- DPS
- 1.18M
- Life
- 5.5K
- Level
- 93
- Min budget
Overview
Is this a valid way to do self poison? is a Path of Exile Slayer build by peppipeps, made for the Ritual league (3.13). It is centered on Flicker Strike and plays as a critical, dexterity, attack, melee archetype. In Path of Building it reaches 1.18M DPS with 5.5K life. Key uniques include Starforge, Haemophilia, Headhunter, Rotgut, Lion's Roar.
peppipeps's Notes
I was thinking of using self poison in combination with the sextants to get a lot of damage and movement speed, but all guides on how to do this use the assassins. My build uses the golden rule in combination with the slayer ascendancy, hemophilia and the red rail to sustain frenzy charges. But I was thinking of allocating "swift venoms" since it only requires 3 passive points. Is this worth it?
if my calculations are correct:
I have 7 attacks per second
With the passive allocated I have 20% chance to gain poison on hit
Attacks are supported by melee splash.
Attacks are supported by multistrike
In a group of enemies I hit 8 enemies on average
poison lasts 2.1 seconds
so on average I will gain 7 * 0.2 * 8 * 3 = 33.6 poisons per second
​
33.6 * 2.1 = 70.56 poisons on average on me granting me:
70.56 * 12% = 846% increased damage
70.56 * 6% = 423% increased movement speed
​
All of these stats are without headhunter buffs, which might increase attacks speed, thus increasing the poison.
current build including swift venoms:
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 93
Damage
- Combined DPS
- 1.18M
- Hit DPS
- 866.4K
- With Poison DPS
- 866.4K
- With Ignite DPS
- 866.4K
- With Bleed DPS
- 884.57K
- With Impale DPS
- 1.17M
- Damage over Time
- 18.17K
- Bleed DPS
- 18.17K
- Impale DPS
- 298.91K
- Average Hit
- 866.4K
- Average Damage
- 123.9K
Attack & Crit
- Attack/Cast Rate
- 6.99/s
- Cooldown
- 2s
- Hit Chance
- 99%
- Crit Chance
- 70%
- Crit Multiplier
- 405%
- Totem Limit
- 1
- Mana Cost
- 57
Defence
- Life
- 5.5K
- Energy Shield
- 0
- Mana
- 25
- Armour
- 4.33K
- Evasion
- 2.16K
- Phys Damage Reduction
- 26%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Evade (Melee)
- 60%
- Evade (Projectile)
- 60%
- Attack Dodge
- 65%
- Spell Dodge
- 35%
Resistances
- Fire Resistance
- 76% (+14%)
- Cold Resistance
- 75% (+22%)
- Lightning Resistance
- 64%
- Chaos Resistance
- -32%
Recovery
- Life Regen
- 0/s
- Net Life Regen
- -198.11/s
- ES Regen
- 0/s
- Mana Regen
- 12.8/s
- Life Leech
- 2.42K/s
- ES Leech
- 0/s
- Mana Leech
- 146.8/s
- Total Degen
- 198.11/s
Attributes & Utility
- Strength
- 375
- Intelligence
- 81
- Dexterity
- 239
- Movement Speed
- 60%
- Endurance Charges
- 3
- Frenzy Charges
- 5
- Power Charges
- 3
- Devotion
- 0