Hello, I've seen a lot of folks trying to make a CoC FR and I want to share some knowledge about the exact stat values you want to strive for. I think people understand the theory behind how cast on crit works but maybe don't have a mental picture of what that translates to stat requirement wise. I know there are many excellent guides out there and I would defer to them where possible. I want to crunch some numbers for you guys to digest but I apologize in advance for any inaccurate information (feedback welcome).
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I just want to make it clear: I'm not saying these stats are what you need to have to have fun with your character. These are the ideal conditions for you to keep in mind as you play/craft, please take that into consideration as you will need to improvise, which is half the fun.
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u/S1rTob1 originally inspired me to play this build and learn the math. Here is his guide (with an excellent video)
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Here is a Sample PoB
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In my opinion, there are 5 key stats you want to optimize to a science when playing CoC FR:
Trigger rate is derived from a combination of crit chance, hit chance, and attack speed.
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Cooldown:
The existing explanations for cooldown on CoC are very thorough. I will completely defer to this.
All that I will add is that you need to get at least 52% cdr and in my opinion the easiest way to do it is to get:
for a total of (52%)
Do whatever works for you.
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Goal is gem level 9 with 18% on boots, or level 10 with 15%
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Attack Speed:
You want to hit exactly 10.1 attacks per second with cyclone.
Cyclone APS =
base attack speed *
increased attack speed *
more attack speed *
action speed modifier *
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This guide addresses attack speed with a lower cooldown breakpoint
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Crit Chance
There are far far too many ways to cap your crit chance, do whatever you deem fit. One common option is to get cooldown on belts and run brittle eldritch implicit on boots (very strong).
Consider:
Here are some common sources of crit chance as a starting point based on the POB provided:
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Max Cold Resistance
You want to achieve 90% max cold resistance for Melding of the Flesh effect.
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Lvl 23 Purity of ice gives +5 and inc. aura effect gives +2
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high end setup with level 23 total purity of ice. No chest max resistance (or gloves)
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High end Purity of ice aura effect and max res. 85% increased aura effect minimum at level 23.
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Spell Block
This is straightforward, you want 75. You can either get this from tree nodes or from Divergent Tempest shield and Ashes (or a combination). Glancing blows covers most of your spell block and attack block anyways.
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Divergent tempest shield gives additional block chance.
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Mana Cost
There are unfortunately not many options here. You need to get your FR mana cost as low as humanly possible.
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Notes**Edit: Accuracy for FR CoC is covered the weapon craft Hit's Can't be evaded. Other builds may need high level precision + accuracy rolls.*
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