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PoE 3.24·Necropolis·Pathfinder

[POE 3.24] My Build Demolished the Game! Toxic Rain Pathfinder

by Peuget22 years ago394Subscribe

DPS
9.37M
Effective HP
62.53K
Life
6.19K
Level
96
Min budget

Overview

[POE 3.24] My Build Demolished the Game! Toxic Rain Pathfinder is a Path of Exile Pathfinder build by Peuget2, made for the Necropolis league (3.24). It is centered on Toxic Rain and plays as a dexterity, attack, area, chaos archetype. In Path of Building it reaches 9.37M DPS with 62.53K effective HP, 6.19K life, 647 energy shield. Suited for: T17, Mapping, Harvest, Essence. Key uniques include Lightning Coil.

Build Video

Peuget2's Notes

Why you playing this "pAtHfInDeRiSnErFeD" "mAnAcOsTrEdUcTiOnGoNe" ? Well for the flask changes its not nerf to me because i will reach 90% resistance in the end game even if i dont reach that number is just slightly nerf (around 0.02 if you talking about EHP) For the mana cost reduction removal: We using eldritch battery anyway and our blessing setup will not cost too much. Also we have acces to +150 energy sheild regen from the belt and even without it we still have enough energy shield to cast our toxic rain freely. How much area of effect we needfor the maximum overlap? You need EXACTLY 37-42% area of effect. To reach this we take the Bow mastery for 20%, craft gloves for 9% and then the other option amulet craft (10% roll). For leveling you dont need to worry about this just for endgame. Side note: I dont really like to waste the helmet implicit for area effect if you want you can use that as well instead of amulet craft but im not recommending it. Mana problems while leveling and early maps. You have a few options: 1. Mana flask. Sadly you cant run without mana flask in early game 2. Life tap if you dont want to use mana flask. You can counter the Life tap with vitality or life flask. (personal opinion here: i dont like this solution) When to switch to Eldritch Battery? Personally im only switch to this when i have 400-500 Energy shield. You can use this at early levels but you need a few energy shield and evasion base OR a big energy shield helmet just like in the early maps gear. I'm running out energy shield too fast, why? 1. You have low energy shield 2. You can craft +150 energy sheild regen while there is a rare or unique enemy nearby. 3. You can use % increased Energy Shield Recharge Rate mod on your boots and helmet. I can't use my Divine Blessing setup, why? 1. You dont have enough energy shield for it. Check the cost of your skill and get that much energy shield 2. You didn't link with Inspiration support or you dont have 20% on it. (You can run Merciless lab for quality) 3. You can lower the level of your divine blessing How to use the clear setup: 1. You will use toxic rain links in the body armour because of that you need to recoulour the chest or buy another and use that. 1.5 You can also just use the ballistas so you dont need to recolour. You can test is it out how you like it. You still need use your caustic arrow so your ballistas will start attacking because of the focused ballista. 2. In the weapon you swaping out the toxic rain to caustic arrow. Mirage archer to arrow nova support. Weapon progression: Even in the first day (or even in the first few hours) of the league you can buy Silverbranch. The price for it around 1-3 alchemy or 1 chaos. You can use this one till maps! You need 10 jewellers or for 4 socket and 5 fusing for 4 link (use for both the crafting bench) You can use caustic arrow for clear and when you fight aganist act bosses switch out the caustic arrow to toxic rain. Also dont forget to switch out the pierce support to mirage archer. If you dont have the currency for it keep your eye on any bow with good attack speed OR +1 to socketed bow gems and use you skill here. If you are a GOD GAMER and getting lucky you can use Quill Rain or just buy this with good ilvl to get at least 4 socket. But with this bow you can't use the caustic arrow because it will deal much less damage You will use toxic rain even for clear! Another option you use Widowhail bow as well but you need a good quiver for it (damage with bow skill or damage overtime multiplier with attack skills) This is how I'm doing the weapon progression: 1. Acts buy Silverbranch soon as possible and 4 link it (bech craft for socket and link) 2. Early maps Widowhail or Quill Rain depends if i can find a good quiver then Widowhail. If i cant buy a good quiver then Quill Rain 2.5 At this point you can buy a six link body armour (or "just" drop one) and use your six link setup and skip the 3. step. 3. Farm (Porcupine) or buy a six link short bow. Use Shrieking Essence of Dread and hope you hit attack speed and open suffix (for chaos damage overtime) 4. Caft my endgame bow. If you know how to get currency early then this should be done in the first two day. (for example i had around 20 divine in my stash under two day) Item and stat priority: 0. Cap your resistance and (on maps even in acts if possible) your suppression (if you have around 50-60% it should be fine in white or maybe even yellow maps but for red maps 100% suggested) 1. Good bow (see the weapon progression) 1.5 If you have a good rolled Widowhail - quiver 2. Quiver (Life - damage overtime multiplier with attack skills - Damage with bow skills - Attack speed) 3. Reach 450 - 500 energy shield for your divine blessing 4. Get a belt with flask charge gain (30% needed) for your flask uptime 5. 20%-30% movement speed on boots 6. Start getting luxury items (see the next topic) "Luxury" items and your goals: - Get Taste of Hate - Get Lightning Coil (six link) - Empower 3 or 4 (if you rich early) - Awakened gems - Crafted bow - Clusters (end game) - Watcher eye (end game) - Expensive jewels (end game) - Crafted quiver (see the crafting section) ------------------------------------------------------------------------------------------------------------ CRAFTING ---------------------------------------------------------------------------------------------------------------------------------------------- All crafting is very deterministic so dont worry! if you have doubt in yourself about crafting then you can "practice" in https://www.craftofexile.com/ Before you start crafting make sure you have the following bech crafts: - Can have up to 3 Crafted Modifiers (The Putrid Cloister unqiue map needed) - Cannot roll Attack Modifiers (Caer Blaidd, Wolfpack's Den) - +2 to Level of Socketed Support Gems (Unveil Catarina weapons form immortal syndicate) - Chaos Damage Over Time Multiplier (unveil weapons for it) Bow (+1, +2 support gems, chaos damage over time, attack speed, chaos dot mult) The cost: 5 divines and 4 Exalted orbs and Alteration orbs 1. Alteration roll a Hunter Thicket Bow(ilvl 78+) for T1 attack speed 2. Regal 3. Annul until you have only the attack speed left. This step 33% or 50% (depends 3 or 2 mod you have) chance to fail so if you annuled the attack speed than start from step 1. 4. Craft "Can have up to 3 Crafted Modifiers"(2 divines) and "Cannot roll Attack Modifiers"(1 divine) 5. Slam 2 exalts, this will guarantee +1 socketed gems and chaos damage over time 6. Remove crafted mods 7. Craft "Can have up to 3 Crafted Modifiers"(2 divines), "Chaos Damage Over Time Multiplier" and "+2 to Level of Socketed Support Gems"(2 exalts) 8. DONE Quiver (can be really expensive, both in Harvest juice and raw divines) 1. Get an ilvl 86 Hunter Broadhead Quiver 2. Spam the Harvest mod "Reforge a Rare item with random modifiers, including a Chaos modifier" until you hit both normal dot mult AND chaos dot mult of a tier you're satisfied with. 3. Make it so the 2 dot mult mods are the only 2 suffixes. You can do this with annuls, if you remove one of the dot multis you have to restart (this is why going to be expensive pretty easily) 4. Make sure there are no prefixes. The easiest way to do this is to craft suffixes cannot be changed and scour. If no prefixes are attack mods you can also craft cannot roll attack mods and annul (and recraft it if the cannot roll attack mods craft gets removed). Cannot roll attack mods and scour DOES NOT WORK! 5. Craft cannot roll attack mods 6. Slam an exalt, this is guaranteed to hit 1 of 3 mods: life, damage with bow skills or movement speed. 7. If the tier of the mod you just slammed is good enough for you, go back to step 6 again and repeat until prefixes are full. If you don't like the tier you'll have to go back to step 4. 8. Finish the quiver off with an attack speed craft Amulet Pick a base (Turquoise Amulet or Onyx Amulet) with ilvl 82 and Fractured Chaos resistance atleast 25% or so 1. Spam the Harvest mod "Reforge a Rare item with random modifiers, including a Chaos modifier" until you hit "Damage over time multiplier" (around 23% is fine) and "+1 to chaos skill gems". Doing this step it will always give the "+1 to chaos skill gems" because there are no other chaos modifiers. So you only need the good over time multi. 2. Hope you have an open prefix . 2.1 If you dont have open Prefix than you need to annul a prefix if you remove the "Damage over time multiplier" or "+1 to chaos skill gems" start over from step 1. 2.2 You had open prefix or you was successfull with the annul craft life and you done Why not +2 to skill amulet? Well i think its hard to give up the +55 life mod and if i trying to put the +2 amulet in to the end game PoB the damage will be silghtly lower than this amulet and you will be also less "TONKY" also this is way cheaper than the other method. I still have questions where can i find you? 1. https://www.twitch.tv/peuget2 I will be there 90% of the time if im not sleeping or making videos 2. https://www.youtube.com/peuget2 or leave a coment here! 3. https://discord.com/invite/9SD34D8vBt

Gear

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Glyph Barrage
Gloom Crest
Lightning Coil
Apocalypse Medallion
Maelstrom Spiral
Loath Grip
Skull Touch
Pain Girdle
Hate Road
Golem Arrow
Whispering Globe
Plague Sliver
Apocalypse Bliss
Watcher's Eye
Glyph Hope
Vivid Cut
Soul Curio
Bramble Heart
Loath Spark

Skills

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Weapon 1

  • Toxic RainToxic Rain20/20WMain
  • Caustic ArrowCaustic Arrow21W
  • EmpowerEmpower3W
  • Mirage ArcherMirage Archer20W
  • EfficacyEfficacy20/20W
  • Void ManipulationVoid Manipulation20/20W
  • Awakened Vicious ProjectilesAwakened Vicious Projectiles2W
  • Awakened Arrow NovaAwakened Arrow Nova5/20W

Body Armour

  • Toxic RainToxic Rain20/20WMain
  • Ballista TotemBallista Totem20/20W
  • Multiple TotemsMultiple Totems20/20W
  • EfficacyEfficacy20/20W
  • Awakened Vicious ProjectilesAwakened Vicious Projectiles1W
  • Focused BallistaFocused Ballista20/20W
  • Toxic RainToxic Rain20/20WMain
  • Mirage ArcherMirage Archer20/20W
  • Awakened Vicious ProjectilesAwakened Vicious Projectiles5/20W
  • EfficacyEfficacy20/20W
  • EmpowerEmpower3/20W
  • Void ManipulationVoid Manipulation20/20W

Gloves

  • MalevolenceMalevolence20W
  • Purity of LightningPurity of Lightning20/23W
  • GraceGrace21W
  • EnlightenEnlighten3W

Helmet

  • HasteHaste20W
  • Flame DashFlame Dash20W
  • InspirationInspiration15/20W
  • Divine BlessingDivine Blessing15/20W

Boots

  • Withering StepWithering Step20W
  • DespairDespair20W

Boots

  • AutomationAutomation20/20W
  • Immortal CallImmortal Call20/20W

Passive Tree

Passive tree 3.24
scroll to zoom
Pathfinder
Pathfinder
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Solaris, Soul of Garukhan

Character Stats

Level
96

Damage

Full DPS
9.37M
Combined DPS
5.62M
Hit DPS
15.76K
With Poison DPS
15.76K
With Ignite DPS
15.76K
With Bleed DPS
15.76K
Damage over Time
4.55M
Mirage DPS
1.06M
Culling DPS
0
Reservation DPS
0
Average Damage
658.35
Burst Damage
658.35

Attack & Crit

Attack/Cast Rate
4.79/s
Hit Chance
54%
Accuracy
730
Crit Chance
3%
Crit Multiplier
180%
AoE Radius
2.1 m
Totem Limit
1
Mana Cost
28
Life Cost
0

Defence

Effective Hit Pool
62.53K
Life
6.19K
Energy Shield
647
Mana
62
Ward
0
Armour
921
Evasion
13.14K
Phys Damage Reduction
24%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
61%
Evade (Projectile)
61%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
85% (+16%)
Cold Resistance
85% (+16%)
Lightning Resistance
90% (+11%)
Chaos Resistance
75% (+4%)

Max Hit Taken

Physical
24.15K
Fire
50.82K
Cold
50.82K
Lightning
70.37K
Chaos
33.66K

Recovery

Life Regen
2.1K/s
ES Regen
20/s
ES Recharge
647/s
Mana Regen
30.1/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
169
Intelligence
160
Dexterity
182
Movement Speed
93%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Rarity
20%