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PoE 3.18·Sentinel·Occultist

Quick N' Dirty CoC Forbidden Rite Guide to optimal stats

by WingTree774 years ago102

DPS
96.53M
Effective HP
Energy Shield
7.78K
Level
99
Min budget

Overview

Quick N' Dirty CoC Forbidden Rite Guide to optimal stats is a Path of Exile Occultist build by WingTree77, made for the Sentinel league (3.18). It is centered on Forbidden Rite and plays as a intelligence, spell, area, chaos archetype. In Path of Building it reaches 96.53M DPS with ∞ effective HP, 1 life, 7.78K energy shield. Suited for: Bossing. Key uniques include Dying Sun, Hands of the High Templar, Mageblood, Crown of the Inward Eye, Aegis Aurora.

WingTree77's Notes

Hello, I've seen a lot of folks trying to make a CoC FR and I want to share some knowledge about the exact stat values you want to strive for. I think people understand the theory behind how cast on crit works but maybe don't have a mental picture of what that translates to stat requirement wise. I know there are many excellent guides out there and I would defer to them where possible. I want to crunch some numbers for you guys to digest but I apologize in advance for any inaccurate information (feedback welcome).

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I just want to make it clear: I'm not saying these stats are what you need to have to have fun with your character. These are the ideal conditions for you to keep in mind as you play/craft, please take that into consideration as you will need to improvise, which is half the fun.

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u/S1rTob1 originally inspired me to play this build and learn the math. Here is his guide (with an excellent video)

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Here is a Sample PoB

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In my opinion, there are 5 key stats you want to optimize to a science when playing CoC FR:

  1. Cooldown
  2. Attack Speed
  3. Crit Chance
  4. Max Cold Resistance (and spell block)
  5. Mana Cost

Trigger rate is derived from a combination of crit chance, hit chance, and attack speed.

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Cooldown:

The existing explanations for cooldown on CoC are very thorough. I will completely defer to this.

All that I will add is that you need to get at least 52% cdr and in my opinion the easiest way to do it is to get:

  • Awakaned Cast On Crit to level 5 (22%)
  • + gems on chest (skin of the lords etc.) (3%)
  • +3 crit passive mastery (9%)
  • elevated shaper cooldown boots or belts (15-20% roll, min 18% assuming woke coc level 9)

for a total of (52%)

Do whatever works for you.

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Goal is gem level 9 with 18% on boots, or level 10 with 15%

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Attack Speed:

You want to hit exactly 10.1 attacks per second with cyclone.

Cyclone APS =

base attack speed *

increased attack speed *

more attack speed *

action speed modifier *

  1. Base attack speed is your weapon attack speed, probably a dagger. You probably want a very high base attack speed.
  2. Increased attack speed is the sum of all your % increased attack speed rolls on cluster jewels and gear etc. They are all additive with each-other.
  3. Cyclone has an inherent 3.0 more multiplier for attack speed
  4. Tailwind provides actions speed modifier. This is 1.1 multiplier with 25% increased effect of tailwind.

Sample attack speed. 23% tailwind effect, 1.86 aps dagger. 64% increased attack speed from flasks and gear

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64% increased attack speed. Be warned, Onslaught from boots and some mods are conditional upon kills. You need a permanent source for bossing.

This guide addresses attack speed with a lower cooldown breakpoint

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Crit Chance

There are far far too many ways to cap your crit chance, do whatever you deem fit. One common option is to get cooldown on belts and run brittle eldritch implicit on boots (very strong).

Consider:

  • using 2 crit medium clusters
  • diamond flask + crit chance roll.
  • stack power charges where possible.
  • Watcher's eye zealotry crit chance
  • Bottled faith
  • Implicit on rings/dagger
  • Gem qualities, alternate qualities
  • Assassin's mark
  • Templar glove implicit

Here are some common sources of crit chance as a starting point based on the POB provided:

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On the note of Sniper's Mark vs Assassin's Mark: I know some giga chads are using bottled faith and sniper's mark, but overall its less damage than more projectiles from dying sun, plus dying sun is more consistent. Sniper's mark just looks better for POB dps since other stats are easier to mask.

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Max Cold Resistance

You want to achieve 90% max cold resistance for Melding of the Flesh effect.

  1. Base + 75%
  2. Aegis + 5%
  3. Purity of Ice level 23 + 5% (get from +2 aura gloves or somethin)
  4. Chest/Gloves implicit eldritch +3%
  5. 25% increased effect of Non-Curse Auras at minimum +2% (easily gotten from the tree or militant faith)
  6. Alternatively as mentioned by JekoJeko, you can also run an impossible escape for imbalanced guard which gives you +3% max res and a lot of armor.
  7. For the ultimate high end setup, get 20% increased effect of non curse auras on the chest exarch implicit. Then get purity of ice effect as the eater implicit. This gives as much as 3% max res mod so it’s overall better since you’re getting general aura effect. This is very strong.

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Lvl 23 Purity of ice gives +5 and inc. aura effect gives +2

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I reduced aura effect on militant faith to calculate the minimum aura effect needed for 90% max res in the above setup.

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high end setup with level 23 total purity of ice. No chest max resistance (or gloves)

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High end Purity of ice aura effect and max res. 85% increased aura effect minimum at level 23.

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Spell Block

This is straightforward, you want 75. You can either get this from tree nodes or from Divergent Tempest shield and Ashes (or a combination). Glancing blows covers most of your spell block and attack block anyways.

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Divergent tempest shield gives additional block chance.

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Mana Cost

There are unfortunately not many options here. You need to get your FR mana cost as low as humanly possible.

  • increased effect flask for mana cost
  • as well as -18% cost from enchants on boots.
  • To work around flask uptime, you can consider replica conquerors efficiency
  • or a larger -mana cost roll from elreon veiled mods
  • or you can try to gain flask charges when you're hit to sustain
  • Unfortunately its true that mageblood solves alot of problems
  • You can take mana cost reduction points on the tree. As noted by JekoJeko9 the insightfullness passive node can help with mana costs.

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High end mana cost setup

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Notes**Edit: Accuracy for FR CoC is covered the weapon craft Hit's Can't be evaded. Other builds may need high level precision + accuracy rolls.*

Gear

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Torment Etcher
Crown of the Inward Eye
Pain Shroud
Ashes of the Stars
Skull Band
Blood Spiral
Hands of the High Templar
Mageblood
Brood Spark
Aegis Aurora
Rapture Splinter
Gale Eye
Melding of the Flesh
Soul Splinter
Maelstrom Glisten
Watcher's Eye
Entropy Eye
Behemoth Sliver
Loath Glisten
Thread of Hope
Vivid Desire
Armageddon Eye
Militant Faith

Skills

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Body Armour

  • CycloneCyclone20/20W
  • Forbidden RiteForbidden Rite21/20WMain
  • Awakened Void ManipulationAwakened Void Manipulation6/20W
  • Awakened Cast On Critical StrikeAwakened Cast On Critical Strike6/20W
  • Power Charge On CriticalPower Charge On Critical20/20W
  • EmpowerEmpower4/20W

Boots

  • Tempest ShieldTempest Shield20/20W
  • Defiance BannerDefiance Banner20/20W
  • ZealotryZealotry20/20W
  • EnlightenEnlighten4/20W

Gloves

  • DeterminationDetermination21/20W
  • DisciplineDiscipline21/20W
  • Purity of IcePurity of Ice21W
  • EnlightenEnlighten4/20W

Helmet

  • Vengeance1/20W
  • Purifying FlamePurifying Flame20/20W
  • Awakened Cast On Critical StrikeAwakened Cast On Critical Strike5/15W
  • Culling StrikeCulling Strike20/10W

Weapon 2

  • PrecisionPrecision1/20W
  • Assassin's MarkAssassin's Mark20/20W
  • Mark On HitMark On Hit20/20W

Weapon 1

  • Vaal Molten ShellVaal Molten Shell20/20W
  • Withering StepWithering Step20/20W
  • Arcane SurgeArcane Surge7W

Passive Tree

Passive tree 3.18
scroll to zoom
Occultist
Occultist
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
99

Damage

Full DPS
0
Combined DPS
96.53M
Hit DPS
96.53M
With Poison DPS
96.53M
With Ignite DPS
96.53M
With Bleed DPS
96.53M
Damage over Time
0
Culling DPS
0
Average Hit
1.92M

Attack & Crit

Attack/Cast Rate
10.07/s
Trigger Rate
10.07/s
Cooldown
0.1s
Crit Chance
100%
Crit Multiplier
572%
Mana Cost
2
Life Cost
0

Defence

Effective Hit Pool
Life
1
Energy Shield
7.78K
Mana
48.89
Ward
0
Armour
107.54K
Evasion
55
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
75%
Spell Block
75%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
90% (+72%)
Cold Resistance
90% (+51%)
Lightning Resistance
90% (+36%)
Chaos Resistance
0%

Max Hit Taken

Physical
139.41K
Fire
90.03K
Cold
72.03K
Lightning
72.03K
Chaos

Recovery

Life Regen
0/s
ES Regen
233.34/s
ES Recharge
7.78K/s
Mana Regen
49.5/s
Life Leech
0/s
ES Leech
1.51K/s
Mana Leech
0/s

Attributes & Utility

Strength
163
Intelligence
299
Dexterity
116
Movement Speed
196%
Endurance Charges
3
Frenzy Charges
3
Power Charges
10
Devotion
65