Spectral Throw CoC Starter Templates
by Meta_Is_Beta4 years ago10
- DPS
- 20.93K
- Life
- 1.78K
- Level
- 60
- Min budget
Overview
Spectral Throw CoC Starter Templates is a Path of Exile Assassin build by Meta_Is_Beta, made for the Scourge league (3.16). It is centered on Ice Spear and plays as a critical, intelligence, spell, projectile archetype. In Path of Building it reaches 20.93K DPS with 1.78K life. Suited for: Simulacrum.
Meta_Is_Beta's Notes
Disclaimer! Do not league-start with CoC builds if you don't know what you are doing. If you want to learn about CoC builds then make one as your 2nd character.
I've posted my Spectral Throw CoC build recently and got a bunch of questions on if and how to league-start it and what Ascendancies are viable for it. To answer all of those questions I created templates with what I think might be decent setups.
Following is a list of parameters that each template follows:
- At least lvl 60 for access to Trials, Gems, Weapon Bases and enough Passive Points
- Uses 5-Link chest
- Uses weapon with decent base crit and crit Suffix
- Close to Crit cap, Crit capped when using Diamond Flask
- Accuracy capped
- Enough Mana Regen + Mana on Hit to sustain at least 4 triggers per second
- At least 2 ATS without Frenzy Charges, Onslaught or Tailwind. (Actual CoC trigger rate for ST is at least doubled, sometimes tripled due to how the skill works. That is why only 2 ATS will be enough at the start).
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So here are the templates:
(These are not full builds, don't expect to see actual dps. Their purpose is to show what it takes to make ST CoC functional, nothing more.)
Assassin:
PoB: https://pastebin.com/NdHwdQVD
Simplest one since reaching crit cap is very easy and it leaves a lot of room for everything else. Might even skip Diamond Flask completely. This is by far the easiest Ascendancy for starting CoC, but I think it's ceiling is lower when using endgame gear.
Ascendant:
PoB: https://pastebin.com/uJuTnDd8
Also pretty simple one. When using "Assassin" ascendancy might also be able to skip Diamond Flask. Early access to Life and Crit masteries is pretty good.
Deadeye:
PoB: https://pastebin.com/EvBAUikz
Deadeye will struggle a bit with Crit and has to take "Power Charge on Crit" for Charge generation at the start. Deadeye's scaling will overtake some other Ascendancies later on, but early game will be much bigger struggle due to it's ascendancy not solving any issues related to CoC.
Occultist:
PoB: https://pastebin.com/zJhTZAqS
Occultist is the only template that uses Claws instead of Swords because Swords cluster is too far. Accuracy and attack speed are the biggest issues here. On the other hand mana regeneration is very good and easy access to Power Charges helps with Crit early.
​
Notes:
- I use Ice Spear as triggered spell, but it can be replaced with other projectile-based spells such as Eye of Winter, Freezing Pulse or Blazing Salvo.
- Initially I wanted to use daggers, but swords and claws masteries and passives are just too good. You can still use daggers and be successful tough.
- I opted to enable Frenzy Charges since all templates use Blood Rage. Remember to disable it when checking for pure ST.
- I've added "100% more Attack Speed" to custom modifiers to get closer to ST's actual trigger rate since PoB always assumes that 1 attack = 1 trigger.
- In every case other than Assassin speccing into Brittle will be a good idea and will solve any Crit problems while freeing up a bunch of passives. I didn't include it because access to Brittle will be limited for a lot of people at the very start of the league.
- Sword Mastery can be respecced from Crit to Frenzy Charge generation later on.
- Some skill gems in the templates have higher level than what character should be able to equip - this is to simulate Crit Mastery "+3 to Level of all Critical Support Gems".
- Scourge mechanic is still a pretty big unknown, but I think that there is a pretty good chance that it will provide easier early 5-links and some good mods that will help getting all needed stats.
Gear
Tap an item to open trade or craft it.



Skills
Tap a skill to open trade.
Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 60
Damage
- Full DPS
- 0
- Combined DPS
- 20.93K
- Hit DPS
- 20.93K
- With Poison DPS
- 20.93K
- With Ignite DPS
- 20.93K
- With Bleed DPS
- 20.93K
- Damage over Time
- 0
- Average Hit
- 700.41
- Average Damage
- 700.41
Attack & Crit
- Attack/Cast Rate
- 4.98/s
- Trigger Rate
- 4.98/s
- Cooldown
- 0.17s
- Hit Chance
- 100%
- Crit Chance
- 100%
- Crit Multiplier
- 299%
- Mana Cost
- 33
- Life Cost
- 0
Defence
- Life
- 1.78K
- Energy Shield
- 0
- Mana
- 536
- Ward
- 0
- Armour
- 0
- Evasion
- 720
- Phys Damage Reduction
- 0%
Mitigation & Avoidance
- Block
- 25%
- Spell Block
- 0%
- Spell Suppression
- 22%
- Evade (Melee)
- 12%
- Evade (Projectile)
- 12%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- -60%
- Cold Resistance
- -60%
- Lightning Resistance
- -60%
- Chaos Resistance
- -60%
Recovery
- Life Regen
- 35.62/s
- Net Life Regen
- -35.62/s
- ES Regen
- 0/s
- Mana Regen
- 63.8/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
- Total Degen
- 71.24/s
Attributes & Utility
- Strength
- 64
- Intelligence
- 133
- Dexterity
- 163
- Movement Speed
- 15%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 5
- Devotion
- 0