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PoE 3.20·Sanctum·Pathfinder

[SSF Sanctum] Homebrew Original Sin Explosive Trap Pathfinder - Uber Exarch Showcase

by SecondCel3 years ago4

DPS
13.15M
Effective HP
70.79K
Life
3.49K
Level
95
Min budget

Overview

[SSF Sanctum] Homebrew Original Sin Explosive Trap Pathfinder - Uber Exarch Showcase is a Path of Exile Pathfinder build by SecondCel, made for the Sanctum league (3.20). It is centered on Explosive Trap and plays as a trap, dexterity, spell, area archetype. In Path of Building it reaches 13.15M DPS with 70.79K effective HP, 3.49K life, 649 energy shield. Suited for: Mapping, Sanctum. Key uniques include Taste of Hate, Dawnbreaker, Loreweave, Original Sin, Eternal Damnation.

Build Video

SecondCel's Notes

PoB: https://pastebin.com/uEaKLE1K

I've been in the slow process of leveling and gearing a homebrew Original Sin Poison Explosive Trap Pathfinder build, and I'm starting to run some Ubers so I thought I'd showcase some kills. What few Ubers I've done have been great so far. It is definitely very possible to die, but the build is tanky (have tanked Uber Eater slam) so there's enough room for mistakes while learning. The mapping completely sucks, largely because I'm too lazy to switch more than one piece of gear to facilitate faster mapping. Despite the rigid nature of Transcendence builds, there's a lot of room for improvement in both the gear and the tree, I think. Even if left as-is, there's a lot of damage and/or utility that can be gained from the remaining 5 passives gained by going to level 100. Worst case-scenario, we get roughly ~25% more damage from shadow area starting nodes.

Should you play this build? I'd have to say probably not? I think in both trade and SSF there are probably options that are either easier to gear, more effective, or both. I've never played seismic, so I have no idea how this compares. I largely made the build because 1. I couldn't find any builds using Original Sin that I both wanted to make and could make, so I came up with one instead and 2. I've got a hipster mentality with builds so while I'm sure something like Seismic or Impending Doom would work great, I just didn't want to do them :p

If you have any suggestions as to what to improve I'm very open to them. I'll likely be using this build to do Ubers the rest of the league, so might as well improve it where I'm able. Cheers!

Gear

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Hate Song
Rapture Visor
Loreweave
Eternal Damnation
Original Sin
Spirit Whorl
Rune Hold
Storm Leash
Grim Hoof
Dawnbreaker
Thread of Hope
Militant Faith
The Balance of Terror
Watcher's Eye

Skills

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Body Armour

  • Explosive TrapExplosive Trap21/20WMain
  • Awakened Void ManipulationAwakened Void Manipulation5/20W
  • Trap and Mine DamageTrap and Mine Damage20/23W
  • Elemental FocusElemental Focus20/20W
  • EmpowerEmpower3/20W
  • Unbound AilmentsUnbound Ailments20/20W

Helmet

  • Vaal Molten ShellVaal Molten Shell20W
  • DeterminationDetermination21W
  • Herald of AgonyHerald of Agony20/20W
  • EnlightenEnlighten3/20W

Gloves

  • HatredHatred20W
  • Increased DurationIncreased Duration20/20W
  • Divine BlessingDivine Blessing20/20W
  • InspirationInspiration20W

Weapon 1

  • Summon SkitterbotsSummon Skitterbots20W
  • Purity of ElementsPurity of Elements20W
  • EnlightenEnlighten3/23W

Boots

  • EnfeebleEnfeeble20W
  • Temporal ChainsTemporal Chains20W
  • DespairDespair8W

Weapon 2

  • Flame DashFlame Dash20/20W
  • Shield ChargeShield Charge20/20W
  • Faster AttacksFaster Attacks20/20W
  • WitherWither20W

Passive Tree

Passive tree 3.20
scroll to zoom
Pathfinder
Pathfinder
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
95

Damage

Full DPS
0
Combined DPS
13.15M
Hit DPS
2.06M
With Poison DPS
13.15M
With Ignite DPS
2.06M
With Bleed DPS
2.06M
Damage over Time
11.09M
Poison DPS
134.31K
Culling DPS
0
Average Hit
109.97K
Burst Damage
109.97K

Attack & Crit

Attack/Cast Rate
2.46/s
Hit Chance
100%
Crit Chance
16%
Crit Multiplier
100%
Mana Cost
52
Life Cost
0

Defence

Effective Hit Pool
70.79K
Life
3.49K
Energy Shield
649
Mana
2
Ward
0
Armour
25.21K
Evasion
1.26K
Phys Damage Reduction
4%

Mitigation & Avoidance

Block
44%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
7%
Evade (Projectile)
7%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
77% (+56%)
Cold Resistance
77% (+57%)
Lightning Resistance
77% (+42%)
Chaos Resistance
77% (+1%)

Max Hit Taken

Physical
16.8K
Fire
73.87K
Cold
87.12K
Lightning
87.12K
Chaos
25.52K

Recovery

Life Regen
170.5/s
ES Regen
0/s
ES Recharge
649/s
Mana Regen
21.2/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
167
Intelligence
220
Dexterity
294
Movement Speed
61%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
60
Item Rarity
27%