cold raider flicker needs improvement
by tranceparente3 years ago1
- DPS
- 1.02M
- Effective HP
- 23.35K
- Life
- 3.61K
- Level
- 94
- Min budget
Overview
cold raider flicker needs improvement is a Path of Exile Raider build by tranceparente, made for the Scourge league (3.16). It is centered on Flicker Strike and plays as a critical, dexterity, attack, melee archetype. In Path of Building it reaches 1.02M DPS with 23.35K effective HP, 3.61K life, 175 energy shield. Key uniques include Paradoxica, Forbidden Shako, Bottled Faith, Leper's Alms, Circle of Fear.
tranceparente's Notes
As the title suggests, would need extra info on how to improve overall dps (got around 30 divs to spare). Here's my pob: https://pastebin.com/42KqgwLB and i feel like there's something wrong with my dps as i still feel like this is underperforming, i like the glass cannon feeling but still... As priority im running lab for flicker strike enchant on my shako and would replace the circle of fear ring with cold dmg per frenzy charge implicit ring, whispers of doom on amulet for frostbite... but i still feel like this wont be enough. Any other suggestions on how to improve overall dps ( +1 frenzy charge implicit on ring is out of the question as its expensive af but might want to look into +1 frenzy charge implicit on shield + aspect of the cat but they're also expensive and doubt it'll change anything). As about the skill tree... would i need all the spell suppresion nodes? I've seen lots of fellow flickers having 40% or lower chance on spell supp... Thanks in advance!
Loadouts
Gear
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Skills
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Weapon 2
Ignite Proliferation19/23W
Passive Tree












- Bandits
- Eramir (1 Passive Skill Point)
- Pantheon
- Soul of Lunaris
Character Stats
- Level
- 94
Damage
- Full DPS
- 0
- Combined DPS
- 1.02M
- Hit DPS
- 1.02M
- With Poison DPS
- 1.02M
- With Ignite DPS
- 1.02M
- With Bleed DPS
- 1.02M
- Damage over Time
- 0
- Culling DPS
- 0
- Average Damage
- 190.48K
- Burst Damage
- 190.48K
Attack & Crit
- Attack/Cast Rate
- 5.33/s
- Cooldown
- 2.01s
- Hit Chance
- 100%
- Crit Chance
- 71%
- Crit Multiplier
- 366%
- Totem Limit
- 1
- Mana Cost
- 42
- Life Cost
- 0
Defence
- Effective Hit Pool
- 23.35K
- Life
- 3.61K
- Energy Shield
- 175
- Mana
- -130
- Ward
- 0
- Armour
- 2.01K
- Evasion
- 9.8K
- Phys Damage Reduction
- 14%
Mitigation & Avoidance
- Block
- 25%
- Spell Block
- 0%
- Spell Suppression
- 79%
- Evade (Melee)
- 53%
- Evade (Projectile)
- 53%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+9%)
- Cold Resistance
- 74%
- Lightning Resistance
- 75% (+2%)
- Chaos Resistance
- 22%
Max Hit Taken
- Physical
- 5.63K
- Fire
- 18.4K
- Cold
- 17.8K
- Lightning
- 18.4K
- Chaos
- 4.63K
Recovery
- Life Regen
- 52/s
- Net Life Regen
- -57.07/s
- ES Regen
- 0/s
- ES Recharge
- 175/s
- Mana Regen
- 44.5/s
- Life Leech
- 650.16/s
- ES Leech
- 0/s
- Mana Leech
- 142.6/s
- Total Degen
- 109.07/s
Attributes & Utility
- Strength
- 172
- Intelligence
- 163
- Dexterity
- 381
- Movement Speed
- 59%
- Endurance Charges
- 3
- Frenzy Charges
- 9
- Power Charges
- 3
- Devotion
- 0