Deadeye Frost Blades w/ vengeant cascade??
by metalonorfeed3 years ago1
- DPS
- 21.46M
- Effective HP
- 45.38K
- Life
- 4.1K
- Level
- 95
- Min budget
Overview
Deadeye Frost Blades w/ vengeant cascade?? is a Path of Exile Deadeye build by metalonorfeed, made for the Crucible league (3.21). It is centered on Frost Blades and plays as a dexterity, attack, projectile, melee archetype. In Path of Building it reaches 21.46M DPS with 45.38K effective HP, 4.1K life. Key uniques include Painseeker, White Wind, Heatshiver, Yoke of Suffering, The Taming.
metalonorfeed's Notes
Yo guys, I really feel like with the addition of vengeant cascade, deadeye became a viable class for frost blades. Far Shot basically gives you 30% more Damage since the icey blades always travel the maximum distance (147% increased Projectile speed), The mark mastery gives massive Base Crit and the tailwind 4 pointer gives potentially massive mitigation as well as 20% action speed (more Damage). The small nodes give some projectile speed which is pretty good to get above the 140-ish threshold. Far shot should also be massive while clearing since most mobs actually only get hit by the icey blades, which means far shot is 60% more Damage while clearing.
This is a very basic PoB where most of the Damage comes from the tree and from yoke+heatshiver, it even still uses white wind. Probably a few buffs too many that I have ticked (they all have sources where they come from, just probably wont be available all at the same time) but overall looks promising for using a bunch of uniques, some 1div or less rares etc.
One major flaw is that through painseeker gloves, we dont shock and freeze 100% of the time which might make stuff a bit awkward, if thats the case, we have to swap into a fat rare and hopefully still retain maximum shock and good freeze. Other options include hypothermia in main links, not a big fan though.
LMK what you think. Not really interested in "lol look poe ninja they all go trickster therefore your approach is bad" comments though.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 95
Damage
- Full DPS
- 21.46M
- Combined DPS
- 21.46M
- Hit DPS
- 19.22M
- With Poison DPS
- 19.22M
- With Ignite DPS
- 19.31M
- With Bleed DPS
- 19.22M
- Damage over Time
- 89.65K
- Ignite DPS
- 89.65K
- Culling DPS
- 2.15M
- Reservation DPS
- 0
- Average Damage
- 2.07M
- Burst Damage
- 2.07M
Attack & Crit
- Attack/Cast Rate
- 9.29/s
- Hit Chance
- 100%
- Crit Chance
- 92%
- Crit Multiplier
- 615%
- Totem Limit
- 1
- Mana Cost
- 11.2
- Life Cost
- 7
Defence
- Effective Hit Pool
- 45.38K
- Life
- 4.1K
- Energy Shield
- 0
- Mana
- 84
- Ward
- 0
- Armour
- 261
- Evasion
- 41.5K
- Phys Damage Reduction
- 3%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 84%
- Evade (Projectile)
- 84%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+17%)
- Cold Resistance
- 75% (+17%)
- Lightning Resistance
- 75% (+13%)
- Chaos Resistance
- 15%
Max Hit Taken
- Physical
- 11.8K
- Fire
- 38.31K
- Cold
- 38.31K
- Lightning
- 38.31K
- Chaos
- 12.62K
Recovery
- Life Regen
- 0/s
- Net Life Regen
- -114.8/s
- ES Regen
- 0/s
- ES Recharge
- 0/s
- Mana Regen
- 24.1/s
- Life Leech
- 820/s
- ES Leech
- 0/s
- Mana Leech
- 172.2/s
- Total Degen
- 114.8/s
Attributes & Utility
- Strength
- 172
- Intelligence
- 138
- Dexterity
- 271
- Movement Speed
- 120%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 4
- Devotion
- 0