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PoE 3.8·Blight·Necromancer

Path of Exile: The Cyclone-Corpse-Exploding-Necromancer

by Zanagoth7 years ago1.03KSubscribe

DPS
216.14K
Life
4.4K
Level
90
Min budget

Overview

Path of Exile: The Cyclone-Corpse-Exploding-Necromancer is a Path of Exile Necromancer build by Zanagoth, made for the Blight league (3.8). It is centered on Detonate Dead and plays as a dexterity, spell, area, fire archetype. In Path of Building it reaches 216.14K DPS with 4.4K life, 933 energy shield. Suited for: Legion, Mapping, Blight. Key uniques include Aukuna's Will, Mon'tregul's Grasp, Cinderswallow Urn, Maligaro's Lens, Inpulsa's Broken Heart.

Build Video

Zanagoth's Notes

N A N I

Build link: https://www.pathofexile.com/account/view-profile/Zanagoth/characters?charactername=NonMinionNecromancer PoB (DOES NOT CONTAIN TIMELESS JEWEL DATA): https://pastebin.com/g5ZaW0UK

Extra notes on the build:

1: Don't play it. No, seriously. This build sucks. It's definitely the worst investment of currency I've ever done in this game (worse than the Cats on Crit joke video). There are way better corpse explosion builds out there, I just wanted to actually make this stupid Aukuna raise zombie-detonate build since Legion.

2: Some extra stuff about the build that I couldn't fit into the video -

  • Devouring Diadem was intended to clean up extra corpses lying around so you would only consistently blow up freshly summoned zombies. Witch has garbage access to life nodes unless you travel down to the Scion wheel, so I thought maybe I could make things work by using EB-MOM with some ES leech.

  • This was kind of where I tried buying Timeless jewels, namely a Doryani Vaal Timeless jewel. Let's just say Corrupted Soul isn't that great with EB + MOM unless you have a massive mana pool. The jewel does give some spell life leech and max cold resist, but not enough to carry the build. You can see at the end of the video Corrupted Soul's 50% non-chaos bypassing ES is kinda shit against oneshots.

  • Detonate Dead explosion damage isn't easy to scale since spell damage doesn't apply to it, only generic aoe/fire/elemental/crit bonuses. I had hoped scaling zombie health would be enough, but nope. This is why I used Cinderswallow Urn - besides making ignited enemies take more damage it gave pretty good life/mana/ES recovery on kills.

If you can make this build (CoC Raise Zombie into DD) work better, let me know. I'm curious to see what I could have done better but with D2 Shadowkeep coming I don't have the time or currency to keep pouring into this meme.

Recording - T8 Temple Blighted Map: https://www.youtube.com/watch?v=pp85ib_eYtg

Credits: Music used: Killer - Jojo's Bizzare Adventure Pt 4 OST You're Mine - Carpenter Brut (Furi OST)

Killer Queen Hands in thumbnail: https://herzspalter.tumblr.com/post/178485445310/a-bunch-of-killer-queen-hands-i-used-to-hate-and

Twitch, I'll be streaming a lot in October: https://www.twitch.tv/zanagoth My Discord: https://discord.gg/Phu6YKB My Twitter: https://twitter.com/Zanagoth

Gear

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Mon'tregul's Grasp
The Devouring Diadem
Inpulsa's Broken Heart
Empyrean Scarab
Fate Eye
Havoc Loop
Aukuna's Will
Invasion Shackle
Foe Spark
Maligaro's Lens
Grim Sphere

Skills

Tap a skill to open trade.

Body Armour

  • CycloneCyclone20/20W
  • Raise ZombieRaise Zombie21/20W
  • Detonate DeadDetonate Dead21WMain
  • Cast On Critical StrikeCast On Critical Strike20/20W
  • Increased Critical StrikesIncreased Critical Strikes20/20W
  • Concentrated EffectConcentrated Effect20/20W

Helmet

  • Vaal Righteous FireVaal Righteous Fire19/10W
  • Herald of AshHerald of Ash20W
  • PrecisionPrecision20W
  • EnlightenEnlighten3/20W

Gloves

  • Scorching RayScorching Ray19W
  • Faster CastingFaster Casting19W
  • Burning DamageBurning Damage19W
  • Spell TotemSpell Totem19W

Boots

  • CremationCremation17/20W
  • Concentrated EffectConcentrated Effect17W
  • Spell CascadeSpell Cascade15/20W
  • Cast when Damage TakenCast when Damage Taken17/20W

Boots

  • Concentrated EffectConcentrated Effect17W
  • Spell CascadeSpell Cascade15/20W
  • Cast when Damage TakenCast when Damage Taken17/20W

Weapon 1

  • Shield ChargeShield Charge18/20W
  • Faster AttacksFaster Attacks16/20W
  • FortifyFortify20W

Weapon 2

  • SteelskinSteelskin11W
  • Cast when Damage TakenCast when Damage Taken2W

Weapon 2

  • PortalPortal1/20W

Passive Tree

This tree is empty in the export.

Bandits
Help Alira

Character Stats

Level
90

Damage

Hit DPS
216.14K
Ignite DPS
5.3K
Average Hit
72.86K
Average Damage
72.86K

Attack & Crit

Attack/Cast Rate
2.97/s
Cooldown
0.15s
Hit Chance
100%
Crit Chance
79%
Crit Multiplier
281%
Mana Cost
32

Defence

Life
4.4K
Energy Shield
933
Mana
756
Armour
151
Evasion
1.73K
Phys Damage Reduction
1%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Evade (Melee)
7%
Evade (Projectile)
7%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+87%)
Cold Resistance
75% (+38%)
Lightning Resistance
75% (+52%)
Chaos Resistance
-24%

Recovery

Life Regen
114.3/s
ES Regen
0/s
Mana Regen
53.4/s

Attributes & Utility

Strength
209
Intelligence
386
Dexterity
144
Movement Speed
56%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3