====================================================================================================================
GENERAL TIPS
====================================================================================================================
Bandits: Kill All
You can mule (make a level 1 character/kill Hillock) a Ranger on league start for a G-G Bow + Pierce gem to help you level with Caustic Arrow
You get FREE respec points as you progress through the campaign. Use these to respec your starting nodes (see 94 point tree)
The items in this guide are are a GUIDELINE, listed with the main core stats you're looking for. More/higher stats (resists, attributes, etc) are
always better!
They are mostly kept reasonable and obtainable through self-crafting methods post-Harvest nerfs
These POBs are designed to be honest and not exaggerate DPS. Most unecessary damage scaling options are turned off and some
flasks may not be turned on. Awakened Gems are typically not used. (This is why Blade Blast is set to 10 Blades, not 40/50)
You can turn them on yourselves/add poison stacks/more wither stats in Configuration to see how much the damage on Poison Blade Blast
ramps up.
On trade leagues you can search for "Empty Suffixes" or "Empty Prefixes" with a value of 1 for items with open crafting slots
Upgrade your Pantheons
Get Obliteration Wands as soon as possible!
Keep an eye out on your Strength/Intelligence requirements, especially when adjusting your tree/replacing gear.
You will need a lot of intelligence for Obliterations (Intrinsic Catalyst your Ungil's!)
You can put the new Critical Catalyst on it later if you have enough intelligence for Obliteration.
CAST SPEED IS IMPORTANT! Take cast speed at Shadow start once you swap to Blade Blast
Do not worry too much about getting Despair on Hit ring. Monsters will die to explosions, and you'll only need Despair for bosses.
Prioritize stats/resists you need over this mod!
Ultimatum league is "Mediumcore". If you die in the encounter, you will lose the reward. A combination of strong defence and offence is your friend!
====================================================================================================================
3.14 NERF
====================================================================================================================
Blade Blast received a reasonable but small nerf in 3.14. This build is still one of the/THE highest damage starters for softcore in
3.14, along with being a relatively cheap build and fast mapper.
Flesh and Stone going from 25% to 35% means you'll probably have to drop Vitality early on.
====================================================================================================================
LEVELING
====================================================================================================================
Caustic Arrow + Toxic Rain Mines until 38 (Unleash) or Cruel Lab
If you're a more experienced player, you can level with classic Stormblast Mine/Orb of Storms setup and respec starting elemental damage nodes.
Leveling skill breakdown in Skills Section
When you swap to Blade Blast:
Bladefall - Unleash - Spell Cascade - Faster Casting
Blade Blast - Poison - Unbound Ailments - Deadly Ailments
====================================================================================================================
GEM LINKS
====================================================================================================================
6L: Blade Blast - Poison - Deadly Ailments - Unbound Ailment - Void Manipulation - Vile Toxins
4L: Bladefall - Unleash - Spell Cascade (Level 1) - Faster Casting (Can use Concentrated Effect or 5l Conc Helm, worse for mapping/better for bossing)
4L: Flame Dash - Arcane Surge - Withering Step/Smoke Mine - Second Wind
4L: Flesh and Stone - Herald of Agony - Vitality (if you can fit it) - Enlighten 3/4 (if you need it)
3L: Plague Bearer - Increased Area of Effect - Empower 3/4 (Optional)
2L: Cast When Damage Taken/Steelskin - Immortal Call (Keep these low level), Use Steelskin (levelled) > Immortal Call until you use Enduring Composure from Cluster Jewel
Despair (Until Despair on Hit Ring)
If you use Smoke Mine, try putting Detonate Mines on Left Click. You can drop it if you don't like it, but it's a lot of movement speed while mapping.
Use Withering Step for DPS increase while running through mobs with Plague Bearer. It also refreshes your Elusive
Late Game:
Clarity (Read about more in Mana section)
Bossing:
Wither + Spell Totem + Faster Casting (replaces Plague Bearer while bossing). Place in Cold Iron Point for easy swap
====================================================================================================================
AURAS
====================================================================================================================
Flesh and Stone
Herald of Agony
Vitality (Might have to drop or down level after Flesh and Stone nerf 25% -> 35% until late game/if you don't care about regen)
Enlighten 3+ (If you need it)
Late Game/Bossing:
Clarity
The more maximum mana you have (can get on rings, Druidic Rite), the easier you'll be able to fit Vitality/Clarity.
There is the option of getting Malevolence Reduced Reservation on your helmet/amulet and trying to fit it in over Herald of Agony, but it is
most likely not worth your effort.
====================================================================================================================
SKILL GEM LOCATIONS
====================================================================================================================
---------- 1 - 12 -------------------------------------------------------------------------------------------------
Caustic Arrow - Act 1 - Nessa - Enemy at the Gates
Pierce Support - Act 1 - Nessa - Enemy at the Gates
Mirage Archer - Act 1 - Nessa - Mercy Mission
Void Manipulation - Act 1 - Nessa - The Caged Brute
Smoke Mine - Act 1 - Nessa - The Caged Brute
Frostblink - Act 1 - Nessa - Breaking Some Eggs
Flame Dash - Act 1 - Nessa - The Caged Brute
Puncture - Act 1 - Nessa - Breaking Some Eggs
Explosive Trap - Act 1 - Nessa - Enemy at the Gate
Swift Assembly - Act 1 - Nessa - Mercy Mission
---------- 12 - 24 -------------------------------------------------------------------------------------------------
Toxic Rain - Act 1 - Nessa - The Siren's Cadence
Blastchain Mine - Act 1 - Nessa - The Caged Brute
Swift Assembly - Act 1 - Nessa - Mercy Mission
Void Manipulation - Act 1 - Nessa - The Caged Brute
Withering Step - Act 1 - Nessa - The Caged Brute
Summer Skitterbots - Act 2 - Yeena - Intruders in Black
---------- 24 - 38 -------------------------------------------------------------------------------------------------
Malevolence - Act 3 - Clarissa - Lost in Love
Despair - Act 3 - Clarissa - Lost in Love
---------- 38+ -------------------------------------------------------------------------------------------------
Bladefall - Act 3- Clarissa - Sever the Right Hand
Unleash - Act 4 - Petarus and Vanja - The Eternal Nightmare
Spell Cascade - Act 1 - Nessa - Mercy Mission
Faster Casting - Act 2 - Yeena - Sharp and Cruel
Blade Blast - Act 2 - Yeena - The Root of the Problem
Poison support - Act 3 - Clarissa - A Fixture of Fate
Unbound Ailments - Act 1 - Nessa - The Caged Brute
Deadly Ailments - Act 2 - Yeena - Sharp and Cruel
Plague Bearer - Act 3 - Clarissa - Lost in Love
Flesh and Stone - Act 3 - Siosa - A Fixture of Fate
Herald of Agony - Act 2 - Yeena - The Root of the Problem
--------Late Game Links-----------------------------------------------------------------------------------
Blade Blast - Act 2 - Yeena - The Root of the Problem
Poison support - Act 3 - Clarissa - A Fixture of Fate
Vile Toxins - Act 4 - Petarus and Vanja - The Eternal Nightmare
Void Manipulation - Act 1 - Nessa - The Caged Brute
Unbound Ailments - Act 1 - Nessa - The Caged Brute
Deadly Ailments - Act 2 - Yeena - Sharp and Cruel
(Awakened Gems will need to be obtained from Fighting Sirus or Traded from another player)
Bladefall - Act 3- Clarissa - Sever the Right Hand
Faster Casting - Act 2 - Yeena - Sharp and Cruel
Unleash - Act 4 - Petarus and Vanja - The Eternal Nightmare
Spell Cascade - Act 1 - Nessa - Mercy Mission
Flesh and Stone - Act 3 - Siosa - A Fixture of Fate
Vitality - Act 3 - Siosa - A Fixture of Fate
Enlighten support - This will need to be found or traded from another player.
Herald of Agony - Act 2 - Yeena - The Root of the Problem
Flame Dash - Act 1 - Nessa - The Caged Brute
Second Wind - Act 3 - Clarissa - A Fixture of Fate
Smoke Mine - Act 1 - Nessa - The Caged Brute
Despair - Act 3 - Clarissa - Lost in Love
Clarity - Act 1 - Nessa - The Caged Brute
Cast When Damage Taken - Act 4 - Petarus and Vanja - The Eternal Nightmare
Immortal Call - Act 6 - Lilly Roth - Fallen from Grace
Plague Bearer - Act 3 - Clarissa - Lost in Love
Empower support - This will need to be found or traded from another player.
Increased Area of Effect - Act 4 - Petarus and Vanja - The Eternal Nightmare
------Bossing-----------------------------------------------------------------------------------------------
Wither - Act 1 - Nessa - The Caged Brute
Spell Totem - Act 3 - Siosa - A Fixture of Fate
Multiple Totem - Act 4 - Petarus and Vanja - The Eternal Nightmare
====================================================================================================================
MANA PROBLEMS
====================================================================================================================
Early game:
Acquire a Enduring Mana Flask as soon as possible. You can craft Warding/Staunching on it with Bestiary if it is "Enduring Eternal Mana Flask"
with no suffix
Mid/Late Game:
Non-Channeling Skills have -# to Total Mana Cost (Elreon Unveil) prefix craft on Rings can help mana costs more manageable
This mod DOES scale with Fertile Catalysts. If you are crafting your own late game rings, you can catalyst them
while they are still white/normal rarity (costs 4 catalysts only vs 20 once rare)
+ Mana/% increased Mana Regeneration on rings
You can use a level 1 Bladefall > Level 20 to cut down on mana cost
Eldritch Inspiration in your cluster setup (More Below in Cluster section)
Level 20 Clarity or as high as you need
====================================================================================================================
NOT ENOUGH INT FOR OBLITERATION???
====================================================================================================================
+30 Int node
Primal Spirit
Attribute (Intrinsic) Catalyst your Ungil's and Blessed Orb it to perfect roll
Int somewhere on a ring/cluster jewels/jewel
====================================================================================================================
CLUNKY???
====================================================================================================================
Cast speed and Enduring Mana Flask!
Make sure you take the CAST SPEED nodes at the start of Shadow. The 12% makes a very big difference, and you can go for
more on boot enchant/Serpentine Spellslinger cluster/cluster jewels until you are content.
====================================================================================================================
KEEP DYING :(
====================================================================================================================
Make sure you have your Warding and Staunching flasks, Heat (ideally Grounding) until Elemental Ailment
Immunity (More Below in Ailment Immunity Section)
Make sure your resistances are capped
Always use Flesh and Stone in Sand Stance
This build is not very tanky, but it has a LOT of damage/dodge. This allows you to cut boss fights very short.
====================================================================================================================
FLASKS
====================================================================================================================
Early Game:
Seething Divine Life Flask of Staunching
Enduring Eternal Mana Flask of Warding
Chemist's Quartz Flask of Heat (or Grounding)
Chemist's Diamond Flask of Grounding (or Heat)
Quicksilver Flask of Adrenaline
Mid Game (Elemental Ailment Immune):
Replace Diamond Flask -> Coralito's Signature
Replace Suffix (Grounding/Heat) on Quartz Flask with a useful suffix (Quickening, Curing, another Warding)
Bossing Setup/Mana problems solved:
If you get enough mana regeneration to comfortably drop your Mana Flask, you can run a powerful unique flask like an
Atziri's Promise or Bottled Faith.
====================================================================================================================
Anointment
====================================================================================================================
Early game -
Freedom of Movement (Clear Sepia Violet)
Mid/Late game -
Dire Torment (Opalescent Oil Azure Oil Crimson Oil)
====================================================================================================================
Elemental Ailment Immunity
====================================================================================================================
You want to reach 100% Chance to Avoid Elemental Ailments on this build.
You do this with a combination of:
20-25% Chance to Avoid Elemental Ailments Craft on Helmet/Gloves (Total 50%) - These will unfortunately need to be
recrafted for 25% (2c an attempt), so make sure you are going to use those Helmet/Gloves for a while
This craft is from Bazaar Map
1% Chance to Dodge Attack hits (2 Points) Small Cluster Jewel with Elegant Form - 30%
Thick Skin Life Cluster - 20%
Crystal Skin (3 Pts on tree, not ideal) - 20%
====================================================================================================================
Mid -> Late Game Transition
====================================================================================================================
The biggest transition in this build is getting enough resistances on your Helmet/Gloves/Belt/some on jewels/clusters in
order to free up your rings for mana/mana regeneration rolls or despair on hit.
How much mana regeneration you want is subjective, so mess with it until you get a comfortable amount.
Resistance Scion jewel can help with resists if you're severely lacking them on gear.
Cluster Jewel Setup (Especially Overwhelming Malice for Grim Oath) is your first big upgrade into late game.
====================================================================================================================
Early game tree has more damage then Cluster tree???
====================================================================================================================
The cluster grants Unholy Might from Overwhelming Malice, which is turned on globally for the POB
====================================================================================================================
Cluster Jewels
====================================================================================================================
1 Large Cluster setup is very huge power spike for this build. This build does not need 2 Cluster setups. Try to get some attributes
you need/resists on your cluster jewels, as this build uses a lot of uniques
Large Cluster:
Chaos Large Cluster (8 Points)
You ideally want **Overwhelming Malice** (VERY strong for this build, most important notable), Grim Oath, and another third notable
Harvest Augments are currently very rare in 3.14, so you can settle for an 8 point with Overwhelming Malice + 1 or 2 other notables
There's no way to target Overwhelming Malice, so you'll need to alt/aug/regal, scour alch/binding, chaos, or Harvest reforge for it
Crafting perfect 3 notables (REQUIRES HARVEST AUG PHYS):
Overwhelming Malice has no tag and a very low weight (very rare), so we want to start with it
Acquire ilvl 68+ 8 Point Chaos Large Cluster Jewel. Harvest any Reforge/Reforge Chaos/Chaos/Alt Aug Regal + Annul until you have
Overwhelming Malice, Any Notable or Open Prefix, any non-notable stat suffix (or none), and an
open suffix. (Or try to buy a ilvl 68+ cluster jewel like this)
Harvest Augment Physical, the only physical mod is Grim Oath suffix
If you don't have a chaos notable prefix, Harvest Augment Chaos (with both suffixes filled). The only chaos prefixes are notables
Craftofexile emulator -
https://pastebin.com/kmvruszg
You can also get Overwhelming Malice on a Critical Strike Chance Medium Cluster Jewel (does not stack)
Medium Cluster:
Chaos Damage Over Time Multipler (4 or 5 Points)
Haemorrhage (even post-nerf) is still an incredibly strong notable for this build
Eldritch Inspiration - Can help greatly with mana sustain
Septic Spells - Decent damage and some cast speed
Eternal Suffering - Nice for inflicting wither while mapping without the use of Withering Step
Brush With Death
Crafting your own:
Acquire ilvl 68+ 4 or 5 Point Chaos Damage Over Time Multiplier Medium Cluster Jewel
Harvest Reforge Chaos/Reforge Chaos More Likely until 2 notables you like.
You can also augment critical to add Haemorrhage as a prefix
Critical Strike Chance (4 or 5 Points)
You can also get Overwhelming Malice on a Critical Strike Chance Medium Cluster Jewel, but it is still untagged and low weight.
Quick Getaway - nice quality of life stats (cast speed/movement speed)
Small Cluster:
Elegant Form - 1% Chance to Dodge Attack Hits (2 Points) - 30% Elemental Ailment Immunity
Enduring Composure - % Increased Armour (2 Points) - Endurance Charge generation for some physical mitigation + allows us to use Immortal Call
Try to get a useful resist or int/attributes roll on these too
====================================================================================================================
Optional Passive Nodes
====================================================================================================================
No Witnesses - Elusive nodes grant a lot of speed and defense while mapping/scales your Elusive effect. You can drop these after
atlas progression if you are looking to min-max DPS for bossing.
Primal Spirit - Mana, Mana Regeneration, Strength, and Intelligence are all useful stats for us. Can drop if you have no problem with these stats.
Druidic Rite - Mana, Mana Regeneration, and nice flask QOL mods for mapping. The flat mana helps a lot with reserving Clarity/Vitality as well.
====================================================================================================================