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Yo guys, I really feel like with the addition of vengeant cascade, deadeye became a viable class for frost blades. Far Shot basically gives you 30% more Damage since the icey blades always travel the maximum distance (147% increased Projectile speed), The mark mastery gives massive Base Crit and the tailwind 4 pointer gives potentially massive mitigation as well as 20% action speed (more Damage). The small nodes give some projectile speed which is pretty good to get above the 140-ish threshold. Far shot should also be massive while clearing since most mobs actually only get hit by the icey blades, which means far shot is 60% more Damage while clearing.

https://pobb.in/Qi7MDid6zpBv

This is a very basic PoB where most of the Damage comes from the tree and from yoke+heatshiver, it even still uses white wind. Probably a few buffs too many that I have ticked (they all have sources where they come from, just probably wont be available all at the same time) but overall looks promising for using a bunch of uniques, some 1div or less rares etc.

One major flaw is that through painseeker gloves, we dont shock and freeze 100% of the time which might make stuff a bit awkward, if thats the case, we have to swap into a fat rare and hopefully still retain maximum shock and good freeze. Other options include hypothermia in main links, not a big fan though.

LMK what you think. Not really interested in "lol look poe ninja they all go trickster therefore your approach is bad" comments though.

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Life

4100

Mana

84

Energy Shield

0

DPS

21M

Effective Hit Pool

45.38K

Chaos Res

15

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

261

Evasion

42K

Block

0 | 0

Crit Chance

92%

Crit Multi

615%

Rage

0

Strength

172

Intelligence

138

Dexterity

271

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

120%

Gathering Winds
Gathering Winds
Wind Ward
Wind Ward
Far Shot
Far Shot
Focal Point
Focal Point
Assassination
Assassination
Backstabbing
Backstabbing
Ballistics
Ballistics
Blood Drinker
Blood Drinker
Blood Siphon
Blood Siphon
Charisma
Charisma
Coordination
Coordination
Elemental Focus
Elemental Focus
Entrench
Entrench
Expert Hunter
Expert Hunter
Finesse
Finesse
Flash Freeze
Flash Freeze
Flaying
Flaying
Forces of Nature
Forces of Nature
From the Shadows
From the Shadows
Heart of Oak
Heart of Oak
Herbalism
Herbalism
Infused
Infused
Intuition
Intuition
Lethality
Lethality
Mark the Prey
Mark the Prey
Mind Drinker
Mind Drinker
Nightstalker
Nightstalker
One With Nature
One With Nature
Revenge of the Hunted
Revenge of the Hunted
Thick Skin
Thick Skin
Trickery
Trickery
Written in Blood
Written in Blood
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