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ChronoMASTER of the Elements (CoEA Ball Lightning)

1 month ago

by gr1fon

1.43M

DPS

19.8K

Effective HP

6.51K

Energy Shield

361

Spirit

Overview

ChronoMASTER of the Elements (CoEA Ball Lightning) is a Path of Exile 2 Chronomancer build by gr1fon, made for the Runes of Aldur league (0.5). It is centered on Ball Lightning and plays as a intelligence, spell, area, projectile archetype. In Path of Building it reaches 1.43M DPS with 19.8K effective HP, 1 life, 6.51K energy shield. Suited for: Simulacrum, Mapping, Delirium, Breach, Expedition. Key uniques include Runeseeker's Call, Kalandra's Touch, Uhtred's Chalice, The Fall of the Axe, Rite of Passage.

Build Video

gr1fon's Notes

TL;DR

First league in poe2, first self-made build, Chronomancer CI Ball Lightning Cast on Elemental Ailment Arc + Living Bomb, ~1 mirror worth gear

Links

Some highlights from full videos below

Full Grand Expedition T16 +7 mods

Full gear and map - T16, 70% eff, 200% deli, 7 mods, 100% eff node mod

https://pobb.in/HY-g1AkJTBDR (I have no idea how to add sinister jewels in pob, so assume +18% dmg from both)

Intro

This is my first league in poe2 - steam tells 400 hours, but actually less since I would be afk ingame often. Have ~2k hours in poe1. Had a blast this league obviously - 98 lvl, all content doable and cleared. A lot of things clicked - gameplay, visuals, spell animations, boss fights, old monsters and npcs from poe1, crafting, etc.

I've decided to do things differently from what I did in poe1:

  1. started the league and game unprepared - although I saw some posts about poe2, but I did no research, no guides

  2. NOT following a build - embrace the unknown and learn mechanics myself

  3. I chose sorceress since I like magic and Arc in poe1 was the first spell that I really liked. I felt chronomancer appeal and "freshness" right away, so went with that. Also, I like the concept of elemental hit, so when I learned there is a Trinity gem, I focused on getting it and stick with all 3 elements

There are probably definitely some similar builds, but hey, it's mine, I didn't copy anyone, it works, which is surprising awesome, so here I am, sharing it with everyone, hope you'll enjoy!

Build

This is my first build showcase, take it easy :)

Now, this gear is around 0.5-1 mirror I think - I saved a bit here and there, crafted jewels (following a guide there, not gonna lie), got an amulet pretty early and cheap (around 100div I think), got Rite of Passage as a drop, etc.

BUT it was definitely working, although a bit worse around 1k div ago. Headhunter was my second purchase, and it is all sorts of broken :)

Main mechanics

Powered by Verisium gives Verisium infusions - Infused Ball Lightning leaves ignited ground - tons of ignite procs on enemies - every tick(!) of ignited ground contributes to Cast on Elemental Ailment - Arc clears + magnified shocks - Living Bomb leaves Fire Infusions - go to 2

MAYBE ignited ground from BL not supposed to reapply ignite since I tried Flame Wall, for example, and it did nothing close for CoEA..

Offence

  • BL + double CoEA (second from amulet)
  • Sigil of Power in second weapon set
  • Blasphemy + Elemental Weakness
  • Trinity (supported mainly through Arc, Ball Lightning and runes for 36% extra damage as Cold and Fire in a wand, which gives somewhat reasonable fluctuation in the main element of hit)
  • Elemental Conflux
  • Charge Regulation + Thaumaturgical Dynamism enchant on helm (power charges for 26% more crit chance)
  • Frost bomb for Exposure
  • Lightning Warp mainly for fun, a bit of movement and some infusions. It can be changed to another aura like Power Siphon for better infusion generation, but I lack spirit for that
  • 53% shock

Defense

I hated dying in poe1, so I decided to avoid that as much as I could here. Surpisingly, it really helped with one portal change. I'm using:

  • chronomancer nodes -30% damage taken and Temporal Rift (reverts your life, es, mana to values 4 sec before)
  • CI
  • 6,5k ES
  • Blasphemy Temp Chains with some decent curse magnitudes (71% slow on white mobs)
  • Purity of Fire from rare sceptre with 50% less ignite and freeze duration
    • also Her declaration gem (-10% damage dealt) - not that necessary tbh
  • Elemental Archon node (+20%) + Rite of passage Stag procs overfills max resists, so it's possible to drop some more resists on items

Pros

  • -30% dmg taken and temporal chains is a pretty big deal for surviving
  • One cast of BL gives around 4 seconds of constant COEA triggers (5-10 per second on rares/bosses, didn't bother counting), which brings gameplay a bit closer to totems/minions
    • also helps with slow-appearing mobs (expedition, delirium, breach, etc)
  • No need for cast speed; instead rely on trigger spells
  • Temporal Rift solves ES recharge and mana regen (see cons)
    • Also, it weirdly is a good movement ability - whether you run in a dead end or when headhunter shroud walker mod teleports you in a pack/death effects - just tp back
  • Arc with extra projectiles looks amazing (obv. subjective)

Cons

  • "Yo-yo" gameplay may feel a bit clunky - Temporal Rift, while it saves you, adds backtracking
  • "no mana" is all you are going to hear even with 100%+ mana cost efficiency
  • Slow (i guess?), can be diminished by mageblood instead of hh
  • No visual clarity
  • Can cause extra lags (you can see latency spikes in videos)

Outro

I've grown tired of optimizing it, so build definitely still has problems.

One glaring problem I couldn't defeat is mana issues - while having 40% less cost + 118% mana cost efficiency (25% in tree, 25% gem, 15% helm rune, 29% * 2 rings) a 1400 manapool just evaporates. Maybe switch to Eldritch battery / more focus on mana on gear, but I've decided to live with that.

Also, I've tried to use ward-based spells in the second CoEA (Bitter Dead / Grim Pillars), but that costs around 400 ES on my chest piece, which translates to roughly -1500 ES pool and requires switching one aura to Remnants of Kalguur. Also, Bitter Dead does nothing on bosses, and Grim Pillars are clunky as hell to walk through, but I had some fun with it, exploding pillars sounds and looks amazing :)

Anyway, I appreciate your time and feedback, stay sane!

Gear

Pandemonium Gnarl
Tempest Corona
Rune Skin
Spirit Heart
Kalandra's Touch
Maelstrom Circle
Blight Grasp
Headhunter
Ambush Sole
Cautious Ultimate Life Flask of the Ample
Uhtred's Chalice
Rite of Passage
Lustrous Stone Charm of the Distiller
The Fall of the Axe
Rapture Curio
Rapture Curio
From Nothing
Luminous Eye
Heart of the Well
Voices

Skills

  • Ball LightningBall Lightning20/20WMain
  • Rapid Casting IIRapid Casting II1W
  • Zenith IIZenith II1W
  • MobilityMobility1W
  • Arbiter's IgnitionArbiter's Ignition1W
  • Sione's TemperSione's Temper1W
  • Cast on Elemental AilmentCast on Elemental Ailment20/20W
  • Living BombLiving Bomb20/20W
  • Zenith IIZenith II1W
  • Efficiency IIEfficiency II1W
  • Boundless Energy IIBoundless Energy II1W
  • Dialla's DesireDialla's Desire1W
  • BlasphemyBlasphemy20/20W
  • Elemental WeaknessElemental Weakness19/20W
  • Temporal ChainsTemporal Chains19/20W
  • Slow PotencySlow Potency1W
  • Ritualistic CurseRitualistic Curse1W
  • Magnified Area IIMagnified Area II1W
  • Frost BombFrost Bomb19/20W
  • Ice Bite IIIce Bite II1W
  • Short Fuse IIShort Fuse II1W
  • Potent ExposurePotent Exposure1W
  • Arcane SurgeArcane Surge1W
  • Cold MasteryCold Mastery1W
  • Lightning WarpLightning Warp20/20W
  • ExpandExpand1W
  • Runic ExtractionRunic Extraction1W
  • Harmonic Remnants IIHarmonic Remnants II1W
  • CommiserateCommiserate1W
  • Zenith IIZenith II1W
  • Cast on Elemental AilmentCast on Elemental Ailment20W
  • ArcArc20/20W
  • Zenith IIZenith II1W
  • Efficiency IIEfficiency II1W
  • Boundless Energy IIBoundless Energy II1W
  • Purity of FirePurity of Fire18W
  • Her DeclarationHer Declaration1W
  • Cool HeadedCool Headed1W
  • Warm BloodedWarm Blooded1W
  • Clarity IIClarity II1W
  • Mana RemnantsMana Remnants20/20W
  • Remnant Potency IIIRemnant Potency III1W
  • Harmonic Remnants IIHarmonic Remnants II1W
  • Khatal's RejuvenationKhatal's Rejuvenation1W
  • Sigil of PowerSigil of Power19W
  • Magnified Area IIMagnified Area II1W
  • Prolonged Duration IIProlonged Duration II1W
  • Powered by VerisiumPowered by Verisium12/20W
  • Efficiency IIEfficiency II1W
  • Rapid Casting IIRapid Casting II1W
  • TrinityTrinity20/20W
  • Fire MasteryFire Mastery1W
  • Uhtred's OmenUhtred's Omen1W
  • Temporal RiftTemporal Rift20W
  • Cooldown Recovery IICooldown Recovery II1W
  • Elemental ConfluxElemental Conflux19/20W
  • Cold MasteryCold Mastery1W
  • Charge RegulationCharge Regulation19/23W
  • Clarity IClarity I1W
  • The Stars AnswerThe Stars Answer19W
  • Temporal RiftTemporal Rift1W

Weapon 1

  • Sigil of PowerSigil of Power19W

Amulet

  • Cast on Elemental AilmentCast on Elemental Ailment20W

Passive Tree

Passive tree 0.5
scroll to zoom
Chronomancer
Chronomancer

Character Stats

Level
98

Damage

Full DPS
0
Combined DPS
1.43M
Hit DPS
1.16M
With Poison DPS
1.16M
With Ignite DPS
1.43M
With Bleed DPS
1.16M
Damage over Time
271.77K
Ignite DPS
271.77K
Culling DPS
0
Reservation DPS
0
Average Hit
841.71K
Burst Damage
841.71K

Attack & Crit

Attack/Cast Rate
1.38/s
Hit Chance
100%
Crit Chance
40%
Crit Multiplier
798%
AoE Radius
0.4 m
Mana Cost
210.91
Life Cost
0
Spirit Reserved
0

Defence

Effective Hit Pool
19.8K
Life
1
Energy Shield
6.51K
Mana
1.42K
Spirit
-148
Darkness
0
Armour
0
Evasion
12
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Evade (Spell)
0%
Deflect
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
46%
Cold Resistance
49%
Lightning Resistance
75% (+3%)
Chaos Resistance
0%

Max Hit Taken

Physical
10.88K
Fire
19.08K
Cold
20.14K
Lightning
38.85K
Chaos

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
6.51K/s
Mana Regen
124.9/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
118
Intelligence
235
Dexterity
86
Movement Speed
41%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Presence Radius
3 m