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PoE 3.16·Scourge·Necromancer

Arcanist Brand Summon Raging Spirits + CwC Summon Skeletons build concept

by royal-road4 years ago6

DPS
12.78M
Life
3.88K
Level
94
Min budget

Overview

Arcanist Brand Summon Raging Spirits + CwC Summon Skeletons build concept is a Path of Exile Necromancer build by royal-road, made for the Scourge league (3.16). It is centered on Raise Spectre and plays as a intelligence, spell, minion, duration archetype. In Path of Building it reaches 12.78M DPS with 3.88K life, 153 energy shield. Suited for: Mapping. Key uniques include Triad Grip, Darkness Enthroned, Maw of Mischief, The Brass Dome.

royal-road's Notes

Conceptual Path of Building link: https://pastebin.com/pJNHxTu5

I've been interested in Arcanist Brand ever since it came out, and I've tried numerous ways to make it work, since I love brands, and being able to cast any random spell as a brand is interesting on the surface, but in practice it's rather underwhelming.

Fast forward to Scourge League, and I had the random concept to pair it with Summon Raging Spirits. I've tried SRS builds before, but I've always felt they were slow and janky, having to constantly resummon your skulls, and them not following you. CWC variants with cyclone and the like are much smoother, but far less damage.

Arcanist Brand, however, theoretically should fix all the issues I've had with SRS, since it's not as "dead" a support as CWC due to arcanist brand's more multiplier against the attached enemy, and with swiftbrand it's very fast at spamming out twenty SRS in a very short time.

Then, when playing around with the concept in standard on a character with Maw of Mischief equipped, I remembered the Death Wish skill it gives you, and everything clicked. Arcanist brand allows you to continue to generate SRS while channeling Death Wish, and I can have CWC on death wish itself summon skeletons (Mages seemed more dps in path of building, but I may be wrong here.) for some additional single target damage.

This is more a build/interaction concept than an actual working build, but it seems very very promising. I have tried a very jank/underoptimized version in standard, on low-tier maps and blood aqueducts and it's cleared not too quickly, simply due to the delay in the SRS being summoned and then attacking, but it's surprisingly smooth with a fair amount of attachment range and with brand recall essentially acting as convocation in this build.

Gear

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Trigger Wand
Maw of Mischief
The Brass Dome
+2 Amulet
Life Ring
Life Ring
Triad Grip
Darkness Enthroned
Armour Boots
Damage Wand
New Item
New Item
Fortress Covenant
Cluster Jewel
Dead Reckoning
Cluster Jewel
Quickening Covenant
Cluster Jewel
New Item
New Item

Skills

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Weapon 2

  • Summon Carrion GolemSummon Carrion Golem20W
  • Raise SpectreRaise Spectre21WMain
  • Feeding FrenzyFeeding Frenzy20W

Body Armour

  • Summon Raging SpiritSummon Raging Spirit21/20W
  • Arcanist BrandArcanist Brand20/20W
  • Damage on Full LifeDamage on Full Life20/20W
  • MultistrikeMultistrike20/20W
  • Elemental Damage with AttacksElemental Damage with Attacks20/20W
  • SwiftbrandSwiftbrand20/20W
  • Summon SkeletonsSummon Skeletons20W
  • Cast while ChannellingCast while Channelling20W
  • Minion DamageMinion Damage20W
  • Spell EchoSpell Echo20W

Boots

  • AngerAnger20W
  • Summon SkitterbotsSummon Skitterbots20W
  • EnlightenEnlighten3W

Weapon 1

  • Elemental WeaknessElemental Weakness20W
  • DesecrateDesecrate20W
  • Flesh OfferingFlesh Offering20W

Passive Tree

Passive tree 3.18
scroll to zoom
Necromancer
Necromancer
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
94

Damage

Full DPS
12.78M
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Average Hit
0
Average Damage
0

Attack & Crit

Attack/Cast Rate
1.98/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
150%
Minion Limit
4
Mana Cost
30
Life Cost
0

Defence

Life
3.88K
Energy Shield
153
Mana
437
Ward
0
Armour
6.41K
Evasion
16
Phys Damage Reduction
61%

Mitigation & Avoidance

Block
15%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
77% (+15%)
Cold Resistance
77% (+15%)
Lightning Resistance
77% (+8%)
Chaos Resistance
-52%

Recovery

Life Regen
130.47/s
ES Regen
0/s
Mana Regen
28.3/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
176
Intelligence
255
Dexterity
44
Movement Speed
41%
Endurance Charges
3
Frenzy Charges
3
Power Charges
4
Devotion
0