- DPS
- 13.28M
- Effective HP
- 98.95K
- Life
- 4.45K
- Level
- 96
- Min budget
Overview
Impending Doom PF vs Feared is a Path of Exile Pathfinder build by Danielthenewbie, made for the Crucible league (3.21). It is centered on Temporal Chains and plays as a dexterity, spell, area, duration archetype. In Path of Building it reaches 13.28M DPS with 98.95K effective HP, 4.45K life, 287 energy shield. Key uniques include Vixen's Entrapment, Taste of Hate, Lightning Coil, Circle of Nostalgia.
Build Video
Danielthenewbie's Notes
Just a simple showcase for my league starter PF impending doom. Figured I would show of my version since i havn't seen anyone play it with a bow which IMO is bis for softcore and HC if your not doing ubers. #1 Reason to go bow this league is the new +25cdr crucible node, allowing us to reach 53% breakpoint with only belt + boots roll and bow mod. Bows also have the strongest explicit mods for this build since it is not a active skill gem it can't benefit from most sources of added gem levels like +1 to all spell skill gems or chaos skillgems nor can it benefit from awakened added chaos or voidmanip. In return for this lack of scaling each level you do gain has much bigger scaling than a typical spell which means +1 all socketed, socketed support and socketed aoe gems on corrupted body armours are massive multipliers.
This version goes for high physical taken as elemental (85% up to 89% with better rolls) and therefore scales no armour or any other kind of physical mitigation. We use pathfinder flask power to scale the elemental resistance flasks and the unending hp flask PF ascendancy to play with petrified blood without ever going to lowlife giving us another 33% increased maximum hit taken.
The build also gets great clear speed since scaling flasks is one of the best ways to go faster and curses have extreamly high increased aoe nodes on the passive tree resulting in screen wide aoe with poison prolif which will one tap anything but the toughest rares.
Loadouts
Gear
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Skills
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Passive Tree




- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 96
Damage
- Full DPS
- 0
- Combined DPS
- 13.28M
- Hit DPS
- 59.17K
- With Poison DPS
- 13.28M
- With Ignite DPS
- 59.17K
- With Bleed DPS
- 59.17K
- Damage over Time
- 13.22M
- Poison DPS
- 169.51K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 5.8K
- Burst Damage
- 5.8K
Attack & Crit
- Attack/Cast Rate
- 10.2/s
- Trigger Rate
- 10.2/s
- Cooldown
- 0.1s
- Hit Chance
- 100%
- Crit Chance
- 6%
- Crit Multiplier
- 150%
- Mana Cost
- 0
- Life Cost
- 0
Defence
- Effective Hit Pool
- 98.95K
- Life
- 4.45K
- Energy Shield
- 287
- Mana
- 12
- Ward
- 0
- Armour
- 1.13K
- Evasion
- 13.55K
- Phys Damage Reduction
- 45%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 98%
- Evade (Melee)
- 74%
- Evade (Projectile)
- 74%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+21%)
- Cold Resistance
- 75% (+11%)
- Lightning Resistance
- 75% (+1%)
- Chaos Resistance
- 75% (+15%)
Max Hit Taken
- Physical
- 33.15K
- Fire
- 55.21K
- Cold
- 51.21K
- Lightning
- 55.21K
- Chaos
- 29.29K
Recovery
- Life Regen
- 144/s
- ES Regen
- 0/s
- ES Recharge
- 287/s
- Mana Regen
- 16.5/s
- Life Leech
- 0/s
- ES Leech
- 28.7/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 160
- Intelligence
- 181
- Dexterity
- 265
- Movement Speed
- 144%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0