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PoE 3.18 - CWDT Wardloop Elementalist Showcase - Content World Tour - (PoB in DESCRIPTION)

4 years ago22

by MacdriSubscribe

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4M

DPS

39.44K

Effective HP

3.38K

Life

0

Energy Shield

Overview

PoE 3.18 - CWDT Wardloop Elementalist Showcase - Content World Tour - (PoB in DESCRIPTION) is a Path of Exile Elementalist build by Macdri, made for the Sentinel league (3.18). It is centered on Firestorm and plays as a intelligence, spell, area, duration archetype. In Path of Building it reaches 4M DPS with 39.44K effective HP, 3.38K life. Suited for: Simulacrum, Delve, Mapping, Bossing, Blight, Delirium, Expedition, Harvest. Key uniques include The Annihilating Light, Olroth's Resolve, Heartbound Loop, Skin of the Lords.

Build Video

Macdri's Notes

Crafting: Helmet, Gloves, Boots - ilvl 84 ward base, ele pen or flat spell damage on boots & volatile dead +1 corpse or righteous fire spell dmg on helm - Dense fossil in primitive resonator > dense fossil spam till t1 flat, % and hybrid ward (or whatever is adequete); on boots, look for open prefix or pray for >25% movespeed; for boots, t1 flat and % ward - If suffixes are good, then item is done, eldritch implicits, hillock 30% and call it - if suffixes need to be fixed, use eldritch ichors: greater eater of worlds and lesser searing exarch then eldritch chaos spam until you hit what you need for res *note: chaos res can affect cwdt trigger w/ forbidden rite so ideally you don't hit it - Once res/suffixes are filled (you can aug lucky or eldritch exalt as desired), craft whatever else then eldritch implicits and hillock 30% Amulet - start with ilvl 75+ base, dex ideally with it - Harvest spam for +1 all skill gems (any reforge) on one amulet and +1 fire skill gems on another (reforge fire/more common) - Annul +1 fire amulet until only +1 fire remains as prefix - Recombinator and pray you hit both +1; if not then restart depending on what stays; if hit, move on - If open prefix, prefix lock and veiled chaos orb; look for either life or mana recoup - If no open prefix, lock prefix and move on. - With locked prefixes, reforge crit; remember to lock after each attempt > go until t1 crit multi - Fill suffixes either with +1frenzy craft, slams, or blocking ele dmg then auging same element. Depends on what you need *Alternatively you can look for non-dmg ailment effect via unveil suffix, but idk how impactful this mod is, or if it even is at all, do also keep in mind there are a lot of dead mods w/ unveil suffix Ring - unset rings, ilvl 80+ with either shaper, hunter, or both influence - depends on how you want to craft (recombinator uses 2 rings while harvest spamming uses 1) - Reforge caster or reforge caster more likely from harvest > looking for reduced curse effect + ele weakness curse and another useful suffix (res, recoup, ele damage, attributes) - lock suffixes and veiled chaos: look for either recoup mana, life, or flat ele damage. You can alternatively just reforge keep suffix or reforge life w/locked suffix, but these are expensive and not as effective imo. - craft either life or recoup if you are missing either. Else, craft flat ele dmg. Belt - expensive version and cheap is similar, except for the steps after suffixes. You can use just a crusader stygian if you don't care for % life. - Start with ilvl 84+ stygian w/ crusader and hunter influence - alt and aug spam for reduced flask charges used, then regal - if hit suffix, annul until only reduced flask charges used is in suffixes. prefixes dont matter. - bench craft CDR then reforge more likely - if neither or cdr is kept, back to alt/aug spam. if reduced only is kept, either annul until it is only suffix then recraft CDR and reforge more likely or go back to alt/aug spam (annul is likely cheaper) - If both are kept but suffix fills, annul until you have one empty suffix. if it hits either of those two mods, refer to above. If suffix empties, bench craft flask duration and reforge more likely - pray for t1 cdr and both reduced flask charges used and increased flask duration. Return to previous steps depending on what is lost. If reduced flask charges is ever gone, start over. - If you hit t3/t2 increased flask duration, it should still be fine to use assuming you have the right clusters. otherwise just sell and restart if you want t1. *now is the not so fun part of repeat spamming reforge life more likely - bench lock suffixes - reforge life more common - pray for double t1 life mods (flat & %) - if bad rolls and no open prefix for suffix lock, reforge keep suffixes until open prefix then repeat above two steps - bonus points for hitting lightning damage crusader prefix - either arcane surge or unnerve enchants Medium Clusters - start with ilvl 84+ (84 prefered) clusters - alt spam for either 3% flask charges gained or 35% increased effect; regal or aug for the other. Alternatively, you can look for Fasting instead of 35% with the same idea, but you overall want both 35% and 3% - augment as desired (you will have 1 empty mod slot, and if you already have a good suffix along with 3%, i'd say be cautious of slamming a prefix as some notables are useless or even harmful) Choise of items: - Iron will skin of the lords over unwavering stance because I got 105% stun avoid from jewel implicits - +2 amulet over omni (too much regearing) and eternal struggle (less dps); eyes of the greatwolf is an option too (global defenses and either % life or % damage) - nine lives forbidden jewels: too big of a qol and defensive upgrade not to get eventually - reduced curse on ring so I can run a different less pantheon than yugul - Firestorm over blazing salvo due to autolock and distance, but you sacrifice your retinas Other Info - Maps that are not doable: reduced CDR & reduced flask charges
Loadouts

Gear

The Annihilating Light
Gloom Peak
Skin of the Lords
Dread Pendant
Glyph Twirl
Heartbound Loop
Soul Caress
Behemoth Shackle
Doom Tread
Whispering Gaze

Skills

Body Armour

  • Volatile DeadVolatile Dead21/20W
  • Cast when Damage TakenCast when Damage Taken20/20W
  • EmpowerEmpower4W
  • Blazing SalvoBlazing Salvo21/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Awakened Fire PenetrationAwakened Fire Penetration6/23W
  • FirestormFirestorm21/20WMain

Weapon 1

  • Ball LightningBall Lightning20/20W
  • Vaal SparkVaal Spark20/20W
  • Arcane SurgeArcane Surge20/20W
  • Cast when Damage TakenCast when Damage Taken20/20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles20/20W
  • Awakened Added Lightning DamageAwakened Added Lightning Damage5/20W

Gloves

  • Eye of WinterEye of Winter20/20W
  • Assassin's MarkAssassin's Mark20/20W
  • DesecrateDesecrate11/20W
  • Cast when Damage TakenCast when Damage Taken20/20W

Helmet

  • Summon SkeletonsSummon Skeletons11/20W
  • Cast when Damage TakenCast when Damage Taken5W
  • Minion SpeedMinion Speed20/20W
  • Less DurationLess Duration9/16W

Boots

  • Vaal Righteous FireVaal Righteous Fire20/11W
  • Forbidden RiteForbidden Rite12/20W
  • Purity of ElementsPurity of Elements20/20W
  • Cast when Damage TakenCast when Damage Taken9/20W

Ring 1

  • Flame DashFlame Dash20/20W

Passive Tree

Passive tree 3.18
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Elementalist
Elementalist

Character Stats

Defence

Effective Hit Pool
39.44K
Life
3.38K
Energy Shield
0
Mana
741
Phys Max Hit Taken
6.03K
Armour
0
Evasion
39
Block | Spell Block
70% | 32%
Ward
1.9K

Resistances

Fire Resistance
75%
Cold Resistance
75%
Lightning Resistance
75%
Chaos Resistance
-52%

Offence

Total DPS
4M
Crit Chance
100%
Crit Multiplier
557%

Attributes & Utility

Strength
226
Intelligence
254
Dexterity
142
Movement Speed
67%