PoE 3.17·Archnemesis·Deadeye
[3.17] Elemental Hit Wander Build | Deadeye | Archnemesis | Path of Exile 3.17
by TheMehmetBozlak4 years ago369Subscribe
- DPS
- 10.46M
- Effective HP
- 42.14K
- Life
- 5.08K
- Level
- 95
- Min budget
Overview
[3.17] Elemental Hit Wander Build | Deadeye | Archnemesis | Path of Exile 3.17 is a Path of Exile Deadeye build by TheMehmetBozlak, made for the Archnemesis league (3.17). It is centered on Elemental Hit and plays as a dexterity, attack, melee, strike archetype. In Path of Building it reaches 10.46M DPS with 42.14K effective HP, 5.08K life, 525 energy shield. Suited for: Mapping. Key uniques include Dying Sun, Crown of Eyes, Hyrri's Bite, The Tempest, Mark of the Shaper.
Build Video
TheMehmetBozlak's Notes
Hey guys, here is the elemental hit wander deadeye build. Playing with trinity so we deal all types of elemental damage. With Crown of Eyes increases and reductions to Spell Damage also apply to Attacks at 150% of their value. This is how the build scales. We get a lot of inc spell damage modifiers. (Wand, shield, mark of the shaper)
Build Cost
- Medium Budget: 10-50 ex
The Interrogation: Adds Secrets of Suffering With Secrets of Suffering our critical strikes inflict Scorch, Brittle and Sapped but we cannot Ignite, Chill, Freeze or Shock. This is fine because we can apply shock and chill with skitterbots and ignite with flame golem - combustion. Elemental hit deals 10% more Damage per Elemental Ailment on the Enemy. That's the whole point of stacking elemental ailments.
Far Shot: Far Shot modifier grants Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther.
Leveling: I didn't want to level up as a wander so I leveled up with a bow. (Storm Cloud and Hyrri's Bite) Leveling gems and trees are in the video.
PoB: https://pastebin.com/SaHrVePc
Forum thread: https://www.pathofexile.com/forum/view-thread/3207105
Bandits: Kill All (Alira is fine too)
3.17 CHANGES:
- Now we can use Mark on Hit (Trigger Supported Skill when you Hit a Rare or Unique Enemy with an Attack. Supports mark curse skills.) instead of spellslinger.
(Footage is from 3.16)
TIMESTAMPS:
0:00 - Intro 0:05 - Baran, the Crusader 0:22 - Veritania, the Redeemer 0:33 - Drox, the Warlord 0:59 - Al-Hezmin, the Hunter 1:12 - Sirus, Awakener of Worlds (AL: 8) 2:07 - T14 Atoll Map 4:36 - Uber Elder 7:41 - The Maven 8:52 - Gear and Gems 9:35 - Flasks 9:44 - Ascendancy 9:51 - Jewels 10:14 - Skill Tree 10:40 - Pantheon 10:48 - Leveling Gems 10:56 - Leveling Trees 11:09 - Channel Members 11:16 - Outro
Gem Setup:
Elemental Hit - Elemental Damage with Attacks (Awakened) - Trinity - Inspiration (Divergent) - Barrage - Hypothermia (Chain for clear)
Shield Charge (Lvl 14) - Faster Attacks - Endurance Charge on Melee Stun / Blood Rage
Summon Skitterbots - Enlighten (Lvl 3) - Precision - Vaal Grace
Immortal Call (Lvl 1) - Cast when Damage Taken (Lvl 10) / Summon Flame Golem - Combustion
Sniper's Mark - Mark on Hit - Enhance
Flame Dash / Vaal Haste - Increased Duration
How to support channel?
- Like the video
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Join the discord channel: https://discord.gg/YfredYYGzh
Thanks for watching see you on the next one.
#pathofexile #elementalhit #deadeye
Loadouts
Gear
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Skills
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Passive Tree








- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Arakaali, Soul of Garukhan
Character Stats
- Level
- 95
Damage
- Full DPS
- 0
- Combined DPS
- 10.46M
- Hit DPS
- 10.46M
- With Poison DPS
- 10.46M
- With Ignite DPS
- 10.46M
- With Bleed DPS
- 10.46M
- Damage over Time
- 0
- Average Damage
- 323.96K
Attack & Crit
- Attack/Cast Rate
- 3.59/s
- Hit Chance
- 100%
- Crit Chance
- 93%
- Crit Multiplier
- 573%
- Mana Cost
- 9
- Life Cost
- 0
Defence
- Effective Hit Pool
- 42.14K
- Life
- 5.08K
- Energy Shield
- 525
- Mana
- 282.98
- Ward
- 0
- Armour
- 680
- Evasion
- 13.55K
- Phys Damage Reduction
- 4%
Mitigation & Avoidance
- Block
- 23%
- Spell Block
- 0%
- Spell Suppression
- 23%
- Evade (Melee)
- 83%
- Evade (Projectile)
- 83%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+67%)
- Cold Resistance
- 75% (+10%)
- Lightning Resistance
- 75% (+1%)
- Chaos Resistance
- 9%
Recovery
- Life Regen
- 32.78/s
- Net Life Regen
- -118.5/s
- ES Regen
- 0/s
- Mana Regen
- 16/s
- Life Leech
- 1.73K/s
- ES Leech
- 0/s
- Mana Leech
- 166.6/s
- Total Degen
- 151.28/s
Attributes & Utility
- Strength
- 126
- Intelligence
- 235
- Dexterity
- 259
- Movement Speed
- 158%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0