PoE 3.24·Necropolis·Elementalist
League Start Testing - Bodyswap of Sacrifice Ignite Elementalist (RNG Fest)
by ValhallCL2 years ago3
- DPS
- 14.93M
- Effective HP
- 14.16K
- Life
- 4.89K
- Level
- 96
- Min budget
Overview
League Start Testing - Bodyswap of Sacrifice Ignite Elementalist (RNG Fest) is a Path of Exile Elementalist build by ValhallCL, made for the Necropolis league (3.24). It is centered on Bodyswap of Sacrifice and plays as a intelligence, movement, spell, area archetype. In Path of Building it reaches 14.93M DPS with 14.16K effective HP, 4.89K life, 991 energy shield. Key uniques include The Scourge, Immortal Flesh, Eye of Malice, Replica Dragonfang's Flight, Taste of Hate.
Build Video
ValhallCL's Notes
PoB: https://pobb.in/prq9sKM2c5FA (I put a 20% less damage due to inconsistency of EO and leveled gems).
I wanna preface this post mentioning some information during my experience with this current iteration (or WIP):
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Casting BSoC is random AF, you basically TP to a golem wherever it is, so bosses might get tricky if you're not tanky enough
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One of the major flaws of this build is that we dont have a suppress, I tried to counteract this by focusing on the life and an "okay" regen, it works to a degree.
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I can kill any of the voidstone Pinnacles with this, I almost did Uber Eater, do not attemp uber exarch/maven, because the golems are very troll.
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On that topic, I added the golem jewel to make the golems aggresive, so they go into the enemies so I tp to them, but sometimes they split and then everything gets f*cked, this is not a major in Maven for example, but it sure is in Uber Elder (I did this boss without major issues though).
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I'm not sure wheter I should run convocation or not, I think this is the best option if you get tankier, but for that you need more currency imo.
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This build has a massive ceiling, you can get a +2/3 chest, almost no one cares about a +2 minion chest, you can get an empower 4, a kulemak with minion damage/life + dot multi + fire damage (not many people want minion damage and life and fire dot multi)
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You can go with large clusters + mediums with minion life and damage (primordial)
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Elegant Hubris Caspiro solves almost everything (supreme ostentation), once we dont need attributes everything becomes easier, also you can get a very good hubris with minion life + minion damage. You can get I believe 2.5/3x times the Golem HP.
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You can replace the claw + shield for a Searing Lathi for more damage.
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Kulemak can allows you to put the golem on the weapon, so you can switch the chest for a defensive one, such as Dopplengager/Cloak of Flames.
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The endgame version of this build should use a mageblood and go hit based, you can reach 500m-1b damage with optimized gear (not mirror), while being relatively tanky.
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This build only with the boots and the chest have so much damage that I'll probably go back to the drawing board and make a very tanky build, I'll see how that goes and will update the pob.
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More importantly, the reason I posted this is to share this concept and hopefully get some feedback and ideas. Im aware that the gear is not day 1 or 2 for everyone, but the core uniques are very cheap.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 96
Damage
- Full DPS
- 0
- Combined DPS
- 14.93M
- Hit DPS
- 5.91M
- With Poison DPS
- 5.91M
- With Ignite DPS
- 13.13M
- With Bleed DPS
- 5.91M
- Damage over Time
- 9.02M
- Ignite DPS
- 7.22M
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 3.53M
- Burst Damage
- 3.53M
Attack & Crit
- Attack/Cast Rate
- 1.67/s
- Hit Chance
- 100%
- Crit Chance
- 8%
- Crit Multiplier
- 100%
- AoE Radius
- 2.7 m
- Mana Cost
- 54
- Life Cost
- 0
Defence
- Effective Hit Pool
- 14.16K
- Life
- 4.89K
- Energy Shield
- 991
- Mana
- 134
- Ward
- 0
- Armour
- 11.74K
- Evasion
- 1.49K
- Phys Damage Reduction
- 51%
Mitigation & Avoidance
- Block
- 25%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 5%
- Evade (Projectile)
- 5%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+48%)
- Cold Resistance
- 75% (+46%)
- Lightning Resistance
- 75% (+37%)
- Chaos Resistance
- -9%
Max Hit Taken
- Physical
- 6.65K
- Fire
- 17.46K
- Cold
- 17.46K
- Lightning
- 17.46K
- Chaos
- 4.48K
Recovery
- Life Regen
- 816.2/s
- ES Regen
- 19.8/s
- ES Recharge
- 991/s
- Mana Regen
- 39.1/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 202
- Intelligence
- 378
- Dexterity
- 141
- Movement Speed
- 50%
- Endurance Charges
- 4
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0