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PoE 3.17·Archnemesis·Inquisitor

Making the build feel SMOOTH | DAY 7 | ICE NOVA | Path of Exile 3.18 Sentinel

by Shiaxu4 years ago8Subscribe

DPS
8.18M
Effective HP
26.65K
Life
4.32K
Level
95
Min budget

Overview

Making the build feel SMOOTH | DAY 7 | ICE NOVA | Path of Exile 3.18 Sentinel is a Path of Exile Inquisitor build by Shiaxu, made for the Archnemesis league (3.17). It is centered on Ice Nova and plays as a intelligence, spell, area, cold archetype. In Path of Building it reaches 8.18M DPS with 26.65K effective HP, 4.32K life, 1.78K energy shield. Suited for: Delve.

Build Video

Shiaxu's Notes

NOTES ABOUT THE BUILD KILL ALL BANDITS GENERAL Totally viable for t16 maps and even End Game Bosses with garbage SSF gear, no uniques, but it will be slow to chip down those BIG BOSSES. So the goal is to transition into OMNISCIENCE as soon as possible. DIVINE BLESSING Reservation - POB shows it as being reserved on mana which is not the case in game, just disable Hatred to see your actual reservation situation Timing - it cost a big chunk of your life, but if you use it while Fanaticism is active >> it's affected by the 75% cost reduction so you it makes safe to use if you want to be extra safe >> grab 15% reduced life cost of skills mastery on any life wheel on the tree VEILED MODS It is important to unlock these mods from Syndicate Betrayal mechanic for gear crafting of this build (can be done in maps doing betrayal master missions or can be done before maps in Act 9 "The Foothills" - reset the instance until you see Betrayal quest request in the top right corner area) 1. Gain #% of Maximum Life as Extra Maximum Energy Shield - from Gravicius body armour 2. (#-#)% increased Attack and Cast Speed while Focused - any veiled gloves RIGHTEOUS FIRE Because of our eldrich battery setup to eliminate mana problems, which are very BIG, we can't easily sustain RF, it is only viable with higher levels of Life regeneration gear. Basically more damage when you already have good damage to do better damage Things to get before RF becomes playable at least 600 positive regen + leech - Annoint (ideally) or path on the passive tree towards >>Hearty<< - shield with crafted >> 5% reduced Damage taken from Damage Over Time << or a very cheap alternative with a lot better Life regeneneration >> Springleaf unique shield - Cold damage leeched as Life EXPOSURE: - hydrosphere + hextouch + frostbite when you get frostbite on hit ring -> replace these gems with frost blink and VAAL righteous fire and add culling strike to frenzy/shield charge - get exposure on gloves implicit (eater of worlds influence a.k.a. blue influence) LEECH - best place to get -> amulet corruption 0.5% of cold damage leeched as life - alternative option #1 -> RING with 0.4% of Cold damage leeched as life (can only get in delve from "area contains COLD items" zones - alternative place #2 -> eater of worlds a.k.a. blue influence implcit on GLOVES "#% of Cold damage leeched as life" Leech source options for non-omni/early if you can get for cheap: - alternative option #3 for NON-OMNI setup -> AMULET with hybrid temple mod with t1 resistance and "#% of Cold damage leeched as life" - alternative option #4 for NON-OMNI setup -> AMULET with redeemer and shaper influence mod "#% of Cold damage leeched as life" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ LEVELING For smooth leveling we go for a dual wield sceptre setup to have access to leap slam Main skill: lvl1 Freezing Pulse >> lvl12 Creeping frost (until you have the correct socket colours and links for the actual Ice Nova build) You can buy Creeping Frost from Nessa after going to The Cavern of Wrath (Act 1 last area) As a Long Neck Templar we don't have early access to some gems that we require, hence we have to start a Ranger character and go to Tidal Island kill a dude that is not happy to see you and bring the Medicine Chest to Nessa in town (Lioneyes Watch) Things to get from the Ranger character: - Quicksilver flask - you get that as a reward from bringing the Medicine Chest to Nessa. - Pierce Support gem (it's pretty much a double damage modifier for Creeping frost, you hit with the projectile and with the explosion if you have at least 1 pierce) - Volley support gem - you get that as a reward from bringing the Medicine Chest to Nessa. - Life and Mana flasks to use in a vendor recipe >> (3x of the same flask type (e.g. 3x Small Life Flask; 3x Medium Life Flask; 3x Large Mana Flask). Check all NPC shops for - Boots with movement speed - Sceptre/Helmet/Gloves/Body with 3 link combination of >> G-G-B (MOST IMPORTANT for Creeping frost - Pierce - Volley (big dmg) or - Onslaught (for clear speed) or plan B >> B-B-G (Creeping Frost - Pierce - Arcane surge (lvl1) - Magic Sceptre (ideally with 3 link combination of >> G-G-B (MOST IMPORTANT for Creeping frost - Pierce - Volley (big dmg) or - Onslaught (for clear speed) or plan B >> B-B-G (Creeping Frost - Pierce - Arcane surge (lvl1)) plan C >> B-B-G (Frost Bomb - Onlsaught - Arcane surge (lvl1)) Weapon for early leveling - Sceptres with %elemtal damage implicit 2 ways of crafting - 1>> craft once and it will carry you until maps, but it requires some currency to craft it (1/50 alterations, 1/20 alchemies) 2>> safer when you have no currency to spare for crafting and to keep up the damage relevance you will want to recraft a few times according to your level 1 - get a level 2 Driftwood Sceptre from The Coast >> roll with whatever currency you have available until you get +1 all cold spell skill gems >> if you also hit some %spell damage/%cold damage >> bench craft resistances or cast speed 2 - vendor/sell to NPC a magic rarity wand + Sapphire ring of appropriate rarity based on your level + Alteration Orb ^Normal ring - level requirement 8 ^Magic ring - level requirement 14 (mods before selling for this recipe don't matter) ^Rare ring - level requirement 20 you get an item with an open suffix so you can craft >> resistances for early tankiness While leveling keep an eye out for a wand with +1 all cold spell skill gems, ideally because that's what we will be using in the later stages of the build However if you don't find it by time you reach maps, easiest way to get a usable want is to get a level 2 Driftwood Wand from Act 1 >> The Coast area and roll with whatever currency you have available until you get +1 all cold spell skill gems >> if you also hit some %spell damage/%cold damage >> bench craft resistances or cast speed ASCENDANCY Sanctuary -> Pious Path -> Instruments of Virtue -> Instruments of zeal ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ EARLY NORMAL GEAR You need 2 items with strength + dexterity / armour + evasion for easy early access to red sockets as well as acces to Suffix: % Life regeneration rate >> best mod to get for RF sustain Later with enough regen best bases for effective health pool become dexterity + intelligence / evasion + energy shield --------- (priority is energy shield, but having dex requirement allows to roll spell suppresion -> [reduce spell damage taken from hits by 50%]) HELMET-> Prefix: Life - - energy shield(low priority) ~~~ craftable mods >> #% of Physical Damage from Hits taken as Fire Damage or +1 to Level of Socketed AoE Gems (8-10)% increased Area of Effect Suffix: resistance - regen - spell suppresion BOOTS -> Prefix: Life - Movement speed ~~~ craftable mods >> #% increased Movement Speed, #% chance to gain Onslaught for 4 seconds on Kill Suffix: resistance - regen - spell suppresion GLOVES -> Prefix: Life - energy shield(low priority) Suffix: Life regeneration rate(high priority) or Life regen(low priority) - spell suppresion - open mod for ~~~~ bench craft >> #% increased Attack and Cast Speed while Focused BODY ARMOUR -> Prefix: Life - energy shield(low priority) - open mod for ~~~ bench craft >> Gain #% of Maximum Life as Extra Maximum Energy Shield Suffix: Life regen - spell suppresion - resistance Ideal BODY ARMOUR base is a rare crafted SACRIFICIAL GARB, it has +1 to all vaal skill gems which in terms of damage is better than anything you can get with Eldritch currency implicits, However to make use of this +1 to all vaal skill gems we need to get Vall Ice Nova. RING #1 -> Prefix: Life - energy shield(low priority) - open mod for >> bench craft >> (12-14)% increased Damage | or Adds # to # Cold Damage, Adds # to # Lightning Damage Suffix: Cast speed - Resistance - Resistance/Life regeneration Choosing the ring base: best for damage -> OPAL, best for well roundedness/chaos mitigation -> AMETHYST, if you are lacking resistances -> TOPAZ, RUBY, SAPPHIRE, TWO-STONE UNSET ring also is a great option to get more sockets, it allows to run Righteous Fire before getting a curse on hit ring, or later it could be used to get a guard skill (Immortal Call) for more defense RING #2 -> Prefix: Life - (if possible cold dmg leech *look under OMNI GEAR section RING #2) ~~~ craftable mods >> (12-14)% increased Damage or Adds # to # Cold Damage, Adds # to # Lightning Damage Suffix: cast speed - resistance - resistance BELT -> Best option for recovery and ZOOM -> Torrent's Reclamation unique belt ONLY USE THE UPGRADED VERSION making this^ belt: Flow Untethered - aquirable from putting together First and Second pieces of Time ( from the Beachhead map boss ) + Time-Light Scroll - available from Infused Beachhead Best option for tankiness and early game - Stygian Vise/Leather belt Prefix: Life - [% life if you can get Elder/Hunter influence] - Energy shield (low priority) ~~~~~~~ craftable mods -> +#% increased damage or +# to maximum energy shield/+# to armour Suffix: Life regen - [Life recovery rate if you can get Elder/Hunter influence] - Resistance ~~~~~~~ craftable mods -> +#% Chaos Resistance against Damage Over Time or Regenerate # Energy Shield per second while a Rare or Unique Enemy is Nearby AMULET -> Prefix: +1 to level of all cold skill gems (high priority) - Life ~~~~~~~ craftable mods ->> Regenerate # Life per second, +# to maximum Mana or #% increased Area of Effect, #% increased Area Damage or #% increased maximum Energy Shield or #% increased Damage while Leeching (if you have leech in the build) Suffix: resistances + whatever you can get ~~~~~~~ craftable mods ->> +#% to Lightning/Cold/Fire and Chaos Resistances or #% increased Attack and Cast Speed or #% increased Cast Speed or #% increased Cold Damage or +1 to Minimum Endurance Charges SHIELD -> Base has to be pure energy shield, only intellingence requirement to be able to roll +1 gems Ideal bases with up to 20% spell damage implicit: Fosilised Spirit Shield, Ivory Spirit Shield, Bone Spirit Shield Prefix: +1 to level of all cold skill spell gems (high priority) - Life ~~~~~~~ craftable mods ->> Gain 8% of Cold Damage as Extra Chaos Damage Suffix: resistances ~~~~~ craftable mods >> #% chance to deal Double Damage #% chance to deal Double Damage while Focused #% chance to Suppress Spell Damage 5% reduced Damage taken from Damage Over Time (if running righteous fire) UNIQUE SHIELDS THAT HAVE INTERESTING USE CASES - Daresso's Courage >> drop herald of ice >> add tempest shield >> 30%(up to 50%) chance to block attacks 55%(up to 75%) chance to block spells pros: a lot of tank cons: NO HERALD OF ICE, no damage, no life - Springleaf >> 6% life regenerated per second x2 >> easiest way to squeze in righteous fire pros: a lot of regen >> allows to maintain a decent amount of regen with RF active cons: no life, no damage - Rise of the Phoenix >> a very good and cheap option if you go for melding of the flesh pros: 5% max fire res, 10% movement speed, ignite immunity cons: no damage - Perepiteia >> one of the best options for speed and if you can get a good triple implicit combination this could be one of the best shields in general List of usable implcits: - 3% chance to deal Double Damage - 6% increased Dexterity/int/str - 5% increased Attack and Cast Speed - 5% increased Cast Speed - Regenerate 1% of Life per second - Socketed Gems have 20% increased Reservation Efficiency - (27-30)% increased Cold Damage - (31-35)% increased Spell Damage - Bleeding cannot be inflicted on you - 3% to maximum Fire/Cold/Lightning Resistance ??? didn't see any in archnemesis league - +2 to Minimum Endurance Charges - Unwavering Stance WEAPON -> Best base is any wand with base 1.5 attack speed - Imbued Wand/Engraved Wand/Carved wand Prefix: - +1 to level of all cold spell skill gems >> most important mod - #% increased Cold Damage >> can be bench crafted >> #% increased Cold Damage, #% chance to Freeze #% increased Spell Damage also works but this one doesn't scale our Herald of Ice explosion - Adds # to # Cold Damage to Spells / Adds # to # Cold Damage (added damage to the weapon is better after you get ascendancy point "Instruments of Virtue" that grants Battlemage (added damage to your weapon is added to your spells) Suffix: -#% increased Cast Speed >> most important suffix >> craftable option - #% increased Cast Speed, #% chance to gain Arcane Surge when you Kill an Enemy (this will not be up for most bossing scenarios, but arcane surge will give another 10% MORE spell damage) -#% increased Attack Speed >> for smoother/faster clear/spellslinger >> craftable option - +(15-19) to Dexterity and Intelligence, (8-10)% increased Attack Speed Third suffix can be a lot of things Redeemer's Exalt slam (1/2 to hit something usable) -#% chance to inflict Cold Exposure on Hit >> allows to change glove implicit to cold dmg leech >> allows to change RING #2 -Curse Enemies with Frostbite on Hit, with 40% increased Effect >> allows to change RING #2 -Hatred has #% increased Aura Effect >> that's a buff -Spells have a #% chance to deal Double Damage >> two damages is better than one damages OR you can slam a Crusader's Exalted Orb (1/3 to hit something usable) -#% chance to Gain Arcane Surge when you deal a Critical Strike (1/6 to hit) THIS IS HJUGE and it works for bossing as well as mapping >> allows to change forbidden jewels in the end gamer setup -Zealotry has #% increased Aura Effect ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ RARE JEWELS Getting more cast speed is high priority to make the build feel smoother, and it is pretty much the best for damage Prefix: - % increased maximum Life - (3-5)% increased Cast Speed while holding a Shield - (3-5)% increased Cast Speed with Cold Skills - (14-16)% increased Cold Damage - (14-16)% increased Spell Damage while holding a Shield Suffix: - (10-12)% increased Area Damage - (2-4)% increased Attack and Cast Speed - (2-4)% increased Cast Speed - (8-10)% increased Damage - (10-12)% increased Spell Damage - 10% reduced Effect of Curses on you >>> we are at 75% reduced effects of curses on you, so getting a few jewels with this mod would give complete curse immunity ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ UNIQUE JEWELS - Watcher's Eye High Priority mods: > Adds (58-70) to (88-104) Cold Damage while affected by Hatred > (40-60)% increased Cold Damage while affected by Hatred NUMBER BIG ZEALOTRY instead of DETERMINATION BIG > Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage BIG > Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry ( can get from forbidden jewels - Arcane Blessing >> from Heirophant Ascendancy) GOOD > (10-15)% increased Cast Speed while affected by Zealotry Good secondary mods: > (10-15)% increased Life Recovery Rate while affected by Vitality > +(20-30) Life gained for each Enemy Hit while affected by Vitality > You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination Low priority mods: > Regenerate (1-1.5)% of Life per second while affected by Vitality > +(600-1000) to Armour while affected by Determination > +(5-8)% Chance to Block Attack Damage while affected by Determination > (5-8)% additional Physical Damage Reduction while affected by Determination INSPIRED LEARNING JEWEL Not hard to add 1-2 jewels ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FORBIDDEN JEWELS (drops from Searing Exarch and Eater of Worlds) - Arcane Blessing (Heirophant) > arcane surge generation and 50% inc effect >> 15% more spell damage - Augury of Penitence (Inquisitor) > 10% more dmg against nearby enemies and some defense ?????? new forbidden jewels ??????? (drops from UBER Searing Exarch and UBER Eater of World) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NEW JEWEL -> IMPOSSIBLE ESCAPE (drops from normal MAVEN) Good keystones to grab points around for this build - PRECISE TECHNIQUE -> up to 22 spell supression | up to 15% life | 2x 10% chance to gain phasing on kill | 40 dex 8% increased dex (for OMNI) - IMBALANCED GUARD -> 2 points for +3 max all elemental resistances (+4% lightning max res for Melding of the Flesh) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ OMNISCIENCE GEAR You need 2 items with strength + dexterity / armour + evasion for easy early access to red sockets as well as acces to Suffix: % Life regeneration rate >> best mod to get for RF sustain Later with enough regen best bases for effective health pool become dexterity + intelligence / evasion + energy shield --------- (priority is energy shield, but having dex requirement allows to roll spell suppresion -> [reduce spell damage taken from hits by 50%]) HELMET-> Best enchant: >> Damage - 40% increased ice nova damage Prefix: Life - - energy shield(low priority) ~~~ craftable mods ->> "#% of Physical Damage from Hits taken as Fire Damage" or "+1 to Level of Socketed AoE Gems (8-10)% increased Area of Effect" Suffix: +# to Dexterity/+# to Intelligence - Life regen - spell suppresion BOOTS -> Prefix: Life - Movement speed ~~~ craftable mods -> "#% increased Movement Speed, #% chance to gain Onslaught for 4 seconds on Kill" Suffix: +# to Dexterity/+# to Intelligence - Life regen - spell suppresion GLOVES -> Prefix: Life - energy shield(low priority) Suffix: Life regeneration rate(high priority) or Life regen(low priority) - spell suppresion - open mod for >> bench craft "#% increased Attack and Cast Speed while Focused" BODY ARMOUR -> Prefix: Life - energy shield(low priority) - open mod for >> bench craft : "Gain #% of Maximum Life as Extra Maximum Energy Shield" Suffix: +# to Dexterity/+# to Intelligence - Life regen - spell suppresion Ideal BODY ARMOUR base is a rare crafted SACRIFICIAL GARB, it has +1 to all vaal skill gems which in terms of damage is better than anything you can get with Eldritch currency implicits, However to make use of this +1 to all vaal skill gems we need to get Vall Ice Nova. RING #1 -> Prefix: Life - energy shield(low priority) - open mod for >> bench craft : (12-14)% increased Damage | Adds # to # Cold Damage, Adds # to # Lightning Damage Suffix: cast speed - 2 attributes (+# to Dexterity/+# to Intelligence/+# to Strength) Choosing the RING base: best for damage -> OPAL, best for well roundedness/chaos mitigation -> AMETHYST, if you are lacking resistances -> TOPAZ, RUBY, SAPPHIRE, TWO-STONE high end bases: synthesis implicit highest potential 7% OMNI>> % increased dexterity/intelligence/strength alt option : Onslaught on hit uber high end super dooper bases: corrupted implicit highest potential 12% OMNI>> (4-6)% increased Dexterity, (4-6)% increased Strength/(4-6)% increased Intelligence, (4-6)% increased Dexterity/(4-6)% increased Strength, (4-6)% increased Intelligence RING #2 -> Prefix: Life - (if possible cold dmg leech) ~~~ craftable mods -> (12-14)% increased Damage | Adds # to # Cold Damage, Adds # to # Lightning Damage Suffix: cast speed - 2 attributes (+# to Dexterity/+# to Intelligence/+# to Strength) - 1 attribute and Curse Enemies with Frostbite on Hit, with #% increased Effect Best way to craft life leech + curse on hit ring is to redeemer exalt slam a sufix (chances are 1/8) Step 1: Buy/get a ring RING from delve prefixes : you need either 3 mods already on the ring or only 1 mod open so that you can block/craft a prefix MUST HAVE -> #% COLD leeched as life (has to be non-fractured) (subteranean - drops only in delve) + ideally t1 life (but anything above 50 is acceptable) + no mod so you can craft more damage if there is no life, but something else, you want an open prefix so you can craft life suffixes : ideally you get 2 usefull mods for the build and 1 open suffix for redeemer exalt slam usefull mods for the build - cast speed -> best for damage and feels good - high tier attribute: strength/dexterity/intelligence -> OMNI Step 2: Buy/get a Redeemer's exalted orb Step 3: Make sure that you have 3 prefixes on the item Step 4: Slam the Redeemer's exalted orb on the ring hoping to get "Curse Enemies with Frostbite on Hit, with #% increased Effect" Step 5: Profit / If you don't get curse on hit, the ring is bricked -> go back to Step 1 BELT -> Best option for recovery and ZOOM -> Torrent's Reclamation unique belt ONLY USE THE UPGRADED VERSION making this^ belt: Flow Untethered - aquirable from putting together First and Second pieces of Time ( from the Beachhead map boss ) + Time-Light Scroll - available from Infused Beachhead Best option for tankiness - Stygian Vise/Leather Belt/Heavy Belt [ideally with Elder or Hunter influenced] Prefix: Life - [% life if you can get Elder/Hunter influence] - Energy shield (low priority) ~~~~~~~ craftable mods -> +#% increased damage or +# to maximum energy shield/+# to armour Suffix: Life regen - [Life recovery rate if you can get Elder/Hunter influence] - attribute (+# to Dexterity/+# to Intelligence/+# to Strength) ~~~~~~~ craftable mods -> +#% Chaos Resistance against Damage Over Time or Regenerate # Energy Shield per second while a Rare or Unique Enemy is Nearby Best option if not using Torrent's Reclamation unique belt >> Synthesised % attribute implicit Belt << % increased dexterity/intelligence/strength Prefix: Life - Energy shield (low priority) ~~~~~~~ craftable mods -> +#% increased damage or +# to maximum energy shield/+# to armour Suffix: Life regen - 2 attributes (+# to Dexterity/+# to Intelligence/+# to Strength) ~~~~~~~ craftable mods -> +#% Chaos Resistance against Damage Over Time or Regenerate # Energy Shield per second while a Rare or Unique Enemy is Nearby SHIELD -> Base has to be pure energy shield, only intellingence requirement to be able to roll +1 gems Ideal bases with up to 20% spell damage implicit: Fosilised Spirit Shield, Ivory Spirit Shield, Bone Spirit Shield Prefix: +1 to level of all cold skill spell gems (high priority) - Life ~~~~~~~ craftable mods ->> Gain 8% of Cold Damage as Extra Chaos Damage Suffix: resistances ~~~~~ craftable mods >> #% chance to deal Double Damage #% chance to deal Double Damage while Focused #% chance to Suppress Spell Damage 5% reduced Damage taken from Damage Over Time (if running righteous fire) UNIQUE SHIELDS THAT HAVE INTERESTING USE CASES - Daresso's Courage >> drop herald of ice >> add tempest shield >> 30%(up to 50%) chance to block attacks 55%(up to 75%) chance to block spells pros: a lot of tank cons: NO HERALD OF ICE, no damage, no life - Springleaf >> 6% life regenerated per second x2 >> easiest way to squeze in righteous fire pros: a lot of regen >> allows to maintain a decent amount of regen with RF active cons: no life, no damage - Rise of the Phoenix >> a very good and cheap option if you go for melding of the flesh pros: 5% max fire res, 10% movement speed, ignite immunity cons: no damage - Perepitea >> one of the best options for speed and if you can get a good triple implicit combination this could be one of the best shields in general List of usable implcits: - 3% chance to deal Double Damage - 6% increased Dexterity/int/str - 5% increased Attack and Cast Speed - 5% increased Cast Speed - Regenerate 1% of Life per second - Socketed Gems have 20% increased Reservation Efficiency - (27-30)% increased Cold Damage - (31-35)% increased Spell Damage - Bleeding cannot be inflicted on you - 3% to maximum Fire/Cold/Lightning Resistance ??? didn't see any in archnemesis league - +2 to Minimum Endurance Charges - Unwavering Stance WEAPON -> Best base is any wand with base 1.5 attack speed - Imbued Wand/Engraved Wand/Carved wand Prefix: - +1 to level of all cold spell skill gems >> most important mod - #% increased Cold Damage >> can be bench crafted >> #% increased Cold Damage, #% chance to Freeze #% increased Spell Damage also works but this one doesn't scale our Herald of Ice explosion - Adds # to # Cold Damage to Spells / Adds # to # Cold Damage (added damage to the weapon is better after you get ascendancy point "Instruments of Virtue" that grants Battlemage (added damage to your weapon is added to your spells) Suffix: -#% increased Cast Speed >> most important suffix >> craftable option - #% increased Cast Speed, #% chance to gain Arcane Surge when you Kill an Enemy (this will not be up for most bossing scenarios, but arcane surge will give another 10% MORE spell damage) -#% increased Attack Speed >> for smoother/faster clear/spellslinger >> craftable option - +(15-19) to Dexterity and Intelligence, (8-10)% increased Attack Speed Third suffix can be a lot of things Redeemer's Exalt slam (1/2 to hit something usable) -#% chance to inflict Cold Exposure on Hit >> allows to change glove implicit to cold dmg leech >> allows to change RING #2 -Curse Enemies with Frostbite on Hit, with 40% increased Effect >> allows to change RING #2 -Hatred has #% increased Aura Effect >> that's a buff -Spells have a #% chance to deal Double Damage >> two damages is better than one damages OR you can slam a Crusader's Exalted Orb (1/3 to hit something usable) -#% chance to Gain Arcane Surge when you deal a Critical Strike (1/6 to hit) THIS IS HJUGE and it works for bossing as well as mapping >> allows to change forbidden jewels in the end gamer setup -Zealotry has #% increased Aura Effect ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PANTHEONS Starting setup BIG NODE - Soul of the Brine King - capture Puruna -> found in Atoll - capture Captain Tanner - > found in Coral Ruins End Game Setup - Soul of Arakali - capture ALL Small node - Soul of Tukohama capture The Cursed King -> found in Dark Forest map IF FARMING SEARING EXARCH (red dude) - ^ Soul of Abberath ^ capture Mephod -> found in Summit map

Gear

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Budget Start
Normal Helmet Start
Normal Body Start
Normal Amy Start ANNOINT
Normal Ring Start
Budget leech ring
Normal Gloves Start
Normal Belt Start
Normal Boots Start
Normal Shield FOR RF
Budget start
Budget start
Budget start
Budget start

Skills

Tap a skill to open trade.

Body Armour

  • Ice NovaIce Nova20WMain
  • Spell EchoSpell Echo20W
  • IntensifyIntensify20W
  • BonechillBonechill20W
  • Cold PenetrationCold Penetration20W
  • HypothermiaHypothermia20W

Weapon 1

  • HatredHatred20W
  • Divine BlessingDivine Blessing20W
  • LifetapLifetap20W

Weapon 2

  • SpellslingerSpellslinger20W
  • FrostboltFrostbolt20W
  • Lesser Multiple Projectiles20W

Boots

  • FrenzyFrenzy17W
  • Shield ChargeShield Charge20W
  • Faster AttacksFaster Attacks20W

Helmet

  • VitalityVitality20W
  • Defiance BannerDefiance Banner20W
  • ArroganceArrogance20W
  • HydrosphereHydrosphere20W
  • FrostbiteFrostbite20W
  • HextouchHextouch20W

Helmet

  • DeterminationDetermination20W
  • ZealotryZealotry20W
  • VortexVortex20W
  • BonechillBonechill20W

Gloves

  • Petrified BloodPetrified Blood20W

Gloves

  • Herald of IceHerald of Ice20W

Gloves

  • Vaal Righteous FireVaal Righteous Fire20W

Passive Tree

Passive tree 3.18
scroll to zoom
Inquisitor
Inquisitor
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Tukohama

Character Stats

Level
95

Damage

Full DPS
8.18M
Combined DPS
2.05M
Hit DPS
2.05M
With Poison DPS
2.05M
With Ignite DPS
2.05M
With Bleed DPS
2.05M
Damage over Time
0
Culling DPS
0
Average Hit
201.88K

Attack & Crit

Attack/Cast Rate
10.13/s
Crit Chance
9%
Crit Multiplier
100%
Mana Cost
29
Life Cost
0

Defence

Effective Hit Pool
26.65K
Life
4.32K
Energy Shield
1.78K
Mana
-1.09K
Ward
0
Armour
16.34K
Evasion
2.32K
Phys Damage Reduction
53%

Mitigation & Avoidance

Block
22%
Spell Block
0%
Spell Suppression
50%
Evade (Melee)
15%
Evade (Projectile)
15%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+4%)
Cold Resistance
75% (+5%)
Lightning Resistance
75%
Chaos Resistance
42%

Recovery

Life Regen
1.58K/s
Net Life Regen
593.86/s
ES Regen
1.58K/s
Mana Regen
34.6/s
Life Leech
1.2K/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
1.41K/s

Attributes & Utility

Strength
209
Intelligence
353
Dexterity
145
Movement Speed
34%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0