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PoE 3.24·Necropolis·Inquisitor

T17 - Fun, but why?...

by Massive Cerberus2 years ago11Subscribe

DPS
361.39M
Effective HP
80.16K
Energy Shield
10.71K
Level
100
Min budget

Overview

T17 - Fun, but why?... is a Path of Exile Inquisitor build by Massive Cerberus, made for the Necropolis league (3.24). It is centered on Hexblast of Contradiction and plays as a intelligence, spell, area, chaos archetype. In Path of Building it reaches 361.39M DPS with 80.16K effective HP, 595 life, 10.71K energy shield. Suited for: T17. Key uniques include Mageblood, Curtain Call, Coruscating Elixir, Eyes of the Greatwolf, Maloney's Mechanism.

Build Video

Massive Cerberus's Notes

Gear

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Energy Blade One Handed
Curtain Call
The Ivory Tower
Eyes of the Greatwolf
Hypnotic Knuckle
Dragon Gyre
Shaper's Touch
Mageblood
Dire Road
Rathpith Globe
Hollow Vision
Vivid Crimson Jewel of Adaption
Vivid Crimson Jewel of Adaption
Arming Viridian Jewel of Potency
Honour Curio
Vivid Cobalt Jewel of Adaption
Rapture Essence
Brutal Restraint
Arming Viridian Jewel of Potency
The Adorned
Vivid Crimson Jewel of Adaption
Vivid Cobalt Jewel of Adaption
Emperor's Mastery
Vivid Cobalt Jewel of Adaption
Vivid Crimson Jewel of Adaption

Skills

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Body Armour

  • Hexblast of ContradictionHexblast of Contradiction21/20WMain
  • Trap and Mine DamageTrap and Mine Damage20/20W
  • High-Impact MineHigh-Impact Mine20/23W
  • Charged MinesCharged Mines20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • SpellbladeSpellblade21/20W

Helmet

  • Summon SkitterbotsSummon Skitterbots21W
  • Purity of ElementsPurity of Elements21W
  • EnlightenEnlighten4/10W
  • Awakened Unbound AilmentsAwakened Unbound Ailments5/20W

Gloves

  • AutomationAutomation20/20W
  • Detonate MinesDetonate Mines2/20W
  • Energy BladeEnergy Blade20/20W
  • EnhanceEnhance4/1W

Boots

  • GraceGrace20/23W
  • Eternal BlessingEternal Blessing20/20W

Boots

  • EnfeebleEnfeeble21/7W
  • Awakened BlasphemyAwakened Blasphemy5/20W

Weapon 2

  • Enduring CryEnduring Cry21W
  • Call to Arms20/15W

Weapon 1

  • Shield ChargeShield Charge21/23W
  • Faster AttacksFaster Attacks20/20W

Weapon 2

  • Flame DashFlame Dash20/20W

Passive Tree

Passive tree 3.24
scroll to zoom
Inquisitor
Inquisitor
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
100

Damage

Full DPS
361.39M
Combined DPS
24.25M
Hit DPS
24.06M
With Poison DPS
24.06M
With Ignite DPS
24.25M
With Bleed DPS
24.06M
Damage over Time
189.47K
Ignite DPS
189.47K
Culling DPS
0
Reservation DPS
0
Average Hit
4.91M
Burst Damage
4.91M

Attack & Crit

Attack/Cast Rate
4.9/s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
374%
AoE Radius
2.9 m
Mana Cost
0
Life Cost
40

Defence

Effective Hit Pool
80.16K
Life
595
Energy Shield
10.71K
Ward
0
Armour
1.49K
Evasion
20.64K
Phys Damage Reduction
13%

Mitigation & Avoidance

Block
25%
Spell Block
12%
Spell Suppression
100%
Evade (Melee)
74%
Evade (Projectile)
74%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
80% (+132%)
Cold Resistance
75% (+118%)
Lightning Resistance
75% (+93%)
Chaos Resistance
51%

Max Hit Taken

Physical
17.86K
Fire
76.2K
Cold
62.59K
Lightning
62.59K
Chaos
35.77K

Recovery

Life Regen
0/s
ES Regen
374.8/s
ES Recharge
10.71K/s
Mana Regen
12.7/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
1.16K
Intelligence
1.07K
Dexterity
1.02K
Movement Speed
167%
Endurance Charges
4
Frenzy Charges
3
Power Charges
3
Devotion
0