1.43M
DPS
19.8K
Effective HP
6.51K
Energy Shield
361
Spirit
Overview
ChronoMASTER of the Elements (CoEA Ball Lightning) is a Path of Exile 2 Chronomancer build by gr1fon, made for the Runes of Aldur league (0.5). It is centered on Ball Lightning and plays as a intelligence, spell, area, projectile archetype. In Path of Building it reaches 1.43M DPS with 19.8K effective HP, 1 life, 6.51K energy shield. Suited for: Simulacrum, Mapping, Delirium, Breach, Expedition. Key uniques include Runeseeker's Call, Kalandra's Touch, Uhtred's Chalice, The Fall of the Axe, Rite of Passage.
Build Video
gr1fon's Notes
TL;DR
First league in poe2, first self-made build, Chronomancer CI Ball Lightning Cast on Elemental Ailment Arc + Living Bomb, ~1 mirror worth gear
Links
Some highlights from full videos below
Full Grand Expedition T16 +7 mods
Full gear and map - T16, 70% eff, 200% deli, 7 mods, 100% eff node mod
https://pobb.in/HY-g1AkJTBDR (I have no idea how to add sinister jewels in pob, so assume +18% dmg from both)
Intro
This is my first league in poe2 - steam tells 400 hours, but actually less since I would be afk ingame often. Have ~2k hours in poe1. Had a blast this league obviously - 98 lvl, all content doable and cleared. A lot of things clicked - gameplay, visuals, spell animations, boss fights, old monsters and npcs from poe1, crafting, etc.
I've decided to do things differently from what I did in poe1:
-
started the league and game unprepared - although I saw some posts about poe2, but I did no research, no guides
-
NOT following a build - embrace the unknown and learn mechanics myself
-
I chose sorceress since I like magic and Arc in poe1 was the first spell that I really liked. I felt chronomancer appeal and "freshness" right away, so went with that. Also, I like the concept of elemental hit, so when I learned there is a Trinity gem, I focused on getting it and stick with all 3 elements
There are probably definitely some similar builds, but hey, it's mine, I didn't copy anyone, it works, which is surprising awesome, so here I am, sharing it with everyone, hope you'll enjoy!
Build
This is my first build showcase, take it easy :)
Now, this gear is around 0.5-1 mirror I think - I saved a bit here and there, crafted jewels (following a guide there, not gonna lie), got an amulet pretty early and cheap (around 100div I think), got Rite of Passage as a drop, etc.
BUT it was definitely working, although a bit worse around 1k div ago. Headhunter was my second purchase, and it is all sorts of broken :)
Main mechanics
Powered by Verisium gives Verisium infusions - Infused Ball Lightning leaves ignited ground - tons of ignite procs on enemies - every tick(!) of ignited ground contributes to Cast on Elemental Ailment - Arc clears + magnified shocks - Living Bomb leaves Fire Infusions - go to 2
MAYBE ignited ground from BL not supposed to reapply ignite since I tried Flame Wall, for example, and it did nothing close for CoEA..
Offence
- BL + double CoEA (second from amulet)
- Sigil of Power in second weapon set
- Blasphemy + Elemental Weakness
- Trinity (supported mainly through Arc, Ball Lightning and runes for 36% extra damage as Cold and Fire in a wand, which gives somewhat reasonable fluctuation in the main element of hit)
- Elemental Conflux
- Charge Regulation + Thaumaturgical Dynamism enchant on helm (power charges for 26% more crit chance)
- Frost bomb for Exposure
- Lightning Warp mainly for fun, a bit of movement and some infusions. It can be changed to another aura like Power Siphon for better infusion generation, but I lack spirit for that
- 53% shock
Defense
I hated dying in poe1, so I decided to avoid that as much as I could here. Surpisingly, it really helped with one portal change. I'm using:
- chronomancer nodes -30% damage taken and Temporal Rift (reverts your life, es, mana to values 4 sec before)
- CI
- 6,5k ES
- Blasphemy Temp Chains with some decent curse magnitudes (71% slow on white mobs)
- Purity of Fire from rare sceptre with 50% less ignite and freeze duration
- also Her declaration gem (-10% damage dealt) - not that necessary tbh
- Elemental Archon node (+20%) + Rite of passage Stag procs overfills max resists, so it's possible to drop some more resists on items
Pros
- -30% dmg taken and temporal chains is a pretty big deal for surviving
- One cast of BL gives around 4 seconds of constant COEA triggers (5-10 per second on rares/bosses, didn't bother counting), which brings gameplay a bit closer to totems/minions
- also helps with slow-appearing mobs (expedition, delirium, breach, etc)
- No need for cast speed; instead rely on trigger spells
- Temporal Rift solves ES recharge and mana regen (see cons)
- Also, it weirdly is a good movement ability - whether you run in a dead end or when headhunter shroud walker mod teleports you in a pack/death effects - just tp back
- Arc with extra projectiles looks amazing (obv. subjective)
Cons
- "Yo-yo" gameplay may feel a bit clunky - Temporal Rift, while it saves you, adds backtracking
- "no mana" is all you are going to hear even with 100%+ mana cost efficiency
- Slow (i guess?), can be diminished by mageblood instead of hh
- No visual clarity
- Can cause extra lags (you can see latency spikes in videos)
Outro
I've grown tired of optimizing it, so build definitely still has problems.
One glaring problem I couldn't defeat is mana issues - while having 40% less cost + 118% mana cost efficiency (25% in tree, 25% gem, 15% helm rune, 29% * 2 rings) a 1400 manapool just evaporates. Maybe switch to Eldritch battery / more focus on mana on gear, but I've decided to live with that.
Also, I've tried to use ward-based spells in the second CoEA (Bitter Dead / Grim Pillars), but that costs around 400 ES on my chest piece, which translates to roughly -1500 ES pool and requires switching one aura to Remnants of Kalguur. Also, Bitter Dead does nothing on bosses, and Grim Pillars are clunky as hell to walk through, but I had some fun with it, exploding pillars sounds and looks amazing :)
Anyway, I appreciate your time and feedback, stay sane!
Gear




















Skills
Passive Tree


Character Stats
- Level
- 98
Damage
- Full DPS
- 0
- Combined DPS
- 1.43M
- Hit DPS
- 1.16M
- With Poison DPS
- 1.16M
- With Ignite DPS
- 1.43M
- With Bleed DPS
- 1.16M
- Damage over Time
- 271.77K
- Ignite DPS
- 271.77K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 841.71K
- Burst Damage
- 841.71K
Attack & Crit
- Attack/Cast Rate
- 1.38/s
- Hit Chance
- 100%
- Crit Chance
- 40%
- Crit Multiplier
- 798%
- AoE Radius
- 0.4 m
- Mana Cost
- 210.91
- Life Cost
- 0
- Spirit Reserved
- 0
Defence
- Effective Hit Pool
- 19.8K
- Life
- 1
- Energy Shield
- 6.51K
- Mana
- 1.42K
- Spirit
- -148
- Darkness
- 0
- Armour
- 0
- Evasion
- 12
- Phys Damage Reduction
- 0%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Evade (Spell)
- 0%
- Deflect
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 46%
- Cold Resistance
- 49%
- Lightning Resistance
- 75% (+3%)
- Chaos Resistance
- 0%
Max Hit Taken
- Physical
- 10.88K
- Fire
- 19.08K
- Cold
- 20.14K
- Lightning
- 38.85K
- Chaos
- ∞
Recovery
- Life Regen
- 0/s
- ES Regen
- 0/s
- ES Recharge
- 6.51K/s
- Mana Regen
- 124.9/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 118
- Intelligence
- 235
- Dexterity
- 86
- Movement Speed
- 41%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0
- Presence Radius
- 3 m