PoB ArchivesPoB Archives
PoE builds

PoE 3.27.alternate·Phrecia 2.0·Architect of Chaos

3.27 Phrecia - (permanent) Vaal Arctic Armour - dreams of immortality - highly detailed pob

by Alkuroth7 months ago50Subscribe

Effective HP
9.78K
Life
230
Level
11
Min budget

Overview

3.27 Phrecia - (permanent) Vaal Arctic Armour - dreams of immortality - highly detailed pob is a Path of Exile Architect of Chaos build by Alkuroth, made for the Phrecia 2.0 league (3.27.alternate). It is centered on Vaal Arctic Armour and plays as a dexterity, spell, duration, cold archetype. Defensively it sits at 9.78K effective HP, 230 life. Key uniques include Yaomac's Accord, Yaomac's Accord, Triumvirate Authority.

Build Video

Alkuroth's Notes

#Major new additions that didnt exist in last Phrecia league and are enabling - Chaos Bloodline - Runegraft of the Soulwick #Tech - Vaal Arctic armour + high block or dodge / evasion (sorts of 100% damage avoidance) - Can take 3 hits with 90% dmg reduction. With enough damage avoid this should be pretty high uptime no matter the content. - Vaal arctic armour also gives a lot of es recovery and we will grab other sources of dot recovery so dot's should be no problem. - Possibly "immortal" feeling. - The trick is to be able to deal damage while frozen in place. So need persistent damage skills to activate before triggering vaal arctic armour. - OR you can cast instant skills like frostblink while frozen. ...Note...Vaal Arctic Armour frozen cannot be prevented by any means. #tech base requirements - Depose Order Ascendency Node (Phrecia Only) - Priest of Yaomac (Chaos Bloodline) - Shepherd of Souls Keystone (multiple possible sources) (in the base PoB we get it from 4 corrupted items + Corruption's Embrace Chaos Bloodline) - Triumvirate Ring with 30% less souls per use and 30% reduced soul gain prevention duration - Runegraft of the Soulwick #soul gain prevention possibles - 50% depose order - 20% priest of yaomac - 14% soul catcher with 40% flask effect - 16% dual wield yaomac's accord - 30% from triumvirate ring Note that duration increases will cancel out the soul gain prevention reduction, and supposedly it works vice versa for duration reductions #soul gain - 2 per second (which fills all vaal skills at the same time. (1 from bloodline, 1 from runegraft) - 40% chance to gain souls back on vaal skill use (not reliable but could be useful here and there) - Can use a low charge soul ripper with charge gain per second for emergency presses? #100% uptime? Vaal Arctic Armour costs 4,9,14...etc based on previous amount of vaal skills in the past 8 seconds. Ideally you are only using vaal arctic armour. But with just the 2 souls per second and base duration of vaal arctic armour we should sustain 2 casts in a row no problem. With enough block and avoidance this "should" enable infinite uptime. #Example (loadout) - So the purpose of the PoB is mostly just to show the Vaal Arctic Armour tech. - But I did create an example pob with what should be very attainable gear. It uses vortex and cold snap / vaal cold snap as the persistent damage sources that will exist while encased in ice. #Megalomaniacs - You want one with enduring composure + block nodes / str / dex / res - The rest can be block / str / dex / res #Skill rotation on boss: - (cold dot infamously a lot of button press) - frostbite -> frostblink (into boss) -> vortex -> cold snap -> vaal cold snap -> vaal arctic armour -> frostblink for repositioning #other possible skills to try out - rage vortex, righteous fire, blade vortex, vaal flicker strike (maybe), frost blink, any ignite build with ~5s duration ignites - (I didn't cover in the video but trigger skills are also another big possibility) CoC rage vortex? lol A possible problem though, if using vaal skills the cost of all the vaal skills will go up from shephard of souls. So vaal arctic armour may not be spammable on bosses in these circumstances. There are various pieces that is hard to estimate theoretically and it needs testing in game though. Like chance to not consume souls. Soul Ripper flask with charge gain. etc #obvious big upgrades to the tech - evasion / suppress gear + acrobatics - svalin 90/90 block - elusive / elusive effect (my example uses elusive effect through badge of the brotherhood and elusive on vaal skill triumvirate) #What if they change the Architect of Chaos Ascendency? (they didnt) - They very well might. The most likely node they will change is depose order so we would lose -50% soul gain prevention duration, which is really bad, but possibly salvageable with reduced duration on the tree 35%, and some other sources (ring / ammy / etc), and other sources of soul gain prevention, some listed below... This will also reduce the duration of vaal arctic armour requiring more casts, so will need more charge gain / less charge usage, in some cases

Loadouts

Gear

Tap an item to open trade.

random corrupted Driftwood Wand
Iron Hat
Plate Vest
Triumvirate Authority
random corrupted Driftwood Wand

Skills

Tap a skill to open trade.

Ring 1

  • Vaal Arctic ArmourVaal Arctic Armour21WMain

Passive Tree

Passive tree 3.27
scroll to zoom
Inquisitor
Inquisitor
Chaos Bloodline
Chaos Bloodline
Bandits
Help Alira
Runegrafts
Runegraft of the Soulwick
Runegraft of the Warp

Character Stats

Level
11

Damage

Full DPS
0
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
1.12/s
Hit Chance
100%
Crit Multiplier
150%
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
9.78K
Life
230
Energy Shield
0
Mana
108
Ward
0
Armour
48
Evasion
16
Phys Damage Reduction
12%

Mitigation & Avoidance

Block
20%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
-45%
Cold Resistance
-45%
Lightning Resistance
-45%
Chaos Resistance
-60%

Max Hit Taken

Physical
3.36K
Fire
2.26K
Cold
1.77K
Lightning
1.77K
Chaos
1.44K

Recovery

Life Regen
1.8/s
ES Regen
632.6/s
ES Recharge
0/s
Mana Regen
60.5/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
23
Intelligence
63
Dexterity
24
Movement Speed
12%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0