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PoE2 0.4·The Last of the Druids·Disciple of Varashta

(PoE2 - 0.4.0) Ruzhan/Fire Minions Disciple of Varashta - Endgame T16 Mapping & Pinnacle Bossing

by CricketJam8 months ago19Subscribe

Effective HP
28.62K
Energy Shield
9.54K
Spirit
288
Level
94
Min budget

Overview

(PoE2 - 0.4.0) Ruzhan/Fire Minions Disciple of Varashta - Endgame T16 Mapping & Pinnacle Bossing is a Path of Exile 2 Disciple of Varashta build by CricketJam, made for the The Last of the Druids league (0.4). It is centered on Ruzhan, the Blazing Sword and plays as a minion, persistent, command, fire archetype. Defensively it sits at 28.62K effective HP, 1 life, 9.54K energy shield. Suited for: Simulacrum, Mapping, Bossing. Key uniques include Lavianga's Spirits, Nascent Hope, Silks of Veneration.

Build Video

CricketJam's Notes

https://poe.ninja/poe2/pob/16994

The clicking sound is Ruzhan's Brand finger snapping.

Probably last build of the league, fun times with a new class as I can see there's some more options to lean into each of the Djinn commands. I opted to stick to Ruzhan because Reckoning is such a satisfying button to press and wanted to just boost it up as much as I can. I used Navira just for Muster fodder, but eventually the damage was good enough that I didn't need her and replaced with Trap. Ruzhan SRS for single target, Arsonist detonate command (originally for SRS but it's bugged atm) with Wolves and Brand/Trap for mapping.

Build could probably do simulacrum, but the ES recharge and getting chipped down started to show when I got swarmed and minions being spread out when bosses spawn. The build has issues with running forward and usual minion things. GGG please give us a button to have minions deaggro and run back to your position as well as making Signal Prey screenwide to ensure a focus target. This would solve so many running between pack issues splitting minion focus imo. Also, let us bind R3 and L3, this is a very button intensive ascendancy.

Kelari/Ruzhan made short work of the campaign with no real gear outside of a +1 Sceptre. Only took me 3 characters to finally understand how to build a temple, but the lack of an easy reset button sucked. Also, minions being locked out and needing to run deep inside a room gets old fast.

Inflation from the temple stuff was insane, everything is worth so much in maps now. I had 130div in Uber Arbiter frags just running to citadels every 10 maps apart for a week. I was hesitant on spending double digit divs on things, but the build still only cost 40-50div mostly in lineage support and ES gear. There's still further minion levels and more ES one can squeeze into the build if you want to keep throwing currency away.

BGM: Killer (Kira's Theme) - Jojo Part 4

00:00 T16 Sandspit Difficulty 4 02:38 T16 Stone Citadel Boss Difficulty 4 04:32 Twisted Domain T3 07:08 Xesht T3 07:46 King In the Mists T3 08:47 Olroth T3 09:44 Uber Arbiter

Loadouts

Gear

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Corpse Blow
Dragon Glance
Silks of Veneration
Demon Braid
Blood Whorl
Loath Grasp
Beast Paw
Invasion Thread
Behemoth Goad
Plague Anthem
Bubbling Ultimate Life Flask of the Bountiful
Lavianga's Spirits
Evergreen Dousing Charm of the Sylvan
Nascent Hope
Lustrous Silver Charm of the Verdant
Honour Wisdom
Eagle Splinter
From Nothing

Skills

Tap a skill to open trade.

  • Ruzhan, the Blazing SwordRuzhan, the Blazing Sword20WMain
  • Bidding IIBidding II1W
  • MusterMuster1W
  • Spell EchoSpell Echo1W
  • Eternal Flame IIEternal Flame II1W
  • Xoph's PyreXoph's Pyre1W
  • Ruzhan, the Blazing SwordRuzhan, the Blazing Sword1WMain
  • Kelari, the Tainted SandsKelari, the Tainted Sands20W
  • Bidding IIIBidding III1W
  • MusterMuster1W
  • Concentrated AreaConcentrated Area1W
  • Armour Break IIIArmour Break III1W
  • Concussive SpellsConcussive Spells1W
  • Raging SpiritsRaging Spirits20/20W
  • Fire AttunementFire Attunement1W
  • Elemental Armament IIElemental Armament II1W
  • MusterMuster1W
  • Feeding Frenzy IIFeeding Frenzy II1W
  • Elemental FocusElemental Focus1W
  • Wolf PackWolf Pack19/20W
  • Sacrificial Lamb IISacrificial Lamb II1W
  • DeathmarchDeathmarch1W
  • MusterMuster1W
  • Elemental ArmyElemental Army1W
  • Culling Strike IICulling Strike II1W
  • Ember FusilladeEmber Fusillade20/20W
  • Multishot IIMultishot II1W
  • Compressed Duration IICompressed Duration II1W
  • Rapid Casting IIRapid Casting II1W
  • Swift Affliction IIISwift Affliction III1W
  • Projectile Acceleration IIIProjectile Acceleration III1W
  • Pain OfferingPain Offering19/20W
  • Prolonged Duration IIProlonged Duration II1W
  • Brutus' BrainBrutus' Brain1W
  • Sacrificial OfferingSacrificial Offering1W
  • Danse MacabreDanse Macabre1W
  • Efficiency IIEfficiency II1W
  • Elemental WeaknessElemental Weakness19/20W
  • Heightened CurseHeightened Curse1W
  • Focused CurseFocused Curse1W
  • Efficiency IIEfficiency II1W
  • Rapid Casting IIRapid Casting II1W
  • Fire MasteryFire Mastery1W
  • Skeletal ArsonistSkeletal Arsonist20/20W
  • Bidding IIBidding II1W
  • MusterMuster1W
  • Feeding Frenzy IIFeeding Frenzy II1W
  • Fire Penetration IIFire Penetration II1W
  • Fire AttunementFire Attunement1W
  • Skeletal Storm MageSkeletal Storm Mage19/20W
  • MusterMuster1W
  • OverchargeOvercharge1W
  • Feeding Frenzy IIFeeding Frenzy II1W
  • ShockShock1W
  • StormfireStormfire1W
  • Skeletal Frost MageSkeletal Frost Mage19/20W
  • MusterMuster1W
  • Slow PotencySlow Potency1W
  • Feeding Frenzy IIFeeding Frenzy II1W
  • Cold MasteryCold Mastery1W
  • Projectile Acceleration IIProjectile Acceleration II1W
  • Skeletal ClericSkeletal Cleric19/20W
  • Meat Shield IIMeat Shield II1W
  • Rapid Casting IIRapid Casting II1W
  • Elemental ArmyElemental Army1W
  • Tecrod's RevengeTecrod's Revenge1W
  • DeathmarchDeathmarch1W
  • Skeletal WarriorSkeletal Warrior18W
  • Meat Shield IIMeat Shield II1W
  • Sacrificial Lamb IISacrificial Lamb II1W
  • DeathmarchDeathmarch1W
  • Essence HarvestEssence Harvest1W
  • Frost BombFrost Bomb19/20W
  • Potent ExposurePotent Exposure1W
  • Prolonged Duration IIProlonged Duration II1W
  • Rapid Casting IIRapid Casting II1W
  • Overwhelming PresenceOverwhelming Presence12/20W
  • Kelari, the Tainted SandsKelari, the Tainted Sands1W

Weapon 1

  • Skeletal WarriorSkeletal Warrior18W

Passive Tree

Passive tree 0.4
scroll to zoom
Disciple of Varashta
Disciple of Varashta

Character Stats

Level
94

Damage

Full DPS
0
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
0/s
Hit Chance
100%
Crit Multiplier
200%
Mana Cost
0
Life Cost
0
Spirit Reserved
0

Defence

Effective Hit Pool
28.62K
Life
1
Energy Shield
9.54K
Mana
1.77K
Spirit
29
Darkness
0
Armour
210
Evasion
129
Phys Damage Reduction
38%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
1%
Evade (Projectile)
1%
Evade (Spell)
1%
Deflect
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+6%)
Cold Resistance
75% (+5%)
Lightning Resistance
75% (+38%)
Chaos Resistance
0%

Max Hit Taken

Physical
10.1K
Fire
34.07K
Cold
34.07K
Lightning
34.07K
Chaos
∞

Recovery

Life Regen
19.8/s
ES Regen
0/s
ES Recharge
9.54K/s
Mana Regen
182.3/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
96
Intelligence
218
Dexterity
37
Movement Speed
29%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Presence Radius
4.9 m