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PoE2 0.4·The Last of the Druids·Titan

The Jumping Wolf(Titan Werewolf) - my take on shapeshifting, affordable, decently strong, fast and good aoe

by HumbleElite8 months ago3

Effective HP
22.25K
Life
2.62K
Spirit
142
Level
96
Min budget

Overview

The Jumping Wolf(Titan Werewolf) - my take on shapeshifting, affordable, decently strong, fast and good aoe is a Path of Exile 2 Titan build by HumbleElite, made for the The Last of the Druids league (0.4). It is centered on Herald of Ice and plays as a buff, attack, persistent, area archetype. Defensively it sits at 22.25K effective HP, 2.62K life. Suited for: Mapping, Abyss. Key uniques include Sine Aequo, Lavianga's Spirits.

Build Video

HumbleElite's Notes

This is a follow up on my leaguestart video, this one took a while because between my entire family being sick for a week, my ISP crapping itself for a week, i barely played the first 2 weeks and when i played it was hardly playable with constant ping spikes, so yeah sorry for the late entry but still wanted to share this cause i had fun

https://poe.ninja/poe2/builds/vaal/character/Justifi3d-3841/JustifiedWolf?i=0&search=name%3Djustifi - my poeninja so you can see my item progression

https://pobb.in/AP4OTSgZB8Nj - around 20d POB

https://pobb.in/IlBzphhymu3N - around 40d POB

  • I forgot to mention in video

i use Combat frenzy on weapon set 1 because you don't freeze with shred, and i use savage fury on weapon set 2, that's how i have enough spirit, also POB doesn't show Savage fury, missing gem info

you still get the fury stacks and the buff even if it's only active on one of the sets, idk if it's a bug or not but hasn't been fixed yet so might aswell enjoy free spirit

  • I really like how it plays, however it might not be for everyone, you really need to understand ins and outs and know your limits to play it, it's not a mindless build when doing hard content

  • overall low A tier build(if coc comet, poison pathfinder are S), several issues preventing it to be a higher, a lot of buttons to juggle, unability to scale life/armour into invulnerable territory like ES builds and a bit low on single target if you don't go crit, but crit puts so much pressure on your tree and gear that you lose on what makes build feel good like cooldown recovery and skill effect duration, aoe

  • pobs will have 20d/40d states, the basic starter gear is essentially the same but worse rolls, like when you start mapping you don't need capped resistances and before mega juiced abyss you can live with only 20k armor and feel good

  • sine aequo gloves since more than doubled in price, they are not necessary(a good phys+ele dmg gloves can be even more dps and offer more valuable stats like rarity, armour, life, mana/life on kill, attributes etc.) but they make the clear much smoother, same effect can be achieved with polcirkeln ring to chain between moonbeam, herald of ice and armor explosions, however sine aqueo offers way more damage than polcirkeln so you want to eventually get them

  • yes i know that Moxsy dude made the strat to make herald of ice into armour explosion into herald of ice chain but imo it's not neccessary just makes the build a bit smoother, the Herald + Lunar Moonbeams are already great clear once you have a bit of aoe nodes, and you still want your armour break stuff on your crossslash too for better uptime of endurance charges on tankier rares and bossfights, endurance charges give you a ton more deffences, don't sweat if you can't yet afford gain as phys weapon and annoint(requires isolation so expensive) it is only really needed for max juicing

  • basically there's no one right way to solve clear and some will be a tad bit smoother than others, but for this specific version i like where it's at clear wise even without the herald armour break chain,and single target dps wise i was able to kill t16 citadels and anomaly bosses with a 1 divine weapon and using literally self found jewelry and besides gloves those are the only damage mods on my gear

  • the reason i went titan is because no matter how fast, jumpy and how much aoe it has, when it comes to it it's still a melee build, and tanky rares in maps especially abyss can have 3+ million ehp with full map effect atlas and monster effectiveness, so you need to be able to take hits, so it's either ES or armour+armour applies to ele, everything else is just not viable for melee builds when every monster hits hard

  • i played too many es builds so i wanted to test how good is armour with investment(it's good but not as good as ES, limited life scaling is the problem because after 40k, armour just isn't worth investing into)

  • degens are a problem cause most of them come with disables recovery, my build has decent regen at higher levels and very good leech from mark of siphoning and on kill from items/jewels/cannibalism support but when your recovery isn't working it's a problem, they did get nerfed and you actually have a fighting chance now, however i went back to using dousing charm because it became a problem in less recovery + minus max maps, if i had a bleed + ignite on me i was actually losing life still, i found that stun charm is actually completely unnecessary, i felt no change after replacing it, i think best combo is slow + freeze + ignite charms

  • titan allows you to get a lot of different stats and you need all of them, hulking form basically makes your tree 25-30% better(it's not really 50 cause you take a lot of travel nodes too)

  • you need aoe, cdr, armour, damage, life and speed and it's hard to get all that on other ascendancies and most other ascendancies are defficient in at least one other regard, the defensive nodes on titan alone are also really good (more armour and more life can't really get that anywhere else)

  • non titan builds might want to look into cloak of flame + phys taken as ele, but titan gets so much armour from chest slot i feel like it's not really worth it, cloak of flame is also better for degens, but requires much better gear in other slots which is expensive and puts too much pressure on other stats, i wouldn't even look at it without at least 20+ divines ready to spend

  • happy with the build overall, i felt improvement for every single upgrade i made and there's still so much more to improve with currency, my feeling is that around 30-40 div this becomes god tier(40k+ armour, 3k life, and few million single target dps)

  • a lot of buttons to press but very smooth, not like piano slammers in poe1, you mostly use combination of 2 button presses with 3rd when timing is correct, 2 buttons for clear, then 2 different buttons for single target and cross slash for utility and reposition when necessary, i invest a good amount in skill duration so you don't have to press your buffs too often, it also helps to maintain high rage with duration because otherwise you keep spending it on lunar blessing which nearly doubles your damage(70+ extra as cold and additional damage from moonbeams)

  • put pounce on maximum range in skill options if on controller, it's way better for movement, probably the best movement ability in the game, can cheese it on bosses by standing right under them so you don't jump over

  • once your damage feels good you can start slotting in utility supports, like prolonged duration in lunar blessing, freeze duration + rage in lunar assault, aoe gems

  • pounce is one of the best utility skills in the game, so many good supports, feels like even on a 10 link you'd have good gems to put there, use option for always max range for faster clear, can jump over most ledges

  • you can animation cancel everything on this build, when i fight multiple abyss monsters i'm basically never in one place for more than half a second, this ups your survivability tenfold, most dangerous stuff in this game is ground targeted so ability to constantly reposition with quick attack times and animation cancelling is super valuable

Gear

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Viper Emblem
Sorrow Brow
Eagle Carapace
Plague Noose
Rift Hold
Doom Twirl
Sine Aequo
Grim Shackle
Rapture Dash
Substantial Ultimate Life Flask of the Brewer
Lavianga's Spirits
Sunburst Thawing Charm of the Perpetual
Examiner's Stone Charm of the Abundant
Experimenter's Silver Charm of the Abundant
From Nothing
Glyph Ornament
Heart of the Well

Skills

Tap a skill to open trade.

  • Herald of IceHerald of Ice18/20WMain
  • Magnified Area IIMagnified Area II1W
  • Elemental Armament IIElemental Armament II1W
  • Armour ExplosionArmour Explosion1W
  • Armour Break IIIArmour Break III1W
  • Uruk's SmeltingUruk's Smelting1W
  • ShredShred20W
  • Long Fuse IILong Fuse II1W
  • Rapid Attacks IIRapid Attacks II1W
  • Cold PenetrationCold Penetration1W
  • Close Combat IIClose Combat II1W
  • Crescendo IICrescendo II1W
  • Lunar AssaultLunar Assault19/20W
  • Rage IIIRage III1W
  • Elemental Armament IIElemental Armament II1W
  • Deep FreezeDeep Freeze1W
  • Bhatair's VengeanceBhatair's Vengeance1W
  • Life Leech IIILife Leech III1W
  • Cross SlashCross Slash19/20W
  • Cold PenetrationCold Penetration1W
  • Elemental Armament IIElemental Armament II1W
  • Mana LeechMana Leech1W
  • Armour Break IIIArmour Break III1W
  • Concentrated AreaConcentrated Area1W
  • Lunar BlessingLunar Blessing19/20W
  • Mana LeechMana Leech1W
  • Elemental Armament IIElemental Armament II1W
  • Magnified Area IIMagnified Area II1W
  • Cooldown Recovery IICooldown Recovery II1W
  • Cold PenetrationCold Penetration1W
  • PouncePounce20W
  • Freezing MarkFreezing Mark19/20W
  • Cooldown Recovery IICooldown Recovery II1W
  • Holy DescentHoly Descent1W
  • Mark of Siphoning IIMark of Siphoning II1W
  • Combat FrenzyCombat Frenzy12/20W
  • Charge Profusion IICharge Profusion II1W
  • Cannibalism ICannibalism I1W
  • Scavenged PlatingScavenged Plating12/20W
  • Prolonged Duration IIProlonged Duration II1W
  • Charge RegulationCharge Regulation18/20W

Passive Tree

Passive tree 0.4
scroll to zoom
Titan
Titan

Character Stats

Level
96

Damage

Full DPS
0
Hit DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
27.35K
Average Damage
27.35K
Burst Damage
27.35K

Attack & Crit

Attack/Cast Rate
0/s
Hit Chance
100%
Accuracy
2.35K
Crit Chance
0%
Crit Multiplier
0%
AoE Radius
3.4 m
Mana Cost
0
Life Cost
0
Spirit Reserved
0

Defence

Effective Hit Pool
22.25K
Life
2.62K
Energy Shield
48
Mana
664
Spirit
7
Darkness
0
Armour
33.84K
Evasion
137
Phys Damage Reduction
78%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
2%
Evade (Projectile)
2%
Evade (Spell)
2%
Deflect
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+23%)
Cold Resistance
75% (+27%)
Lightning Resistance
75% (+2%)
Chaos Resistance
71%

Max Hit Taken

Physical
4.63K
Fire
12.59K
Cold
11.62K
Lightning
12.59K
Chaos
9.13K

Recovery

Life Regen
294.3/s
ES Regen
0/s
ES Recharge
48/s
Mana Regen
38.5/s

Attributes & Utility

Strength
124
Intelligence
109
Dexterity
83
Movement Speed
26%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Rage
30
Devotion
0
Presence Radius
4 m
Item Rarity
54%