PoE 3.20·Sanctum·Pathfinder
[SSF Sanctum] Homebrew Original Sin Explosive Trap Pathfinder - Uber Exarch Showcase
by SecondCel3 years ago4
- DPS
- 13.15M
- Effective HP
- 70.79K
- Life
- 3.49K
- Level
- 95
- Min budget
Overview
[SSF Sanctum] Homebrew Original Sin Explosive Trap Pathfinder - Uber Exarch Showcase is a Path of Exile Pathfinder build by SecondCel, made for the Sanctum league (3.20). It is centered on Explosive Trap and plays as a trap, dexterity, spell, area archetype. In Path of Building it reaches 13.15M DPS with 70.79K effective HP, 3.49K life, 649 energy shield. Suited for: Mapping, Sanctum. Key uniques include Taste of Hate, Dawnbreaker, Loreweave, Original Sin, Eternal Damnation.
Build Video
SecondCel's Notes
PoB: https://pastebin.com/uEaKLE1K
I've been in the slow process of leveling and gearing a homebrew Original Sin Poison Explosive Trap Pathfinder build, and I'm starting to run some Ubers so I thought I'd showcase some kills. What few Ubers I've done have been great so far. It is definitely very possible to die, but the build is tanky (have tanked Uber Eater slam) so there's enough room for mistakes while learning. The mapping completely sucks, largely because I'm too lazy to switch more than one piece of gear to facilitate faster mapping. Despite the rigid nature of Transcendence builds, there's a lot of room for improvement in both the gear and the tree, I think. Even if left as-is, there's a lot of damage and/or utility that can be gained from the remaining 5 passives gained by going to level 100. Worst case-scenario, we get roughly ~25% more damage from shadow area starting nodes.
Should you play this build? I'd have to say probably not? I think in both trade and SSF there are probably options that are either easier to gear, more effective, or both. I've never played seismic, so I have no idea how this compares. I largely made the build because 1. I couldn't find any builds using Original Sin that I both wanted to make and could make, so I came up with one instead and 2. I've got a hipster mentality with builds so while I'm sure something like Seismic or Impending Doom would work great, I just didn't want to do them :p
If you have any suggestions as to what to improve I'm very open to them. I'll likely be using this build to do Ubers the rest of the league, so might as well improve it where I'm able. Cheers!
Gear
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Skills
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Wither20W
Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 95
Damage
- Full DPS
- 0
- Combined DPS
- 13.15M
- Hit DPS
- 2.06M
- With Poison DPS
- 13.15M
- With Ignite DPS
- 2.06M
- With Bleed DPS
- 2.06M
- Damage over Time
- 11.09M
- Poison DPS
- 134.31K
- Culling DPS
- 0
- Average Hit
- 109.97K
- Burst Damage
- 109.97K
Attack & Crit
- Attack/Cast Rate
- 2.46/s
- Hit Chance
- 100%
- Crit Chance
- 16%
- Crit Multiplier
- 100%
- Mana Cost
- 52
- Life Cost
- 0
Defence
- Effective Hit Pool
- 70.79K
- Life
- 3.49K
- Energy Shield
- 649
- Mana
- 2
- Ward
- 0
- Armour
- 25.21K
- Evasion
- 1.26K
- Phys Damage Reduction
- 4%
Mitigation & Avoidance
- Block
- 44%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 7%
- Evade (Projectile)
- 7%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 77% (+56%)
- Cold Resistance
- 77% (+57%)
- Lightning Resistance
- 77% (+42%)
- Chaos Resistance
- 77% (+1%)
Max Hit Taken
- Physical
- 16.8K
- Fire
- 73.87K
- Cold
- 87.12K
- Lightning
- 87.12K
- Chaos
- 25.52K
Recovery
- Life Regen
- 170.5/s
- ES Regen
- 0/s
- ES Recharge
- 649/s
- Mana Regen
- 21.2/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 167
- Intelligence
- 220
- Dexterity
- 294
- Movement Speed
- 61%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 60
- Item Rarity
- 27%