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PoE 3.18·Sentinel·Pathfinder

Wormblaster 2022 (Experimental)

by Niroc4 years ago96

DPS
6.73M
Effective HP
11.94K
Life
4.33K
Level
100
Min budget

Overview

Wormblaster 2022 (Experimental) is a Path of Exile Pathfinder build by Niroc, made for the Sentinel league (3.18). It is centered on Pestilent Strike and plays as a dexterity, attack, melee, strike archetype. In Path of Building it reaches 6.73M DPS with 11.94K effective HP, 4.33K life. Key uniques include Hyperboreus, The Writhing Jar, The Stampede, Marylene's Fallacy.

Niroc's Notes

Update: New pob. https://pobb.in/7EAgNcbXfJEY

TL;DR: A lot of scaling doesn't work as intended, we crit ambush now. Estimated damage is 2.2m on average, with a possible ~200k plague bearer.

Basics of how it works

Step 1: Curse target boss with Despair and apply wither.

Step 2: Ambush to the target.

Step 3: Spawn worms with flask (1 use is enough) and drink diamond flask.

Step 4: Focus if you can.

Step 5: Hit the worms either manually or with "stike additional nearby enemy."

Step 6: Maintain wither and Despair until ambush is available again. Then repeat.

Worms spawned from flask are hit with Pestilent strike, exploding for half of their total remaining poison damage (which is always 100% of the applied poison) to nearby enemies for ~2 seconds.

Changes

I have tested in-game with Plague barrier, what "expected poison damage" means. I believe that this value is the un-buffed poison damage, multiplied by duration unaffected by temporal chains. That means applying wither and temporal chains to the worms is a useless endeavor.

This dramatically limits the scaling of this build. That being said, perfect agony should be able to scale it as an alternative, and we can re-allocate all 6 curse effect jewels to defensives.

We may have far less damage than expected, but it is mostly mechanically sound with no immediately glaring flaws that would reduce the expected damage. There is a slight problem with our flask sustain, but nothing that bringing 2 crit flasks and 2 worm flasks wouldn't fix.

Current DPS

Our current expected damage for the initial poison is 3.4 million total. Half of this will be turned into a DoT, for a total of 1.7 million base chaos damage per second.

Setting our target to gradian/pinnacle, we now apply the following debuffs: Despair and 15 stacks of wither. This will be an effective dps multiplier of 1.564 versus the boss. Our expected damage per second is ~2.66 million dps.

Without focus, however, our inital poison damage is 2.2 million; approximately 2/3d of the damage. This should carry all the way through, giving us a non-focus dps of ~1.72 million.

Hyperboreus means we can have 50% up-time on our focus, which means our true dps is the average of those two different dps, giving us a total dps of about 2.2 million.

Our pestilence strike has a duration of 2.046 seconds. With Enlighten lvl 4, Our ambush has the exact same cooldown, meaning we can always assume we have it to calculate our DPS.

This isn't including Plague Bearer, which can provide over 250k dps (or somewhere along those lines? Not to sure.)

More Scaling?

We can squeeze a bit more dps with corruptions for an extra curse. One of our rings could also Shock nearby enemies on hit, though we are very much constrained due to our attribute requirements.

Obviously, we have 2 5-passive voices that could be improved.

Anything after that thoroughly enters the realm of PoB warrioring.

What do I think of it?

Not enough damage for the chunkiness to be worth while, and not tanky enough to be able to execute its jank comfortably.

The DPS -is- passive technically, which means we will have good sustain vs bosses. And with a 3.4 million expected damage poison, we will always have Plague Spreader at maximum power for clearing.

I personally wouldn't consider playing this, but just the fact that there is a worm-based build out there that is at least playable is very satisfying for me as a build creator.

In short, it is a playable meme build.

Calculating DPS

The dps of this build is calculated like so, if you want to do this yourself.

Take the total damage per poison, configured to be against a worm cursed only with assassins' mark and with 0 wither on it. Divide that number by 2.

Swap the configuration to Gardian/pinnacle boss. Apply 15 wither and Despair curse. Go to the "poison" tap in the calculations window and grab the effective DPS mod for poison.

Multiply the first number by the second effective DPS mod. That will be your DPS.

Gear

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New Item
New Item
New Item
Marylene's Fallacy
New Item
New Item
New Item
Hyperboreus
The Stampede
New Item
Cluster Jewel
Cluster Jewel
Cluster Jewel
Cluster Jewel
Cluster Jewel
Cluster Jewel
Cluster Jewel
Cluster Jewel
Voices
Voices
Cluster Jewel
Cluster Jewel
Cluster Jewel
Cluster Jewel

Skills

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Body Armour

  • Pestilent StrikePestilent Strike20/20WMain
  • Awakened Deadly AilmentsAwakened Deadly Ailments6W
  • Awakened Unbound AilmentsAwakened Unbound Ailments6W
  • HypothermiaHypothermia20W
  • Awakened Added Chaos DamageAwakened Added Chaos Damage6W
  • CrueltyCruelty20W

Helmet

  • GraceGrace20W
  • MalevolenceMalevolence20W
  • PrecisionPrecision20W
  • EnlightenEnlighten4W

Gloves

  • Assassin's MarkAssassin's Mark20W
  • DespairDespair20W
  • Increased DurationIncreased Duration20W
  • Mark On HitMark On Hit20W

Weapon 1

  • WitherWither1/20W
  • Faster CastingFaster Casting20W
  • Infused ChannellingInfused Channelling20W
  • Plague BearerPlague Bearer20W
  • EmpowerEmpower4W
  • Increased Area of EffectIncreased Area of Effect20W

Weapon 2

  • AmbushAmbush20/20W
  • EnhanceEnhance4W

Passive Tree

Passive tree 3.18
scroll to zoom
Pathfinder
Pathfinder
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
100

Damage

Full DPS
0
Combined DPS
6.73M
Hit DPS
6.93K
With Poison DPS
6.06M
With Ignite DPS
18.17K
With Bleed DPS
6.93K
Damage over Time
6.07M
Poison DPS
263.95K
Ignite DPS
11.24K
Culling DPS
652.66K
Average Damage
3.81K

Attack & Crit

Attack/Cast Rate
1.82/s
Hit Chance
97%
Crit Chance
97%
Crit Multiplier
594%
Mana Cost
21
Life Cost
0

Defence

Effective Hit Pool
11.94K
Life
4.33K
Energy Shield
95
Mana
104
Ward
0
Armour
0
Evasion
37.65K
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
25%
Spell Block
0%
Spell Suppression
90%
Evade (Melee)
82%
Evade (Projectile)
82%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
79% (+24%)
Cold Resistance
81% (+14%)
Lightning Resistance
79% (+10%)
Chaos Resistance
-36%

Max Hit Taken

Physical
4.42K
Fire
22.41K
Cold
24.77K
Lightning
22.41K
Chaos
3.46K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
95/s
Mana Regen
15.7/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
86
Intelligence
130
Dexterity
215
Movement Speed
50%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0