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PoE 3.22·Ancestor·Necromancer

65m DPS Poison SRS Sanctum Farmer

by odd_anderson3 years ago1

DPS
66.05M
Effective HP
29.35K
Life
4.33K
Level
99
Min budget

Overview

65m DPS Poison SRS Sanctum Farmer is a Path of Exile Necromancer build by odd_anderson, made for the Ancestor league (3.22). It is centered on Summon Raging Spirit and plays as a intelligence, spell, minion, duration archetype. In Path of Building it reaches 66.05M DPS with 29.35K effective HP, 4.33K life, 663 energy shield. Suited for: Abyss, Sanctum. Key uniques include Severed in Sleep, Darkness Enthroned, The Jinxed Juju, Maloney's Mechanism, Profane Proxy.

odd_anderson's Notes

Pob: https://pobb.in/WYgt_b7mVXfr

This is a modification of the traditional Poison SRS Necro build for pure Sanctum farming.

Goal of changes

  1. Comfortably farm Sanctum with any unique relic I wanted, except for Original Sin.
  2. Give my build enough damage so that I don't mind picking up a minus DPS affliction here and there.
  3. Give my build enough survivability so that I don't mind picking up an enemy DPS affliction.

Sanctum specific changes

  1. We don't care about block, it's useless in Sanctum
  2. Stay 1-shot immune. This isn't a no-hit build, so we don't want to fail our run because we died. To achieve this, we're going to invest into max life / crit reduction Tattoos and maintain determination.
  3. Focus on damage RAMP. This means the time it takes for us to hit max DPS is just as important as max DPS itself. By achieving 30m HIT DPS we drastically improve the speed at which we clear dangerous foes.
  4. For 3rd/4th floor bosses, I swap in desecrate + withering step so I can ramp dmg even faster.

Changes to the build

  1. Drop Unbound Ailments, which is pure DOT, for Ruthless support. Ruthless applies to both DOTs and hits, which makes it superior for ramping damage faster.
  2. Drop block / suppression defensive layers for more damage, add survivability via tattoos (max life, crit reduction)
  3. Run 2 clusters
  4. Removing tempest shield allows us to run skitterbots + profane proxy + punishment. Punishment is particularly strong because it also allows your minions to debilitate enemies which is really useful in Sanctum.
  5. Putting elegant hubris away from MoM. For me this was important for two reasons. I wanted to use Enduring Bond because having SRS last longer in Sanctum is very useful, as well as not wasting as many small passives. I bought mine for 1 divine.
  6. Getting resistances on your cluster jewels makes gearing easier as well as the transition to Profane Proxy

The net effect of all of these changes is that we hit DOT cap without any form of poison duration increase (including AG Temp chains). This means we ramp damage faster and hit DOT cap in 2 seconds

Remaining upgrades

  1. Fix helmet eldritch, despair curse effect + mana reservation efficiency. I didn't do this because I dropped 6 divine on greater eldritch and didn't hit either.
  2. Movement speed enchant on boots
  3. The following are potential dps upgrades, but I don't think they're worth it:
    1. Divergent multistrike
    2. Swap meatshield for lvl 1 precision (+6 attack speed, accuracy)
    3. Upgrading abyss jewels (5 div minimum per jewel)
    4. Speed catalysts on Bone Ring
  4. + Movement speed suffix on flasks. I have so little flask uptime that I haven't bothered with this.
  5. Getting a +1 or +2 minion skill gem helmet, so that you can run a third spectre. This is a really expensive upgrade though.

Other notes

  1. The glove mod for refreshing SRS doesn't seem to work on most unique monsters in Sanctum, only bosses.
  2. I haven't finished allocating tattoos. I don't think getting more aura effect tattoos is useful, because unless we get +25 to hit the next breakpoint on attack speed aura effect, they don't offer much more dps.

Cost

  1. I'd estimate the total cost of the build at around 20 divines at current prices.
  2. If you're buying your poison abyss jewels, it's going to cost a lot more. I crafted all of my own.
  3. The clusters were each <2 divines, as they had been on trade for a while and I was able to offer below asking for them.
  4. Getting non-poison abyss jewels is relatively cheap at the moment

​

Let me know what you thinik!

​

Gear

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Severed in Sleep
Behemoth Crest
The Covenant
The Jinxed Juju
Hate Circle
Profane Proxy
Soul Grip
Darkness Enthroned
Soul Dash
Maelstrom Guard
Foul Vision
Foul Sight
Amanamu's Gaze
Foul Sphere
Carrion Solace
Carrion Vessel
Morbid Leer
Whispering Sight
Elegant Hubris
Quickening Covenant
Ancient Sphere
Morbid Glare

Skills

Tap a skill to open trade.

Body Armour

  • Summon Raging SpiritSummon Raging Spirit21/20WMain
  • UnleashUnleash20W
  • MultistrikeMultistrike20/20W
  • Awakened Void ManipulationAwakened Void Manipulation3/20W
  • RuthlessRuthless20/20W
  • Awakened Minion DamageAwakened Minion Damage5/20W

Boots

  • Raise SpectreRaise Spectre20/20W
  • Animate GuardianAnimate Guardian21W
  • Meat ShieldMeat Shield20/20W
  • Minion LifeMinion Life20/20W

Helmet

  • Flesh OfferingFlesh Offering20/20W
  • DespairDespair20/23W

Helmet

  • Devouring TotemDevouring Totem20W
  • Multiple TotemsMultiple Totems20/20W

Gloves

  • MalevolenceMalevolence20/23W
  • Divine BlessingDivine Blessing20/23W

Gloves

  • Summon Stone GolemSummon Stone Golem21W
  • Feeding FrenzyFeeding Frenzy20/20W

Weapon 1

  • Flame DashFlame Dash20W
  • VitalityVitality3W

Weapon 1

  • EnvyEnvy25W
  • Awakened GenerosityAwakened Generosity4/20W

Weapon 2

  • DeterminationDetermination20W

Weapon 2

  • Summon SkitterbotsSummon Skitterbots17W

Weapon 2

  • HasteHaste20W

Weapon 1

  • Awakened GenerosityAwakened Generosity4/20W

Ring 2

  • PunishmentPunishment21/20W
  • Bone ArmourBone Armour20W
  • Temporal ChainsTemporal Chains1W

Passive Tree

Passive tree 3.22
scroll to zoom
Necromancer
Necromancer
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
99

Damage

Full DPS
66.05M
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
4.28/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
150%
Totem Limit
1
Minion Limit
20
Mana Cost
85
Life Cost
85

Defence

Effective Hit Pool
29.35K
Life
4.33K
Energy Shield
663
Mana
23
Ward
0
Armour
20.37K
Evasion
751
Phys Damage Reduction
76%

Mitigation & Avoidance

Block
24%
Spell Block
8%
Spell Suppression
10%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+12%)
Cold Resistance
75% (+52%)
Lightning Resistance
75% (+26%)
Chaos Resistance
75% (+4%)

Max Hit Taken

Physical
10.93K
Fire
23.34K
Cold
23.34K
Lightning
23.34K
Chaos
26.14K

Recovery

Life Regen
431.6/s
ES Regen
0/s
ES Recharge
663/s
Mana Regen
21.9/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
146
Intelligence
236
Dexterity
36
Movement Speed
141%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0