Crit based EA Champ - Review my Build Please (20m pinnacle damage)
by immutable_potato3 years ago4
- DPS
- 20.28M
- Effective HP
- 175.9K
- Life
- 4.46K
- Level
- 100
- Min budget
Overview
Crit based EA Champ - Review my Build Please (20m pinnacle damage) is a Path of Exile Champion build by immutable_potato, made for the Sanctum league (3.20). It is centered on Explosive Arrow and plays as a dexterity, attack, projectile, area archetype. In Path of Building it reaches 20.28M DPS with 175.9K effective HP, 4.46K life, 427 energy shield. Suited for: Mapping, Essence, Bossing. Key uniques include Eternal Damnation, Wilma's Requital, Loreweave, Atziri's Step, Mageblood.
immutable_potato's Notes
Warning, this build may trigger due to mageblood. It's based on my actual SSF character (got lucky with an ancient orb), and I'm really just looking for input / review from the community. I've only been playing since 3.16 and I'm positive I'm missing stuff. I'm looking for general build and crafting advice if you have any!
Effective Hit Pool is 176K w/ Molten Shell (66% uptime), and 63K without.
I don't think I've goosed anything in the config. My frenzies are max on bosses. I always have flasks active, and I've taunted recently (totems taunt but I also taunt when casting frenzy, which I do at least every 4s). I have flat lightning on the bow for EE.
Notes:
I was originally ignite based, but noticed that my explode hit was doing significantly more damage than my ignite, so I messed around in PoB until I ended up with this crit version that literally doubled my damage and increased my defences due to going to the right tree instead of the top tree.
I have to say that I prefer the playstyle over the ignite version. With ignite you are stacking a lot of delays (place totem -> stack for explode -> ignite), and this removes one of them. This feels better in mapping, but you have less chance to gain on kill bonuses from ignites. I'm actually thinking of replacing the ignite spread on my gloves. Maybe AoE increases would improve mapping speed.
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My rings need work. Not really sure how to craft better though other than just slamming essences until I RNG into something better. Educate me please!
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I'm running Eternal damnation + Loreweave to increase bossing survivability. I'm going to be practicing my pinnacles / ubers on SSF Standard with this character. I may attempt crafting at a +2 amulet in the future.
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My version of PoB (Mac) doesn't support the Wilma's cast speed = attack speed, so I've added a custom line in the config. This is 39% from the increased effect silver flask and 30% from Vaal Haste, for a total of 69% (nice!). If your PoB handles Wilma's cast -> attack speed then just remove that line.
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My jewels suck. I really don't know how to get decent jewels in SSF. It seems like a total RNG fest.
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I use a rain of splinters for mapping, but not bossing.
All help / comments will be appreciated. Thanks!
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 100
Damage
- Full DPS
- 20.28M
- Hit DPS
- 18.64M
- Damage over Time
- 1.64M
- Ignite DPS
- 1.31M
- Culling DPS
- 0
- Average Hit
- 10.78M
- Average Damage
- 5.55M
Attack & Crit
- Attack/Cast Rate
- 3.36/s
- Hit Chance
- 100%
- Crit Chance
- 73%
- Crit Multiplier
- 441%
- Totem Limit
- 6
- Life Cost
- 87
Defence
- Effective Hit Pool
- 175.9K
- Life
- 4.46K
- Energy Shield
- 427
- Mana
- 0
- Ward
- 0
- Armour
- 43.33K
- Evasion
- 5.28K
- Phys Damage Reduction
- 79%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 37%
- Evade (Projectile)
- 37%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 78% (+14%)
- Cold Resistance
- 78% (+55%)
- Lightning Resistance
- 78% (+15%)
- Chaos Resistance
- 78%
Max Hit Taken
- Physical
- 32.44K
- Fire
- 155.47K
- Cold
- 155.47K
- Lightning
- 155.47K
- Chaos
- 112.72K
Recovery
- Life Regen
- 375.3/s
- ES Regen
- 0/s
- ES Recharge
- 427/s
- Mana Regen
- 14/s
Attributes & Utility
- Strength
- 234
- Intelligence
- 137
- Dexterity
- 321
- Movement Speed
- 82%
- Endurance Charges
- 3
- Frenzy Charges
- 5
- Power Charges
- 3
- Devotion
- 0
- Item Rarity
- 17%