PoE 3.23·Affliction·Berserker
3.23 - A10 Pts+Labs - Perforate Berserker - 2h58m20s (Rally Run)
- DPS
- 5.72K
- Effective HP
- 10.89K
- Life
- 2.26K
- Level
- 57
- Min budget
Overview
3.23 - A10 Pts+Labs - Perforate Berserker - 2h58m20s (Rally Run) is a Path of Exile Berserker build by Balaar, made for the Affliction league (3.23). It is centered on Perforate and plays as a physical, strength, attack, area archetype. In Path of Building it reaches 5.72K DPS with 10.89K effective HP, 2.26K life. Suited for: Lab Runner, Mapping.
Build Video
Balaar's Notes
#speedrun #pathofexile
Sub 3h A10 Pts+Lab Run on Perforate Berserker. This speed run was done as part of Wraeclast Rally 3.23 for Team One Singular Reset Surely. As part of Rally, there were some restrictions on the run, namely Spectral Throw, Spectral Helix, and Sunder were banned from use. Perforate ended up being a very good choice in light of this. Perforate is definitely a bit awkward to use, but it has some nice things going for it. First, it still has flat physical scaling on the gem which means its a little easier for the skill to stay relevant if your weapon is bad. Second, with stance swapping you can have good campaign single target while still having good campaign clear. There are some challenges with using Perforate as a primary skill. One, I would not use it until you had Blood and Sand. This really isn't a big deal as you get Blood and Sand at level 4. However, the much larger issue is you need a fair amount of AoE scaling for the clear to feel good. This ends up constraining the tree pathing options as bit as not getting any AoE scaling results in more painful clear as you don't get quite as good coverage. Single target in the second half is also further juiced by the double totem setup which along with the Berserker ascendancy made damage feel good throughout. Ultimately, the biggest pain point of Marauder is essentially from Lvl 4 to Lvl 8 and then through a fair amount of Act 2 as for that part in A1, you don't get reliable access to a movement skill as Mara doesn't have enough inherent Dex or Int to use Dash or Frostblink out of the box. As it relates to the pain point through Act 2, you just don't really have good attack speed yet, so things feel a bit clunky. This starts to be alleviated at Lvl 18 where you have access to the suite of Bloodrage (16 gem), Rage Support (18 gem), and Warlord's Mark (16 gem). I cannot say enough good things about Warlord's Mark and Rage Support combo for getting a lot of flat damage from the gem and the bonuses from rage, simply by casting it two seperate times early on different mobs in the zone which if you stun will end up netting you 40 rage. It can be a bit annoying to keep up, but it is by far the strongest melee tech that there is right now for early leveling.
Because this is more of a straight speedrun rather than a campaign speed leveling video like some of my other runs I have on YT, I will just be linking the PoB of Char Gear and Tree at the end of run rather than going into a full break down of leveling process like I do with some of the speed leveling videos I have done in the past. I do intend to get back to doing such content, but as this run was part of the Wraeclast Rally speed running event, I am going to ship the run and PoB as is.
PoB of Char Gear and Tree at End of Run: https://pobb.in/OXhPuhHtm4hZ
Table of Contents: 0:00 - Act 1 20:58 - Act 2 38:23 - Act 3 and Normal Lab 1:03:56 - Act 4 1:20:24 - Act 5 1:34:37 - Act 6 1:54:49 - Act 7 and Cruel Lab 2:12:54 - Act 8 2:29:15 - Act 9 2:43:40 - Act 10 and Merciless Lab
Ran live on twitch, https://www.twitch.tv/balaar_ and later exported to Youtube
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 57
Damage
- Full DPS
- 0
- Combined DPS
- 5.72K
- Hit DPS
- 4.56K
- With Poison DPS
- 4.56K
- With Ignite DPS
- 4.56K
- With Bleed DPS
- 5.72K
- Damage over Time
- 1.16K
- Bleed DPS
- 1.16K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 2.22K
- Burst Damage
- 2.22K
Attack & Crit
- Attack/Cast Rate
- 2.05/s
- Hit Chance
- 100%
- Crit Chance
- 0%
- Crit Multiplier
- 0%
- AoE Radius
- 0.8 m
- Totem Limit
- 1
- Mana Cost
- 0
- Life Cost
- 30
Defence
- Effective Hit Pool
- 10.89K
- Life
- 2.26K
- Energy Shield
- 19
- Mana
- 50
- Ward
- 0
- Armour
- 4.28K
- Evasion
- 218
- Phys Damage Reduction
- 73%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 76% (+1%)
- Cold Resistance
- 75% (+3%)
- Lightning Resistance
- 65%
- Chaos Resistance
- -30%
Max Hit Taken
- Physical
- 3.68K
- Fire
- 12.43K
- Cold
- 11.94K
- Lightning
- 8.53K
- Chaos
- 2.28K
Recovery
- Life Regen
- 166.2/s
- Net Life Regen
- 66.01/s
- ES Regen
- 0/s
- ES Recharge
- 19/s
- Mana Regen
- 7.4/s
- Life Leech
- 97.23/s
- ES Leech
- 0/s
- Mana Leech
- 34.92/s
- Total Degen
- 100.19/s
Attributes & Utility
- Strength
- 261
- Intelligence
- 40
- Dexterity
- 148
- Movement Speed
- 0%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Rage
- 0
- Devotion
- 0
- Item Rarity
- 10%