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Poison Molten Strike Pathfinder Starter Build Guide Part 1

3 years ago71

by Wasianinja

35.94M

DPS

144.9K

Effective HP

3.18K

Life

Overview

Poison Molten Strike Pathfinder Starter Build Guide Part 1 is a Path of Exile Pathfinder build by Wasianinja, made for the Crucible league (3.21). It is centered on Molten Strike and plays as a strength, attack, projectile, area archetype. In Path of Building it reaches 35.94M DPS with 144.9K effective HP, 3.18K life. Suited for: Mapping, Essence, Bossing. Key uniques include Tanu Ahi, Taste of Hate, Chains of Emancipation, Ungil's Harmony, Dawnbreaker.

Wasianinja's Notes

Hi everyone I wanted to type this up to showcase my journey from week 2 starting this build to the more min maxed version I have now and my take on the build. I will discuss some rationale and build decisions. This will be part 1 of my take on poison molten strike transcendence pathfinder.

https://pobb.in/hBj-bWGovkDu

Starter Build: 10-20 Divines (could be significantly cheaper depending on your gems and ability to snipe items and self craft)

This is about what I started with after my league starter. If you want something uber cheap follow jungroan's assassin build because that build is made to be as cheap and efficient as possible. As you can see we are already able to cap pinnacle dps at level 80 and it's already pretty tanky. You get a lot of power out of the tree as well so it will only get better as you continue to level.

The Dagger:

The most important thing to have is a good pneumatic dagger. I self crafted this dagger including the crucible tree for around 5-10 divs.

1.You want to spam essences until you get 2 ele mods you're satisfied with then you need to pray you have an open prefix or prefix you can either yolo annul or annul off if it doesn't have an attack tag by crafting cannot modify attack modifiers and then annuling.

2.Then you simply multimod hits can't be evaded (most important mod) and atk speed. Your suffixes will depend on what you have, if you don't have room to multimod then you'll need to craft prefixes can't be changed and then scour the suffixes so you can then multimod. You can finish the craft off with a yolo exalt or yolo hunter ex

Shield

Get a well rolled dawnbreaker with 18%+ phys taken as fire and then a corrupt with 7%+ phys taken as any element. They shouldn't be too expensive now, just shop around

Helmet:

Get a good armor base and slam deafening essences of loathing on it til satisfied. If it has everything you want including life and has a open prefix you can even craft on phys damage from hits taken as fire damage

Amulet:

Ungil's harmony allocated with vengeant cascade will be your best friend for the majority of the build cycle. This thing is insane especially if you have a pneumatic dagger with +6% base crit like I have here. For those who don't know poison can crit for a set 1.5x multiplier (without taking perfect agony). The downsides that you see on the crucible tree and ungil's harmony do not affect this multiplier meaning we get a bunch of free crit chance which is very powerful. Make sure to catalyze it to 20%.

Rings:

  1. I recommend a well rolled circle of nostalgia based on your needs. I went with inc chaos damage and inc chaos res. Shop for implicits that you like. Do note that mine with intimidate on hit actually does nothing for the build.
  2. Just any good rare ring with res, life, attributes. Make sure it has an open prefix to craft -mana cost

Chest:

I want to spend a little time discussing the chest along with transcendence. My starter chest was lightning coil because it more easily allowed me to approach 100% phys damage taken as element conversion (along with taste of hate and dawnbreaker). I combined that with a militant faith that grants transcendence as my defensive layer.

At this stage you can choose not to run transcendence because it will cap your resistances at 60%. I personally did not have any problems with this and was able to do invitation farming(formed and twisted)/juiced T16s without any issues.

Gloves:

A couple options here but regardless you're gonna want a pair with curse with temporal chains on hit corrupt.

My preference and what I think is the absolute best is tanu ahi. I'll explain my setup in my midgame setup that allows me to achieve 100% uptime on adrenaline and onslaught.

Other options are snakebite early on to cap poison chance when you don't have the nodes on the tree yet. Asenath's are garbage, they stifle your poison prolif making clear actually worse. Kaom's spirit could be a viable option if you built around the rage regen. But at the end of the day I don't think you can beat tanu in both value and power.

Belt:

Chains of emancipation is a very underrated belt that gives you crazy high berserk/rage uptime as well as curse immunity. All you need to do when mapping is get hit by an enemy, and press the life flask with remove curse on use and you're at full rage. It's an amazing tech that I ran for most of the league.

Boots:

Rare boots to fill in res, life, attributes, etc. Slap on lab enchant for more damage.

Flasks:

Life flask with the mods in POB

Ruby flask with mods in POB (you need the inc effect and mana cost)

Taste of hate with 15% phys damage as cold taken (or as high as you can grab)

Quicksilver with choice of mods, I went for bleed immunity here

Granite flask with inc armor (important if you're running transcendence)

Jewels and Gems

The way of the poacher forbidden flame/flesh are completely optional. They were just a cheapish way of generating frenzy charges at all times including bosses. Your other option is an anomalous blood rage which is actually better because it frees up your gem slots (just slightly more expensive)

Militant Faith

Grants us transcendence which is -15% to our max res leaving us at 60% but in exchange our armor is now an additional defensive layer against ele damage. Needs High Templar Maxarius.

This one is important, aside from grabbing one with Maxarius and increased elemental damage and effect of non curse auras you need to make sure the seed does not mess up the notables you'll be taking on the tree. I don't know how to search for militant faiths in this way exactly but you can shop around and copy paste your jewel into the POB jewel slot to see if it modifies your tree in any way or not.

Gems

Just get the best gems you can afford whether awakened or not. I recommend the ones in my POB. One of the first big upgrades I grabbed was awakened GMP. Awakened multistrike was literally the last upgrade I bought for the entire build because it isn't that much of an improvement on divergent multistrike.

A very important alt quality gem is divergent herald of agony as this gets you a total of 40% chance to poison from one gem. You want to be pretty much at 100% always, and you can check your chance to poison in POB.

The rest of the gems are standard affair, can do a CWDT molten shell setup ofc. Change things up here as you see fit.

That concludes part 1 of my build guide. I will post a part 2 to show you my mid/late game setup that was able to do everything in the game easily including wave 30 sims and all uber bosses.

Edit: Re-estimated prices at current market. Very easy to get started at 10-20 divs while keeping the upgrade path open for a true transcendence setup swap.

Edit 2: Part 2 of the Guide is Here https://www.reddit.com/r/PathOfExileBuilds/comments/139mj4t/poison_molten_strike_pathfinder_starter_build/

Gear

Plague Song
Tempest Salvation
Lightning Coil
Ungil's Harmony
Circle of Nostalgia
Spirit Grasp
Tanu Ahi
Chains of Emancipation
Woe League
Dawnbreaker
Forbidden Flame
Militant Faith
Forbidden Flesh

Skills

Body Armour

  • Molten StrikeMolten Strike19/20WMain
  • Awakened Unbound AilmentsAwakened Unbound Ailments1/20W
  • Awakened Deadly AilmentsAwakened Deadly Ailments1/1W
  • MultistrikeMultistrike19/11W
  • Awakened Elemental FocusAwakened Elemental Focus1/20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles19/20W

Helmet

  • Ancestral ProtectorAncestral Protector19/20W
  • Faster AttacksFaster Attacks18W
  • Culling StrikeCulling Strike17W
  • Ancestral CallAncestral Call18W

Weapon 2

  • DespairDespair21/20W
  • Molten ShellMolten Shell18/15W
  • Increased DurationIncreased Duration17W

Weapon 1

  • Whirling BladesWhirling Blades17/18W
  • Blood RageBlood Rage17/20W
  • Faster AttacksFaster Attacks19W

Gloves

  • Plague BearerPlague Bearer20W
  • Increased Area of EffectIncreased Area of Effect20W

Gloves

  • Herald of AgonyHerald of Agony19/20W
  • Purity of ElementsPurity of Elements20W

Boots

  • ClarityClarity2W

Boots

  • DeterminationDetermination21W

Boots

  • BerserkBerserk17/15W

Boots

  • Defiance BannerDefiance Banner20/23W

Gloves

  • Temporal ChainsTemporal Chains1W

Passive Tree

Passive tree 3.21
scroll to zoom
Pathfinder
Pathfinder
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
80

Damage

Full DPS
35.94M
Combined DPS
2.33M
Hit DPS
6.73K
With Poison DPS
2.33M
With Ignite DPS
6.73K
With Bleed DPS
6.73K
Damage over Time
2.33M
Poison DPS
48.67K
Culling DPS
0
Reservation DPS
0
Average Damage
789.13
Burst Damage
789.13

Attack & Crit

Attack/Cast Rate
8.53/s
Hit Chance
100%
Crit Chance
68%
Crit Multiplier
100%
Totem Limit
1
Mana Cost
8.4
Life Cost
8

Defence

Effective Hit Pool
144.9K
Life
3.18K
Energy Shield
30
Mana
64
Ward
0
Armour
37.15K
Evasion
3.03K
Phys Damage Reduction
10%

Mitigation & Avoidance

Block
45%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
22%
Evade (Projectile)
22%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
60% (+60%)
Cold Resistance
60% (+22%)
Lightning Resistance
60% (+25%)
Chaos Resistance
71%

Max Hit Taken

Physical
37.33K
Fire
40.08K
Cold
43.3K
Lightning
34.87K
Chaos
29.35K

Recovery

Life Regen
1.16K/s
Net Life Regen
1.06K/s
ES Regen
0/s
ES Recharge
30/s
Mana Regen
21/s
Life Leech
35.35/s
ES Leech
0/s
Mana Leech
17.06/s
Total Degen
93.6/s

Attributes & Utility

Strength
161
Intelligence
151
Dexterity
258
Movement Speed
180%
Endurance Charges
3
Frenzy Charges
4
Power Charges
3
Rage
0
Devotion
190