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PoE 3.27·Keepers of the Flame·Assassin

3.27 League Starter Build - Cobra Lash Trinity Assassin

by RedRising10 months ago42Subscribe

DPS
3.91M
Effective HP
32.8K
Life
3.45K
Level
92
Min budget

Overview

3.27 League Starter Build - Cobra Lash Trinity Assassin is a Path of Exile Assassin build by RedRising, made for the Keepers of the Flame league (3.27). It is centered on Cobra Lash and plays as a critical, dexterity, attack, projectile archetype. In Path of Building it reaches 3.91M DPS with 32.8K effective HP, 3.45K life. Suited for: Legion, Mapping, Heist, Simulacrum. Key uniques include The Wasp Nest, Prismweave, Rumi's Concoction, White Wind, Karui Ward.

Build Video

RedRising's Notes

P A S S I V E T R E E : Passive tree have been configured to show different leveling breakpoints during campaign. There also an included Tree with more flat life. A S C E N D A N C Y P R O G R E S S I O N : You can finish campaign with only allocating Knife in the Back. During early mapping, you can get Opportunistic and Mistwalker. Shadowed Blood will be the last Ascendancy for QoL. I T E M S : During campaigns, all you need to look for are claws and daggers with elemental damage. Depending on what you have, you need to adjust the passive tree to scale your damage based on your weapon. I used low level claws for life gain on hit from act 1, updgrading it when i feel that my dps is getting lower in relation to mob levels. You also need to look for stats to meet stat requirements of the Heralds and Elemental Aura skill gems. We won't be activating all of them in one go, we will use them to balance out the elemental damage to generate Resonance when we slot in Trinity. In general, look for resistance and stats for items. A F T E R C A M P A I G N : Get a 6 link immediately. They are cheap and will increase your damage significantly. Get 2 red, 2 blues, 2 greens for the socket colours. Start buying cluster jewels: 8 passive nodes Claw/Dagger Cluster Jewel & 2x 4-5 passive nodes Projectile Damage Cluster Jewels. Get an Anti Corrupted Blood Jewel. This with Shadowed Blood will make your character kinda immune to ignite, poison, bleed, and corrupted blood. (You are still affected by ignite, poison, and bleed. You just don't get damaged by them) C L U S T E R J E W E L S : Dagger/Claw Cluster Jewel - Fuel the Fight + Drive the Destruction + Martial Prowess Projectile Cluster Jewels - Follow-Through ============================================================================= O L D (for record purposes): Knife in the Back: 100% more Critical Strike Chance against Enemies that are on Full Life +100% to Critical Strike Multiplier against Enemies that are on Low Life Critical Strikes have Culling Strike Opportunistic: Damage from your Critical Strikes cannot be Reflected 25% more Damage while there is at most one Rare or Unique Enemy nearby Mist Walker: Gain Elusive on Critical Strike 100% Increased Elusive Effect You take no Extra Damage from Critical Strikes while Elusive Shadowed Blood: 40% of Physical Damage taken Recouped as Life Unaffected by Damaging Ailments C O N F I G U R A T I O N N O T E S : I selected Enemy on Full Life to simulate "Enemies are not on Low Life." Adding "Enemies are not on Low Life" doesn't work correctly yet in PoB. I also omitted the new small Ascendancy nodes and just added the current 4 small nodes from the tree. You can remove them and add the new small Ascendancy nodes if you want. I just suspect that the new small Ascendancy nodes are similar to the old ones.

Gear

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White Wind
Rage Salvation
Cherrubim's Maleficence
Karui Ward
Behemoth Band
Dusk Whorl
Dread Touch
Prismweave
Demon Stride
Medicinal Prismatic Tincture of the Unleashed
Soul Shard
Loath Essence
Phoenix Shine

Skills

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Body Armour

  • Cobra LashCobra Lash20/20WMain
  • Elemental Damage with AttacksElemental Damage with Attacks20/20W
  • NightbladeNightblade20/20W
  • InspirationInspiration20/20W
  • TrinityTrinity20/20W
  • Added Lightning DamageAdded Lightning Damage20/20W

Boots

  • Sniper's MarkSniper's Mark20/20W
  • Whirling BladesWhirling Blades20/20W
  • Mark On HitMark On Hit20/20W
  • Faster AttacksFaster Attacks20/20W

Helmet

  • AngerAnger14W
  • Herald of AshHerald of Ash13W
  • Herald of ThunderHerald of Thunder17W
  • WrathWrath20W

Weapon 1

  • Herald of IceHerald of Ice20W
  • Vaal GraceVaal Grace20/7W
  • PrecisionPrecision20W

Gloves

  • AutomationAutomation20/20W
  • SteelskinSteelskin15/20W

Gloves

  • Vaal HasteVaal Haste19W

Passive Tree

Passive tree 3.27
scroll to zoom
Assassin
Assassin
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Abberath

Character Stats

Level
92

Damage

Full DPS
3.91M
Combined DPS
3.91M
Hit DPS
3.51M
With Poison DPS
3.52M
With Ignite DPS
3.52M
With Bleed DPS
3.51M
Damage over Time
3.95K
Poison DPS
527.3
Ignite DPS
2.04K
Culling DPS
390.83K
Reservation DPS
0
Average Damage
773.3K
Burst Damage
773.3K

Attack & Crit

Attack/Cast Rate
4.54/s
Hit Chance
100%
Accuracy
4.02K
Crit Chance
100%
Crit Multiplier
608%
Mana Cost
4
Life Cost
0

Defence

Effective Hit Pool
32.8K
Life
3.45K
Energy Shield
0
Mana
80
Ward
681
Armour
3.15K
Evasion
9.15K
Phys Damage Reduction
24%

Mitigation & Avoidance

Block
9%
Spell Block
6%
Spell Suppression
0%
Evade (Melee)
55%
Evade (Projectile)
55%
Attack Dodge
0%
Spell Dodge
54%

Resistances

Fire Resistance
75% (+6%)
Cold Resistance
75% (+19%)
Lightning Resistance
75% (+11%)
Chaos Resistance
-60%

Max Hit Taken

Physical
5.97K
Fire
18.86K
Cold
18.86K
Lightning
18.86K
Chaos
3.3K

Recovery

Life Regen
3.4/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
15.6/s
Life Leech
689.6/s
ES Leech
0/s
Mana Leech
158.09/s

Attributes & Utility

Strength
146
Intelligence
164
Dexterity
253
Movement Speed
116%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0