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PoE 3.21·Crucible·Juggernaut

6k Delve Mineshatter - Boneshatter feat. Pyroclast + Stormblast mines

by dotasopher3 years ago415

DPS
486M
Effective HP
1.86M
Life
5.31K
Level
100
Min budget

Overview

6k Delve Mineshatter - Boneshatter feat. Pyroclast + Stormblast mines is a Path of Exile Juggernaut build by dotasopher, made for the Crucible league (3.21). It is centered on Boneshatter and plays as a strength, attack, melee, strike archetype. In Path of Building it reaches 486M DPS with 1.86M effective HP, 5.31K life, 1.53K energy shield. Suited for: Delve. Key uniques include Mageblood, The Wise Oak, Ashes of the Stars, Perepiteia, Kalandra's Touch.

Build Video

dotasopher's Notes

Hi, Rudy here, back with another Delve build! This is trauma-stacking Boneshatter featuring Pyroclast and Stormblast mines with 500% aura effect.

PoB: https://pobb.in/drrF96WuvBbv (480m burst dps, config set to 550 trauma, focus on, berserk on)

Character profile: Rudy_Unstoppable

Build is entirely dependent on having mines out to do any dmg. Build features a lv 35 Pyroclast mine for all of its base fire dmg, and a lv 1 Stormblast mine for increasing dmg taken by enemies. Key breakpoint is 500% aura effect (400% increased), which we get from crucible trees (150% inc x2), and the rest being generic aura effect nodes on tree/gear/gems. We invest in aura aoe (aura radius: 53 units), mine duration (11 sec mines), and mines cannot be damaged mastery.

For full dps, we need to throw 2 sets of each type (10 mines each), which takes about 2 secs total. And they need to be refreshed every 12 secs or so. Note that most delve nodes are time-gated, so its fine in most cases to not throw mines at the start, and do zero dps, while ramping up with perma-berserk and attack mastery.

Trauma-stacker Jugg's defences are well known by now, so I'll just list the key differences from my 3.19 Self-curse Boneshatter:

  • --- Mantra of flames, which used to give 4000-8000 base fire dmg. Losing this made the build infeasible since 3.20.
  • ++ 10x Pyroclast Mines, giving 2400 base fire dmg. This dmg is flat unlike Mantra, so you do much more dmg at low trauma (below 300), and lower dmg at high trauma (above 600)
  • ++ 10x Stormblast Mines, inflicting 150% increased dmg taken on enemies.
  • --- Self curse Temp Chains, which used to give 40s trauma stacks, and 14s immortal calls.
  • ++ More duration investment. Currently at 17s trauma stacks, which cap out at a maximum of ~650 stacks with the helm enchant.
  • ++ Attack mastery that gives 5% IAS per nearby enemy, is incredible. This makes the ramp-up much faster than before.
  • ++ 10% of armour applies to chaos dmg. Makes the build like 5-10x tankier vs chaos dmg, which used to be a weakness in 3.19.

The build is a very strong delver, but with the mine management, its not the easiest build to play. It does get much easier with practice though.

Gear

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Dire Cry
Gale Horn
Blight Pelt
Ashes of the Stars
Carrion Gyre
Kalandra's Touch
Entropy Paw
Mageblood
March of the Legion
Phoenix Tower
Melding of the Flesh
Plague Wound
Glorious Vanity
Ghoul Splinter
Forbidden Flame
Watcher's Eye
Natural Affinity
Forbidden Flesh

Skills

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Body Armour

  • BoneshatterBoneshatter7/18WMain
  • Awakened EnhanceAwakened Enhance5/11W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks6/20W
  • Awakened Fire PenetrationAwakened Fire Penetration6/23W
  • Increased DurationIncreased Duration20/23W
  • RuthlessRuthless21/20W

Gloves

  • DeterminationDetermination20/20W
  • Purity of ElementsPurity of Elements20/20W
  • Purity of FirePurity of Fire21/20W
  • EnlightenEnlighten4/20W

Boots

  • GraceGrace21W
  • Pyroclast MinePyroclast Mine21/20W
  • Awakened EmpowerAwakened Empower5W
  • MinefieldMinefield21/20W

Helmet

  • Arctic ArmourArctic Armour21/20W
  • Vengeance20/20W
  • Leap SlamLeap Slam20/20W
  • Elemental ProliferationElemental Proliferation19/23W

Weapon 1

  • Stormblast MineStormblast Mine1/20W
  • BerserkBerserk20/23W
  • MinefieldMinefield21/20W

Weapon 2

  • Immortal CallImmortal Call21/20W
  • Blood RageBlood Rage21/20W
  • Cast when Damage TakenCast when Damage Taken21/20W

Gloves

  • Commandment of Spite1W

Passive Tree

Passive tree 3.21
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Juggernaut
Juggernaut
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Ryslatha

Character Stats

Level
100

Damage

Full DPS
0
Combined DPS
486M
Hit DPS
484.42M
With Poison DPS
484.42M
With Ignite DPS
486M
With Bleed DPS
484.42M
Damage over Time
1.58M
Ignite DPS
1.58M
Culling DPS
0
Reservation DPS
0
Average Damage
15.99M
Burst Damage
15.99M

Attack & Crit

Attack/Cast Rate
30.3/s
Hit Chance
100%
Crit Chance
6%
Crit Multiplier
100%
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
1.86M
Life
5.31K
Energy Shield
1.53K
Mana
7
Ward
0
Armour
914.51K
Evasion
0
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
23%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
90% (+449%)
Cold Resistance
90% (+187%)
Lightning Resistance
90% (+118%)
Chaos Resistance
75% (+2%)

Max Hit Taken

Physical
468.69K
Fire
517.8K
Cold
427.98K
Lightning
451.17K
Chaos
73.59K

Recovery

Life Regen
503.1/s
Net Life Regen
460.55/s
ES Regen
0/s
ES Recharge
1.53K/s
Mana Regen
23.4/s
Life Leech
1.28K/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
42.55/s

Attributes & Utility

Strength
323
Intelligence
108
Dexterity
197
Movement Speed
127%
Endurance Charges
4
Frenzy Charges
3
Power Charges
3
Rage
50
Devotion
0