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PoE 3.21·Crucible·Occultist

Self-Chill builds (Hydrosphere)

by throwerere3 years ago5

DPS
4.96K
Effective HP
Life
3.28K
Level
96
Min budget

Overview

Self-Chill builds (Hydrosphere) is a Path of Exile Occultist build by throwerere, made for the Crucible league (3.21). It is centered on Forbidden Rite and plays as a intelligence, spell, area, chaos archetype. In Path of Building it reaches 4.96K DPS with ∞ effective HP, 3.28K life, 694 energy shield. Suited for: Mapping. Key uniques include Hands of the High Templar, Cinderswallow Urn, Leadership's Price, Call of the Void, Dialla's Malefaction.

throwerere's Notes

https://pobb.in/OYm3R8A60Ejm Only a proof-of concept as I had a previously leveled witch.

I haven't played a self-chill build before so I did some reading of possible builds. I know that people usually do it with Lightning/molten strike for attacks or spark for spells. I have another combo I want to try this with: Hydrosphere Vortex. The idea is to use vortex on m1 which should clear trash but also inflict a freeze/brittle on Hydro. Hydro has a bunch of extra levels + crit so should be good enough for map bosses/guardians.

The method for Self-chill is Winterweave, Call of the Void + FR. I have seen a bunch of people straight up main skilling FR to achieve 100% chill uptime. I have also experimented with a aisling 4sec cd trigger. Without other investment, seemed like I got 1.5s of 30% chill every 4 seconds. I currently have allocated Breath of Rime and Lethe Shade which gives me 100% uptime given I have enough mana. The latter, as you can see in pob, takes far too many points to reach. I suppose the solution to this would be to swap to a Lethe Shade Skin of the Lords, but there aren't any on trade with my colors.

Am I missing anything else in terms of self-chill duration? I haven't seen much other CotV + FR set ups.

I would prefer to fit in Righteous Fire to help clear trash and the more spell dmg. I managed to reach 90/90/90 with Melding of the Flesh and I would really prefer to keep this, as it's one of the only defense layers I have.

On Ailments and max resist I am currently using Leadership's Price to for the +3 max fire res and ailments. I am not sure if I like this or not, or if it really makes any difference in dps but: Vortex with this setup applies Brittle AND Sap to hydrosphere which converts 50%/50% cold lightning. The main benefit of this is that I don't need to hit 100% crit chance to apply freeze on hydrosphere. I think the only damage I lose by applying sap is via Hatred's cold damage bonus? Perhaps some brittle effect? It's not something I can calculate and compare easily, as I don't know what changes I would need to achieve 100% freeze chance. It's kind of a hard drop as it also allows me to drop Prismatic Skin wheel for 4 passive points.

On Mana management it is currently... alright. I have enough reservation efficiency for normal handcasting my main spells. But recovery is not enough to 100% reliably trigger wand spells which drops the chill sometimes =( My idea for a solution involves dropping a second curse for lifetap on wand so it reliably triggers FR+MS. I really don't like self-casting two curses so I will probably change ascendency too. The other solutions I can think of is to drop my lvl 1 precision for lvl 1 clarity + watchers eye or spend another 3-4 passives for another mana mastery.

It's a weird passive tree... I path between maurader/duelist originally because of Prismatic Skin+Soul of Steel for max res. But with Leadership's Price, I dropped Prismatic Skin. I'm also getting pretty needed resist from Green Dream + Sentinel socket in the middle, but I have thought about maybe grabbing the res from the shield nodes in templar area instead. I would be losing two jewel sockets as well, so I would think the saved points need to go to a cluster jewel.

Ascendency is flexible as well. I see that people play hydrosphere on Inquisitor for the crit pen. and the conc. ground means I can probably drop vitality. Heirophant looks really interesting with arcane surge ailment scaling and maybe I could fit in another aura with Sanctuary of Thought?


It really feels like I have all the right ingredients. I have pretty good gear and things seem to work but not perfectly. Could you all suggest optimizations? or should some of the core elements I mentioned be changed? I think next league I will probably do another 100% uptime self-chill build, but just simply with spark or something

Gear

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Rift Charm
Kraken Crest
Dialla's Malefaction
Leadership's Price
Winterweave
Call of the Void
Hands of the High Templar
Agony Twine
Miracle Goad
Gale Spell
Morbid Iridescence
Megalomaniac
Melding of the Flesh
Morbid Prism
Thread of Hope
Megalomaniac
Viper Joy
Glorious Vanity
Bramble Cut
The Green Dream

Skills

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Weapon 1

  • Forbidden RiteForbidden Rite1WMain
  • Assassin's MarkAssassin's Mark10W
  • Molten ShellMolten Shell17/20W

Body Armour

  • HydrosphereHydrosphere12W
  • Increased Critical StrikesIncreased Critical Strikes17/20W
  • EmpowerEmpower3W
  • InspirationInspiration13/20W
  • Awakened Added Fire DamageAwakened Added Fire Damage5/23W
  • Concentrated EffectConcentrated Effect1W

Gloves

  • VortexVortex12W
  • Unbound AilmentsUnbound Ailments14W
  • Increased Critical StrikesIncreased Critical Strikes14W
  • Power Charge On CriticalPower Charge On Critical12W

Boots

  • Righteous FireRighteous Fire13W
  • Flame DashFlame Dash20/20W
  • FrostbiteFrostbite8/20W
  • Herald of PurityHerald of Purity13/20W

Helmet

  • HatredHatred8W
  • ZealotryZealotry12W
  • DeterminationDetermination20W
  • EnlightenEnlighten3W

Weapon 2

  • PrecisionPrecision1W
  • VitalityVitality21W
  • ArroganceArrogance20W

Passive Tree

Passive tree 3.21
scroll to zoom
Occultist
Occultist
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
96

Damage

Full DPS
0
Combined DPS
4.96K
Hit DPS
4.96K
With Poison DPS
4.96K
With Ignite DPS
4.96K
With Bleed DPS
4.96K
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
3.38K
Burst Damage
3.38K

Attack & Crit

Attack/Cast Rate
1.47/s
Hit Chance
100%
Crit Chance
20%
Crit Multiplier
190%
Mana Cost
5.6
Life Cost
2

Defence

Effective Hit Pool
Life
3.28K
Energy Shield
694
Mana
83
Ward
0
Armour
20.89K
Evasion
26
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
75%
Spell Block
8%
Spell Suppression
8%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
88%
Cold Resistance
87%
Lightning Resistance
90% (+15%)
Chaos Resistance
47%

Max Hit Taken

Physical
8.91K
Fire
50.56K
Cold
46.67K
Lightning
60.67K
Chaos
10.14K

Recovery

Life Regen
634.4/s
Net Life Regen
169.05/s
ES Regen
0/s
ES Recharge
694/s
Mana Regen
17.2/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
465.35/s

Attributes & Utility

Strength
228
Intelligence
217
Dexterity
89
Movement Speed
24%
Endurance Charges
3
Frenzy Charges
4
Power Charges
4
Devotion
0