Optimizing a new take on Righteous Fire using Infernal Legion
by Ephemeral_Being4 years ago
- Effective HP
- 20.7K
- Energy Shield
- 6.9K
- Level
- 100
- Min budget
Overview
Optimizing a new take on Righteous Fire using Infernal Legion is a Path of Exile Occultist build by Ephemeral_Being, made for the Kalandra league (3.19). It is centered on Summon Holy Relic and plays as a intelligence, minion, spell archetype. Defensively it sits at 20.7K effective HP, 120 life, 6.9K energy shield. Suited for: Legion, Mapping. Key uniques include Geofri's Crest, Coruscating Elixir, Prism Guardian, Infernal Mantle, Presence of Chayula.
Ephemeral_Being's Notes
People really seem to like builds that kill everything around them. I'm one of those people. I played Death's Oath in Kalandra. I'm trying to find a new build to play next league, as I think I've basically reached the peak on DO.
I started looking for other ways to achieve the "kill everything as you run through the map" effect, ideally that could be slotted into existing builds to speed up their clear. I came up with Holy Relic -> Infernal Legion. The basic theory is that Holy Relic sits on top of the PC. You can run two via Geofri's, so the damage is double what PoB says. It never dies if you run even a low level Vitality because the burn is %health while Vitality is +flat regen.
I gave it a shot, but it's not looking promising. This is what I came up with. The damage is, as you can see, quite bad. The gear on that build is not cheap (I mostly used stuff I've already got, even when that wasn't strictly optimal), and even still we're only at 750k Shaper. Internet says that people get into the millions on Righteous Fire. This could clear due to Profane Bloom, but the boss damage will suck even with Fire Trap.
Look, the reality is that I know almost nothing about Infernal Legion. This is what I came up with after a half-hour in PoB. I'm guessing someone who knows more than me can do better. That's why I'm asking for help.
Can anyone think of a way to make this better? I don't necessarily intend to play the build, but I'd be interested in seeing what people come up with. I don't care about cost. I don't care about availability of gear. This is purely theoretical. I'm just interested in methods of optimizing this (HR -> IL) as a damage dealing method.
I'd be fine doing a gear swap to kill bosses, presumably to some other kind of minion in a different 6L Chest, but it would be impressive if you found a way to break 2m Uber Pinnacle Boss with the 4L (or, I guess, 6L if you dump Prism Guardian - I'm just rather fond of it). That's a secondary concern.
Oh, and does anyone know what the AoE is on Infernal Legion? I tried running through campaign areas to get an idea, but I've never been good at spatial reasoning.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 100
Damage
- Full DPS
- 0
- Combined DPS
- 0
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 0
- Culling DPS
- 0
- Average Hit
- 0
Attack & Crit
- Attack/Cast Rate
- 0.5/s
- Cooldown
- 2.01s
- Crit Chance
- 0%
- Crit Multiplier
- 150%
- Minion Limit
- 2
- Mana Cost
- 55
- Life Cost
- 0
Defence
- Effective Hit Pool
- 20.7K
- Life
- 120
- Energy Shield
- 6.9K
- Mana
- 71
- Ward
- 0
- Armour
- 13.7K
- Evasion
- 21
- Phys Damage Reduction
- 55%
Mitigation & Avoidance
- Block
- 22%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+75%)
- Cold Resistance
- 75% (+25%)
- Lightning Resistance
- 76% (+24%)
- Chaos Resistance
- 75% (+20%)
Max Hit Taken
- Physical
- 10.4K
- Fire
- 19.5K
- Cold
- 15.6K
- Lightning
- 16.14K
- Chaos
- 18.72K
Recovery
- Life Regen
- 62.51/s
- ES Regen
- 44/s
- ES Recharge
- 6.9K/s
- Mana Regen
- 44.5/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 120
- Intelligence
- 452
- Dexterity
- 188
- Movement Speed
- 38%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0
- Item Rarity
- 30%