PoB Archives

CwC Spark Inquis

Inquisitor

1.65K35.12K23.97M

(4)

Small Cluster JewelMedium Cluster JewelGlorious VanityMedium Cluster JewelViridian JewelViridian JewelLarge Cluster JewelThread of HopeUnnatural InstinctWatcher's EyeSire of Shards
Sacrificial GarbAventail HelmetArcanist GlovesNimisCall of the BrotherhoodAshes of the StarsThe StampedeThe Magnate
Jade FlaskAtziri's PromiseBottled FaithGranite FlaskDying Sun

So... I tried a fireball CwC nimis build, but didnt like how it played (had to stay on top of boss for damage, felt squishy and could not reach the level of damage I saw in the video etc.). On console, it is quite hard to trade for OP items unless your shit rich, so I decided to scrap the build.

But, before starting to sell off all the gear, I decided, hey, lets try to respec into spark CwC. Just to see the glory of a thousand electrospiders fill the screen. And what do you know, it works pretty good! Never tried self cast spark, and I bet its better dps, but its pretty chill to just cyclone around and see several screens just dying - and the single target is passable as well. Pretty tanky for a 3k eHP character as well, due to petrified blood, regen and leech, and your always moving while casting. I die a lot less than compared to the fireball build at least.

Thought I would share this for some discussion if anyone see any immediate improvements (I have tweaked the PoB a bit to include some end game goals, such as a good watcher's eye, lvl 21 vaal spark, bottled faith etc.). The build is not cheap, but its not uber expensive either, and most good gear can be re-used for a self-cast version I assume (nimis, ashes, unnatural instinct etc.).

Here's the pob: https://pobb.in/OBGU_QU86BW0

Since we are limited to casting 3,33 times pr. second with awakened cwc, and this value is unscalable (besides gem levels), I tried to scale skill effect duration, proj speed and number of projectiles to compensate. This results in a longer damage onset, but with nimis I get almost 9 seconds duration pr. spark cast, meaning we can get 13 instances of damage pr. spark cast's duration (which is why spark is set at 13x in the PoB, to estimate total damage potential). The full DPS in PoB will only be realistic under optimal conditions, but the damage feels pretty high when playing. I tried the Spark DPS calculation software (https://github.com/vegeto079/PoESparkDPSCalculator) and it states between 20 and 35 million DPS depending on arena size and positioning with the current data I get in PoB (hit DPS, number of projectiles, proj speed, pierce etc.).

Considering dropping Determination for Malevolance for even more skill effect duration, allowing us to push 50 million DPS according to the DPS Calculator. But determination is nice as well :)

Would love to hear any thoughts on the build and potential improvements.

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Life

1648

Mana

111

Energy Shield

1449

DPS

24M

Effective Hit Pool

35.12K

Chaos Res

-1

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

19K

Evasion

4K

Block

25 | 0

Crit Chance

72%

Crit Multi

427%

Rage

0

Strength

278

Intelligence

307

Dexterity

146

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

50%

Pious Path
Pious Path
Inevitable Judgement
Inevitable Judgement
Righteous Providence
Righteous Providence
Pain Attunement
Pain Attunement
Mind Over Matter
Mind Over Matter
Iron Will
Iron Will
Agility
Agility
Arcanist's Dominion
Arcanist's Dominion
Ash, Frost and Storm
Ash, Frost and Storm
Constitution
Constitution
Counterweight
Counterweight
Deep Wisdom
Deep Wisdom
Devotion
Devotion
Discipline and Training
Discipline and Training
Divine Wrath
Divine Wrath
Exceptional Performance
Exceptional Performance
Heart and Soul
Heart and Soul
High Voltage
High Voltage
Influence
Influence
Potency of Will
Potency of Will
Retribution
Retribution
Sanctity
Sanctity
Sanctuary
Sanctuary
Sentinel
Sentinel
Serpent Stance
Serpent Stance
Shaper
Shaper
Sovereignty
Sovereignty
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iamlazyhehe

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