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PoE2 0.3·Third Edict·Pathfinder

[IMPORTANT!] Ranking POE2 0.4 League Starter - Best to Worst Builds!

by Path of Dan9 months ago1.31KSubscribe

DPS
670.98K
Effective HP
50.4K
Energy Shield
4.24K
Spirit
160
Level
96
Min budget

Overview

[IMPORTANT!] Ranking POE2 0.4 League Starter - Best to Worst Builds! is a Path of Exile 2 Pathfinder build by Path of Dan, made for the Third Edict league (0.3). It is centered on Poisonburst Arrow and plays as a dexterity, attack, area, projectile archetype. In Path of Building it reaches 670.98K DPS with 50.4K effective HP, 1.76K life, 4.24K energy shield. Key uniques include Ryslatha's Coil, Sanguis Heroum, Nascent Hope, Olroth's Resolve.

Build Video

Path of Dan's Notes

Rank 1 Support: Multishot 1 > Ele Armament 1 > Rapid Attacks 1 Rank 2 Support: Deadly Poison 1 > Multishot 2 > Bursting Plague Rank 3 Support: Persistent Ground 2 > Fork Rank 4 Support: Deadly Poison 2 Poison Pathfinder is a build that deals tons of damage with a simple playstyle. All you really need to make quick work of the entire campaign is a bow with some good physical damage rolls, so this build is a terrific league starter! The build scales extremely well in the endgame. It easily clears all content, including high-tier delirious maps and uber pinnacle bosses. How This Build Scales Damage: There are a lot of ways to scale damage with a poison build! Below is a complete list of all primary damage scaling methods available: High physical damage (bow) Damage with bow skills (quiver) Added physical damage to attacks (quiver/rings/gloves) Skill gem levels (skill gems/amulet/bow/quiver) Increased poison stacks Poison magnitude/Ailment magnitude/Damaging ailment magnitude (all three of these stats are different, and they all stack!) Crit chance Crit damage bonus Poison duration Poison deals damage faster Shock (increases enemy damage taken) Added chaos damage to attacks (rings/bows, very rare) Increased attack damage Increased physical damage Increased projectile damage Below is a list of mods that don't help with damage, and should not be prioritized. Added elemental damage (unless using Plaguefinger gloves) Attack speed (feels good, but doesn't add damage) Chance to poison (Poisonburst Arrow, Toxic Growth, etc. already have 100%) Increased chaos damage (only works with direct damage, not poison) Useful Uniques Slivertongue bow - Can be used from Act 3 through Tier 15 maps. Plaguefinger gloves - Allows elemental damage to contribute to poison magnitude. Super strong in early acts. Corpsewade boots - Poison damage spreading boots. Helpful for clear early in the campaign. Snakebite gloves - Gives +1 maximum poison stack, allowing for more single-target damage on campaign bosses. Voltaxic Rift bow - Potentially very strong for dealing tons of damage on a relative budget in maps. Grants the ability to shock with all damage! Act 1: Cast Lightning Arrow to clear packs of small enemies and combo Lightning Rod and Lightning Arrow to kill bosses and rare monsters. Use these skills until level 14 (The Executioner). The limitation of one poison stack at a time makes Poisonburst Arrow weak in early Act 1. When you get your first Spirit Gem for killing The King in the Mists, take Plague Bearer. You will use it throughout the campaign. How to Clear Zones (Act 2+): Cast Poisonburst Arrow . Use Plague Bearer against large packs of enemies. How to Kill Bosses and Tanky Rares (Act 2+): Cast Gas Arrow. Fire Toxic Growth into the gas cloud until it dissipates. Use Gas Arrow again and continue casting Toxic Growth . You can also use Plague Bearer to trigger Toxic Growth pods. -----

Loadouts

Gear

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Grim Reach
Chimeric Visor
Apocalypse Salvation
Golem Braid
Plague Grasp
Behemoth Knuckle
Storm Vise
Ryslatha's Coil
Rage Road
Corpse Barb
Olroth's Resolve
Opaque Ultimate Mana Flask of the Mixologist
Sanguis Heroum
Flooded Golden Charm of the Practitioner
Nascent Hope
Against the Darkness
From Nothing
Brood Dew

Skills

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  • Toxic GrowthToxic Growth20/20W
  • Long Fuse IILong Fuse II1W
  • Concentrated AreaConcentrated Area1W
  • Arakaali's LustArakaali's Lust1W
  • Deadly Poison IIDeadly Poison II1W
  • Escalating PoisonEscalating Poison1W
  • Uul-Netol's EmbraceUul-Netol's Embrace1W
  • Gas ArrowGas Arrow19/20W
  • Multishot IIMultishot II1W
  • Deadly Poison IIDeadly Poison II1W
  • Persistent Ground IIIPersistent Ground III1W
  • Encroaching GroundEncroaching Ground1W
  • OverreachOverreach1W
  • Stormcaller ArrowStormcaller Arrow19/20W
  • ShockShock1W
  • Lasting ShockLasting Shock1W
  • OverchargeOvercharge1W
  • CommiserateCommiserate1W
  • Lightning AttunementLightning Attunement1W
  • Herald of BloodHerald of Blood18W
  • Poison IIIPoison III1W
  • Bleed IIIBleed III1W
  • Bursting PlagueBursting Plague1W
  • OverreachOverreach1W
  • Deadly Poison IIDeadly Poison II1W
  • Wind DancerWind Dancer19/20W
  • Blind IIBlind II1W
  • MaimMaim3W
  • Poison IIIPoison III1W
  • Bleed IIIBleed III1W
  • Life Leech IIILife Leech III1W
  • Ghost DanceGhost Dance19/20W
  • Compressed Duration IICompressed Duration II1W
  • Clarity IClarity I1W
  • Herald of PlagueHerald of Plague19/20W
  • Chaos MasteryChaos Mastery1W

Passive Tree

Passive tree 0.4
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Pathfinder
Pathfinder

Character Stats

Level
96

Damage

Full DPS
0
Combined DPS
670.98K
Hit DPS
65.92K
With Poison DPS
634.73K
With Ignite DPS
65.92K
With Bleed DPS
102.16K
Damage over Time
605.06K
Poison DPS
568.81K
Bleed DPS
36.25K
Culling DPS
0
Reservation DPS
0
Average Damage
50.86K
Burst Damage
50.86K

Attack & Crit

Attack/Cast Rate
1.3/s
Hit Chance
100%
Accuracy
1.95K
Crit Chance
34%
Crit Multiplier
540%
AoE Radius
2.9 m
Mana Cost
96
Life Cost
0
Spirit Reserved
0

Defence

Effective Hit Pool
50.4K
Life
1.76K
Energy Shield
4.24K
Mana
695
Spirit
30
Darkness
0
Armour
0
Evasion
15.89K
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
68%
Evade (Projectile)
68%
Evade (Spell)
68%
Deflect
44%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+22%)
Cold Resistance
75% (+3%)
Lightning Resistance
80% (+4%)
Chaos Resistance
74%

Max Hit Taken

Physical
6K
Fire
21.42K
Cold
21.42K
Lightning
26.07K
Chaos
14.92K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
4.24K/s
Mana Regen
40.3/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
90.07/s

Attributes & Utility

Strength
54
Intelligence
124
Dexterity
164
Movement Speed
44%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Presence Radius
4 m
Item Rarity
87%