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Crit based EA Champ - Review my Build Please (20m pinnacle damage)

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Viridian JewelViridian JewelViridian JewelThicket BowBroadhead Arrow QuiverLoreweaveWilma's RequitalDragonscale GauntletsAmethyst RingAmethyst RingEternal DamnationAtziri's StepMageblood
Eternal Life FlaskSilver FlaskGranite FlaskDiamond FlaskAmethyst Flask

https://pobb.in/QmGYB7rYsR-p

Warning, this build may trigger due to mageblood. It's based on my actual SSF character (got lucky with an ancient orb), and I'm really just looking for input / review from the community. I've only been playing since 3.16 and I'm positive I'm missing stuff. I'm looking for general build and crafting advice if you have any!

Effective Hit Pool is 176K w/ Molten Shell (66% uptime), and 63K without.

I don't think I've goosed anything in the config. My frenzies are max on bosses. I always have flasks active, and I've taunted recently (totems taunt but I also taunt when casting frenzy, which I do at least every 4s). I have flat lightning on the bow for EE.

Notes:

I was originally ignite based, but noticed that my explode hit was doing significantly more damage than my ignite, so I messed around in PoB until I ended up with this crit version that literally doubled my damage and increased my defences due to going to the right tree instead of the top tree.

I have to say that I prefer the playstyle over the ignite version. With ignite you are stacking a lot of delays (place totem -> stack for explode -> ignite), and this removes one of them. This feels better in mapping, but you have less chance to gain on kill bonuses from ignites. I'm actually thinking of replacing the ignite spread on my gloves. Maybe AoE increases would improve mapping speed.

  • My rings need work. Not really sure how to craft better though other than just slamming essences until I RNG into something better. Educate me please!

  • I'm running Eternal damnation + Loreweave to increase bossing survivability. I'm going to be practicing my pinnacles / ubers on SSF Standard with this character. I may attempt crafting at a +2 amulet in the future.

  • My version of PoB (Mac) doesn't support the Wilma's cast speed = attack speed, so I've added a custom line in the config. This is 39% from the increased effect silver flask and 30% from Vaal Haste, for a total of 69% (nice!). If your PoB handles Wilma's cast -> attack speed then just remove that line.

  • My jewels suck. I really don't know how to get decent jewels in SSF. It seems like a total RNG fest.

  • I use a rain of splinters for mapping, but not bossing.

All help / comments will be appreciated. Thanks!

Read Comments
Life

4457

Mana

0

Energy Shield

427

DPS

20M

Effective Hit Pool

175.90K

Chaos Res

78

Fire Res

78

Cold Res

78

Lightning Res

78

Armour

43K

Evasion

5K

Block

0 | 0

Crit Chance

73%

Crit Multi

441%

Rage

0

Strength

234

Intelligence

137

Dexterity

321

Ward

0

Item Quantity

0%

Item Rarity

17%

Movement Speed

82%

Conqueror
Conqueror
Unstoppable Hero
Unstoppable Hero
Fortitude
Fortitude
Worthy Foe
Worthy Foe
Elemental Equilibrium
Elemental Equilibrium
Adamant
Adamant
Art of the Gladiator
Art of the Gladiator
Aspect of the Eagle
Aspect of the Eagle
Aspect of the Lynx
Aspect of the Lynx
Ballistics
Ballistics
Bravery
Bravery
Charisma
Charisma
Cloth and Chain
Cloth and Chain
Entrench
Entrench
Fervour
Fervour
Finesse
Finesse
Forces of Nature
Forces of Nature
Golem's Blood
Golem's Blood
Heart of Oak
Heart of Oak
Heartseeker
Heartseeker
Herbalism
Herbalism
Intuition
Intuition
Inveterate
Inveterate
Ironwood
Ironwood
King of the Hill
King of the Hill
Lethality
Lethality
Master Fletcher
Master Fletcher
Master of the Arena
Master of the Arena
One With Nature
One With Nature
Panopticon
Panopticon
Rampart
Rampart
Revenge of the Hunted
Revenge of the Hunted
Savagery
Savagery
Surveillance
Surveillance
Thick Skin
Thick Skin
Watchtowers
Watchtowers
View full passive skill tree

  • Explosive ArrowExplosive Arrow
  • Ballista TotemBallista Totem
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks
  • LifetapLifetap
  • Increased Critical DamageIncreased Critical Damage
  • EmpowerEmpower
  • HypothermiaHypothermia
  • Damage on Full LifeDamage on Full Life

  • FrenzyFrenzy
  • LifetapLifetap
  • Increased DurationIncreased Duration
  • Greater Multiple ProjectilesGreater Multiple Projectiles
  • Cast when Damage TakenCast when Damage Taken
  • Molten ShellMolten Shell

  • DeterminationDetermination
  • Purity of ElementsPurity of Elements
  • Unbound AilmentsUnbound Ailments
  • Summon SkitterbotsSummon Skitterbots

  • Arcanist BrandArcanist Brand
  • FlammabilityFlammability
  • Flame SurgeFlame Surge
  • LifetapLifetap

  • Vaal HasteVaal Haste
  • LifetapLifetap
  • Second WindSecond Wind
  • Flame DashFlame Dash

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immutable_potato

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