, but if you swap to a claw you must swap Leap Slam to Shield Charge. You could whirling instead of shield charge as well, but you would need appropriate links to get faster attacks supporting whirling. Consequently, its usually easier to just shield charge and pickup a flame dash for clearing gaps.
When Do I Drop Onslaught? So there are three points where you can drop onslaught from Helix. (1) Once you get first ascendancy node Radiant Crusade (2) Once you link faster attacks to leap slam (3) You don't have at least a 3L Helix meaning that your Helix setup is just Helix-Onslaught In the case of (1) and (2) you will replace onslaught with faster attacks. In the case of (3), you will either put Added Fire (R), Cruelty (R) or Added Lightning (B) as the third link to Helix depending on your colors. I find that its worth it to have a 3L damage setup helix over a 2L helix-onslaught setup.
Why do you not use offerings or spectres? Too much socket pressure. If you could fit them in, they would be a good supplement to boost damage. But, typically, the additional damage is not needed as the output of build is already strong.
What was with whirling blades in A7? So, once I equipped a claw that I crafted with an Essence of Fear, I totally spaced out and defaulted to grabbing whirling blades instead of shield charge since claws do not work with leap slam. After doing so, I did not have enough currency to buy Shield Charge and Flame Dash so I had to wait for a bit before swapping. This definitely cost me some time, but not too much.
Table of Contents: 0:00 - Run Prep 0:56 - A1 22:05 - A2 40:23 - A3 and Normal Lab 1:10:35 - A4 1:27:44 - A5 1:44:07 - A6 2:05:18 - A7 and Cruel Lab 2:32:56 - A8 2:52:18 - A9 3:09:02 - A10 and Merc Lab
Gear










Skills
Passive Tree






















Character Stats
Defence
- Effective Hit Pool
- 9.32K
- Life
- 2.37K
- Energy Shield
- 206
- Mana
- 138
- Phys Max Hit Taken
- 8.04K
- Armour
- 4.02K
- Evasion
- 179
- Block | Spell Block
- 24% | 0%
- Ward
- 0
Resistances
- Fire Resistance
- 76%
- Cold Resistance
- 75%
- Lightning Resistance
- 75%
- Chaos Resistance
- -52%
Offence
- Crit Chance
- 0%
- Crit Multiplier
- 0%
Attributes & Utility
- Strength
- 253
- Intelligence
- 157
- Dexterity
- 86
- Movement Speed
- 2%