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PoE 3.23·Affliction·Pathfinder

Goratha's Magic Find Strategy Update with FAQ! Wisps causing Magebloods and Mirrors to rain!?

by Goratha2 years ago1.42KSubscribe

DPS
9.21M
Effective HP
31.19K
Life
4.15K
Level
100
Min budget

Overview

Goratha's Magic Find Strategy Update with FAQ! Wisps causing Magebloods and Mirrors to rain!? is a Path of Exile Pathfinder build by Goratha, made for the Affliction league (3.23). It is centered on Caustic Arrow of Poison and plays as a dexterity, attack, projectile, area archetype. In Path of Building it reaches 9.21M DPS with 31.19K effective HP, 4.15K life. Suited for: Magic Find, Delirium, Delve, Legion, Breach, Abyss. Key uniques include Taste of Hate, Divination Distillate, Defiance of Destiny, Dying Sun, Ventor's Gamble.

Build Video

Goratha's Notes

GENERAL MF STRATEGY FOR THE PF POISON CA CHARACTER! ALSO DONT KILL SPIRE BEFORE IT SPAWNS MOBS VERY IMPORTANT ABYSS **Abyss is the core mechanic we are using in this MF strategy** -Abyss works really well with the league mechanic for a variety of reasons -First it's important to understand some mechanics about ABYSS! -When you run over an Abyss it will spawn some cracks in the ground and stops at various points, you need to make sure you follow it to keep it spawning mobs -When it ends it can spawn a trove, a spire, or a depths (which is the boss) THE CORE of this strategy is based off of that. -Using Gilded+ Abyss Scarabs we can make sure that if it doesn't lead to a boss, it is always a Spire, this is important because Spires spawn majority of the mobs, we'll talk more about these later (troves are bad) -Bosses ONLY spawn in 78+ maps, so using gilded scarabs we've eliminated troves, and by running lower than 78 maps, we eliminate bosses, this means we only get spires! WHY ARE SPIRES SO IMPORTANT?! WHAT IS GOING ON -This is the really cool part about this strategy, why do we care about spires exactly? -Spires spawn mobs by shooting out a projectile, this projectile will spawn rare mobs, we can increase the amount of mobs by increasing the projectiles on the map! -If we roll +2 projectiles, with the atlas bonuses that is scaled to +3 projectiles -BUT THAT'S NOT ALL! Purple juice from the league mechanic gives monsters additional projectiles, so if we get enough juice to make the spires Purple empowered, they can potentially be spawning 6-8 times more monsters than normal ALL WE CARE ABOUT ARE RARE MONSTERS -We are looking to get as MANY rare monsters into the map as possible, because "rarely" they spawn with conversion modifiers, which can make all their drops be converted into currency, scarabs, uniques, ect. -When we scale quantity, rarity, map quantity, and league mechanic juice - these all multiply and the results can be insane -So anything that adds rare monsters is good, Abyss as we talked about, breach, legion, harbinger, ect. SEXTANTS AND SCARABS -This actually isn't as important as you would think, the only MAIN thing is you want Delirium and Beyond, as well as Gilded/Winged Abyss scarab and Gilded/Winged Reliquary Scarabs -Reliquary is important because as we talked about earlier, conversion mechanics. Uniques converted into currency makes for some crazy amount of divines, or scarabs. Also of course Magebloods -I generally run either Harbinger, Breach, or Legion scarab and then Div Card scarab -Always run Beyond Sextant and Abyss Sextant, you can also run Delirium here or on an orb -Other sextants options can be harbinger, strongboxes enrage (you'd combo with always rare) THE MF ATLAS https://poeplanner.com/a/BNY

Gear

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Woe Strike
Wrath Guardian
Lightning Coil
Defiance of Destiny
Kalandra's Touch
Ventor's Gamble
Fate Hold
Corruption Locket
Goldwyrm
Blight Stinger
Outraged Poisonberry Tincture of Stealth
Watcher's Eye
Loath Heart
Thread of Hope
Honour Prism
That Which Was Taken
Loath Prism
Armageddon Scar
Ancient Glare

Skills

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Weapon 1

  • Lightning ArrowLightning Arrow20/20W
  • Storm Rain of the ConduitStorm Rain of the Conduit20/20W
  • Caustic Arrow of PoisonCaustic Arrow of Poison20/20WMain
  • Item RarityItem Rarity18/20W
  • LifetapLifetap20/20W
  • Awakened Vicious ProjectilesAwakened Vicious Projectiles5/20W
  • Manaforged ArrowsManaforged Arrows20/20W

Body Armour

  • Caustic Arrow of PoisonCaustic Arrow of Poison20/20WMain
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • Awakened Greater Multiple ProjectilesAwakened Greater Multiple Projectiles5/20W
  • Item RarityItem Rarity18/20W
  • Awakened Vicious ProjectilesAwakened Vicious Projectiles5/20W
  • Mirage ArcherMirage Archer20/20W

Boots

  • MalevolenceMalevolence21W
  • Purity of ElementsPurity of Elements21W
  • HasteHaste21W
  • EnlightenEnlighten4W

Helmet

  • Flame DashFlame Dash8/20W
  • DespairDespair20/20W
  • BerserkBerserk12/20W
  • Phase RunPhase Run20/20W

Gloves

  • Frenzy of OnslaughtFrenzy of Onslaught20W
  • Ice ShotIce Shot20/20W
  • Manaforged ArrowsManaforged Arrows20/20W
  • LifetapLifetap20/20W

Passive Tree

Passive tree 3.23
scroll to zoom
Pathfinder
Pathfinder
Warden of the Maji
Warden of the Maji
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
100

Damage

Full DPS
9.21M
Combined DPS
419.21K
Hit DPS
12.79K
With Poison DPS
391.19K
With Ignite DPS
15.06K
With Bleed DPS
12.79K
Damage over Time
380.67K
Poison DPS
32.2K
Ignite DPS
2.27K
Mirage DPS
25.75K
Culling DPS
0
Reservation DPS
0
Average Damage
3.38K
Burst Damage
3.38K

Attack & Crit

Attack/Cast Rate
3.78/s
Hit Chance
98%
Crit Chance
6%
Crit Multiplier
150%
AoE Radius
2.5 m
Mana Cost
26
Life Cost
0

Defence

Effective Hit Pool
31.19K
Life
4.15K
Energy Shield
0
Mana
42
Ward
0
Armour
1.13K
Evasion
2.93K
Phys Damage Reduction
30%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
27%
Evade (Projectile)
27%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+258%)
Cold Resistance
75% (+159%)
Lightning Resistance
75% (+232%)
Chaos Resistance
49%

Max Hit Taken

Physical
19.02K
Fire
39.82K
Cold
24.29K
Lightning
43.37K
Chaos
13.34K

Recovery

Life Regen
305.3/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
33.2/s
Life Leech
290.89/s
ES Leech
0/s
Mana Leech
150.12/s

Attributes & Utility

Strength
118
Intelligence
106
Dexterity
268
Movement Speed
168%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Quantity
41%
Item Rarity
160%