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Self-Chill builds (Hydrosphere)

Occultist

3.28KInfinityT4.96K

(6)


Ghastly Eye JewelMegalomaniacMelding of the FleshGhastly Eye JewelThread of HopeMegalomaniacLarge Cluster JewelGlorious VanityCrimson JewelThe Green DreamOmen WandHarmonic Spirit ShieldDialla's MalefactionRoyal BurgonetHands of the High TemplarWinterweaveCall of the VoidLeadership's PriceVaal GreavesStygian Vise
Divine Life FlaskQuicksilver FlaskJade FlaskGranite FlaskCinderswallow Urn

https://pobb.in/OYm3R8A60Ejm Only a proof-of concept as I had a previously leveled witch.

I haven't played a self-chill build before so I did some reading of possible builds. I know that people usually do it with Lightning/molten strike for attacks or spark for spells. I have another combo I want to try this with: Hydrosphere Vortex. The idea is to use vortex on m1 which should clear trash but also inflict a freeze/brittle on Hydro. Hydro has a bunch of extra levels + crit so should be good enough for map bosses/guardians.

The method for Self-chill is Winterweave, Call of the Void + FR. I have seen a bunch of people straight up main skilling FR to achieve 100% chill uptime. I have also experimented with a aisling 4sec cd trigger. Without other investment, seemed like I got 1.5s of 30% chill every 4 seconds. I currently have allocated Breath of Rime and Lethe Shade which gives me 100% uptime given I have enough mana. The latter, as you can see in pob, takes far too many points to reach. I suppose the solution to this would be to swap to a Lethe Shade Skin of the Lords, but there aren't any on trade with my colors.

Am I missing anything else in terms of self-chill duration? I haven't seen much other CotV + FR set ups.

I would prefer to fit in Righteous Fire to help clear trash and the more spell dmg. I managed to reach 90/90/90 with Melding of the Flesh and I would really prefer to keep this, as it's one of the only defense layers I have.

On Ailments and max resist I am currently using Leadership's Price to for the +3 max fire res and ailments. I am not sure if I like this or not, or if it really makes any difference in dps but: Vortex with this setup applies Brittle AND Sap to hydrosphere which converts 50%/50% cold lightning. The main benefit of this is that I don't need to hit 100% crit chance to apply freeze on hydrosphere. I think the only damage I lose by applying sap is via Hatred's cold damage bonus? Perhaps some brittle effect? It's not something I can calculate and compare easily, as I don't know what changes I would need to achieve 100% freeze chance. It's kind of a hard drop as it also allows me to drop Prismatic Skin wheel for 4 passive points.

On Mana management it is currently... alright. I have enough reservation efficiency for normal handcasting my main spells. But recovery is not enough to 100% reliably trigger wand spells which drops the chill sometimes =( My idea for a solution involves dropping a second curse for lifetap on wand so it reliably triggers FR+MS. I really don't like self-casting two curses so I will probably change ascendency too. The other solutions I can think of is to drop my lvl 1 precision for lvl 1 clarity + watchers eye or spend another 3-4 passives for another mana mastery.

It's a weird passive tree... I path between maurader/duelist originally because of Prismatic Skin+Soul of Steel for max res. But with Leadership's Price, I dropped Prismatic Skin. I'm also getting pretty needed resist from Green Dream + Sentinel socket in the middle, but I have thought about maybe grabbing the res from the shield nodes in templar area instead. I would be losing two jewel sockets as well, so I would think the saved points need to go to a cluster jewel.

Ascendency is flexible as well. I see that people play hydrosphere on Inquisitor for the crit pen. and the conc. ground means I can probably drop vitality. Heirophant looks really interesting with arcane surge ailment scaling and maybe I could fit in another aura with Sanctuary of Thought?


It really feels like I have all the right ingredients. I have pretty good gear and things seem to work but not perfectly. Could you all suggest optimizations? or should some of the core elements I mentioned be changed? I think next league I will probably do another 100% uptime self-chill build, but just simply with spark or something

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Life

3284

Mana

83

Energy Shield

694

DPS

5K

Effective Hit Pool

InfinityT

Chaos Res

47

Fire Res

88

Cold Res

87

Lightning Res

90

Armour

21K

Evasion

26

Block

75 | 8

Crit Chance

20%

Crit Multi

190%

Rage

0

Strength

228

Intelligence

217

Dexterity

89

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

24%

Unholy Authority
Unholy Authority
Forbidden Power
Forbidden Power
Withering Presence
Withering Presence
Void Beacon
Void Beacon
Glancing Blows
Glancing Blows
Lethe Shade
Lethe Shade
Barbarism
Barbarism
Bloodless
Bloodless
Champion of the Cause
Champion of the Cause
Command of Steel
Command of Steel
Constitution
Constitution
Devotion
Devotion
Discipline and Training
Discipline and Training
Divine Fervour
Divine Fervour
Divine Judgement
Divine Judgement
Hearty
Hearty
Holy Dominion
Holy Dominion
Juggernaut
Juggernaut
Light of Divinity
Light of Divinity
Magmatic Strikes
Magmatic Strikes
Overcharge
Overcharge
Proficiency
Proficiency
Purity of Flesh
Purity of Flesh
Sentinel
Sentinel
Soul of Steel
Soul of Steel
Sovereignty
Sovereignty
View full passive skill tree

  • Forbidden RiteForbidden Rite
  • Assassin's MarkAssassin's Mark
  • Molten ShellMolten Shell

  • PrecisionPrecision
  • ArroganceArrogance
  • VitalityVitality

  • HatredHatred
  • EnlightenEnlighten
  • ZealotryZealotry
  • DeterminationDetermination

  • HydrosphereHydrosphere
  • Increased Critical StrikesIncreased Critical Strikes
  • EmpowerEmpower
  • InspirationInspiration
  • Awakened Added Fire DamageAwakened Added Fire Damage
  • Concentrated EffectConcentrated Effect

  • Righteous FireRighteous Fire
  • Flame DashFlame Dash
  • FrostbiteFrostbite
  • Herald of PurityHerald of Purity

  • VortexVortex
  • Unbound AilmentsUnbound Ailments
  • Increased Critical StrikesIncreased Critical Strikes
  • Power Charge On CriticalPower Charge On Critical

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throwerere

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