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[SSF Sanctum] Homebrew Original Sin Explosive Trap Pathfinder - Uber Exarch Showcase

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PoB: https://pastebin.com/uEaKLE1K

I've been in the slow process of leveling and gearing a homebrew Original Sin Poison Explosive Trap Pathfinder build, and I'm starting to run some Ubers so I thought I'd showcase some kills. What few Ubers I've done have been great so far. It is definitely very possible to die, but the build is tanky (have tanked Uber Eater slam) so there's enough room for mistakes while learning. The mapping completely sucks, largely because I'm too lazy to switch more than one piece of gear to facilitate faster mapping. Despite the rigid nature of Transcendence builds, there's a lot of room for improvement in both the gear and the tree, I think. Even if left as-is, there's a lot of damage and/or utility that can be gained from the remaining 5 passives gained by going to level 100. Worst case-scenario, we get roughly ~25% more damage from shadow area starting nodes.

Should you play this build? I'd have to say probably not? I think in both trade and SSF there are probably options that are either easier to gear, more effective, or both. I've never played seismic, so I have no idea how this compares. I largely made the build because 1. I couldn't find any builds using Original Sin that I both wanted to make and could make, so I came up with one instead and 2. I've got a hipster mentality with builds so while I'm sure something like Seismic or Impending Doom would work great, I just didn't want to do them :p

If you have any suggestions as to what to improve I'm very open to them. I'll likely be using this build to do Ubers the rest of the league, so might as well improve it where I'm able. Cheers!

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Life

3494

Mana

2

Energy Shield

649

DPS

13M

Effective Hit Pool

70.79K

Chaos Res

77

Fire Res

77

Cold Res

77

Lightning Res

77

Armour

25K

Evasion

1K

Block

44 | 0

Crit Chance

16%

Crit Multi

100%

Rage

0

Strength

167

Intelligence

220

Dexterity

294

Ward

0

Item Quantity

0%

Item Rarity

27%

Movement Speed

61%

Master Toxicist
Master Toxicist
Nature's Adrenaline
Nature's Adrenaline
Nature's Boon
Nature's Boon
Master Surgeon
Master Surgeon
Lethe Shade
Lethe Shade
Acrobatics
Acrobatics
Eldritch Battery
Eldritch Battery
Magebane
Magebane
Atrophy
Atrophy
Blood Drinker
Blood Drinker
Blood Siphon
Blood Siphon
Careful Conservationist
Careful Conservationist
Charisma
Charisma
Clever Construction
Clever Construction
Constitution
Constitution
Coordination
Coordination
Entropy
Entropy
Expeditious Munitions
Expeditious Munitions
Fangs of the Viper
Fangs of the Viper
Fatal Toxins
Fatal Toxins
Growth and Decay
Growth and Decay
Influence
Influence
Inveterate
Inveterate
Master Sapper
Master Sapper
Melding
Melding
Profane Chemistry
Profane Chemistry
Reflexes
Reflexes
Saboteur
Saboteur
Sentinel
Sentinel
Serpentine Spellslinger
Serpentine Spellslinger
Wasting
Wasting
Whispers of Doom
Whispers of Doom
Written in Blood
Written in Blood
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SecondCel

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